Based.
Alexzoin
Creator of
Recent community posts
Thanks so much for playing!
Yep, you nailed the intended game loop. It didn't turn out as fun/engaging as I had envisioned it being but that's gamedev.
You aren't the only person that has had the "only attacking up" issue. Still trying to figure out what's causing it because it's working in my testing. Sorry about the controller not working as well!
There are several enemy types, they just come out on later and later nights. Probably should have sped that one up.
And I am glad you liked that the chest kills you, I thought that was funny.
Thanks again! I will be sure to check out your game!
LOVED all of the rabbits. It felt so good to play until the end and defeat the Honey Badgers!!! It felt sad gulagging so many bunnies. It took a few turns to figure out that I needed to assign the cabinet members and a few more to realize to get more you needed more than one in an area.
Was so so so so fun though!
I was really really surprised when I saw that the music was made during the jam. It is fantastic, I actually sent the game to a friend that has trained as a jazz drummer.
Seriously, great work. Music for jams is hard, I kinda slacked for our game. My goal was to do a procedural system with a pool of melodies that get randomly chosen. All it is right now is an 8 bar progression that loops but it changes instrument depending on the tile you're on.
You ever look into procedural pieces for games? It's a really fun way to compose because you don't have to cut so much. (I hate cutting things I write haha!)
















