Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics


A member registered Feb 27, 2019 · View creator page →

Creator of

Recent community posts

It was super fun working with everyone on this team! I am so glad I got to meet some new super talented people!

This is adorable. I love the music change when you get max food!

Beautiful experience!

This is sick. Love the visuals.

Which attack sound specifically was it that was annoying? Workshopping which ones need a second pass.

Cool game! Could use more tutorialization. I think I made it pretty far. All the way to the elevator.

Very cool and fun!

I got 73! Cool idea! Love the art. If you make your view widow a little bigger in the itch page settings it won't cut off the edges.

Very cool. Love the simplicity. Perfect for a jam game.

Yeah, that is unfortunately the biggest bug. The only way to avoid it is to stand toward the middle of the room.

The game is verified to be beatable!

Very well done. Love the concept.

Wonderful concept and aesthetic.

 We uploaded the images and they aren't showing on any computer or browser we have looked on. What do we do to fix this?

Just so you know no one has beaten the game yetIf you are the first to beat the game and you comment a screenshot proving it I will cash app you a small prize!

As always, wish we could have worked longer but I am super happy with what we accomplished!

Very cool. One of the few jam games I've played all the way through. Well done. I couldn't get hold ESC to quit to work fyi.

Thanks for playing, the sound effects were all hand made on a synth!

I am so glad that you figured out the way to play it. You totally nailed the design principle I had in my head for this and that's exactly what I was hoping the player would experience. The push and pull balancing act is the point.

The water explosion mechanic and the refill indicator are amazing ideas!

Thank you very much for your feedback! I'm glad you played the game and had some fun with it! Certainly many issues.

Amazing visuals! Short and sweet vignette presented tastefully.

Very cool concept! Great execution. Very pretty visuals with a good soundtrack that gives ambiance.

I like the default colors, really pretty.

This deserves attention.  This is really good.

Sick game. Reminds me of one of those old, downloadable, Cartoon Network games.

Thanks, the goal and mechanics definitely took a back seat on this one. Essentially the cart and the lantern both consume fuel and if you stay in the darkness for too long you'll die. So you have to go find fuel. I'll let our artist answer the art questions as that is way over my head.

Having to completely restart levels due to a missed jump is a little tedious but overall the controls feel tight and the aesthetic is nice.

Yes, that is the end! We meant for there to be a win/lose after capturing all blobs or being captured. We were down to the last minute of the jam and weren't able to quite get it to work. In the next version of the game we hope to take the player to new levels with different configurations and more/less enemies after capturing all of the blobs.

As for point gain rates, I understand how it can feel arbitrary, that needs some work. The blobs spawn with a random variance in their radius. Your point gain over time is determined by the overall amount of radius you controller rather than the number of blobs. That is the number displayed in the upper left of the screen. Your enemies probably got a lucky spawn with some high-radius blobs that gave them more money.

Thank you very much for your feedback!

Thanks for the feedback! We're going to make the blob you start with selected by default in the next version.

Okay, this is really cool!