Thanks, will add soon
AdamGDA
Creator of
Recent community posts
I already know about indexing and the time it takes but please read this to the end,
I want to start promoting the asset pack when it can earn views through searches and appear on the game assets page so the marketing will not be in vain, is it possible somehow by setting the project to let's say to restricted with password so itch.io moderators can review it ( while taking their time, I'm okay with the time it takes, but i just want it to be indexed right on release,
Thanks in advance
Hey I know this is not the correct place to contact u but u had no way i contact you about my asset pack, so if u have discord my discord is: adamgda1199
Since i really didn't say there is an xbox controller yet bec i didn't finish it fully and also since i forgot to add the rb and lb iirc to the asset pack since last time, if u would be able to contact me that would be great, I will compensate you
Feel free to delete this since it's not the right place but please contact me first
I get a user generated content warning even though the link that leads there is mine , kinda weirdhttps://adamgamer1111.itch.io/ if u want to try it yourself

That was an old one lol , didn't realize i hadn't updated it.
Here's the new one: https://discord.gg/WePvnMwjCu
Will fix it and thanks again.
Nice game there , Here is my feedback:
- Amazing job on the effects btw , the screenshake and everything is perfect
- Graphics is simple but does the job and I like the glow effects
- I understand the radiation thing but It's not the best related to the theme but still related to it
- Feels a little bit boring quickly , maybe u need to add more enemies to spawn as I look for enemies and they don't look for me lol
- Maybe an upgrade system would be nice if u plan to make a full version , you can turn it full rougelite with upgrades and stuff and stronger enemies
- Good job on the game , I really like it much
Here's my feedback:
- I liked that the baloon doesn't move lineary which adds depth to it
- I Like that the map loops
- Game gets repetetive too quickly sadly
- I finished the game and went through the black hole and make kid had balloon back
- I don't think starting from stratoshpere the wind sound should continue
- The wind sound is a little annoying
- I liked the stratosphere background effects
- Not related to the theme really
Good job on the game.
First of all , Good job and nice game
Here's my feedback:
- I liked the simple but understandable and helpful tutorial , good job there
- The platforms shouldn't rotate when the player is standing near the pivot ( maybe 10 pixels long or something)
- because pivots have a thickness , and if you stand above them they won't rotate .
- I hated the level where it controls itself suddenly ( the first level that has a label that says let him fall) it was annoying knowing where exactly it moves by itself
- I liked the last level honestly
- Maybe make pivots rotate slowly to their original position ( they rotate already very slowly tho)
- Graphics is simple but does the job
- Enemies hitbox is way too long for it's sprite and keeps pushing without even touching player
- Liked the transitions between levels but the black screen was a little too long
- Game needs more sounds
- Jump sound is very delayed
- Jump sound gets repetetive and annoying so maybe increase pitch every time you play the sound
Good job overall .
Here's my feedback:
- Adding an effect to changing size might be a good idea , making it randomly timed is kind of awful though
- You can add like flashing lights to character to warn the player that she's gonna shrink / expand
- sometimes the double jump I don't know why ( even though i tried with full size and small size)
- There is a tile near second key that has no collisions and when i stand on it i fall and die ( not the one that leads to chest)
- there is a key that's in the middle of the tiles I'm not sure how to get it
- The coin sound effect becomes very annoying after taking a couple of coins , maybe add a different effect or increase pitch according to how much coins you took
- The pixel size is inconsistent and you should have drew a smaller sprite with same pixel size instead of just decreasing scale by 2
- The losing text is kinda weird that it's made by ai , it's not crisp at all and too large
- The back button keeps changing position with the player which is kind of annoying
- The background is kind of blurry and doesn't loop around which is what parallax background are supposed to be
- since double jump lags sometimes you can do a triple jump
- The first tile with the key has tilemaps with collisions that aren't correctly set and are very annoying to deal with
Good job overall on your game.
Here's my feedback:
- Colors are too saturated and some colors don't match
- The game doesn't have a consistent pixel size so the slime for example looks much ugly
- The sounds are played after a delay like jump for example
- The fixing sound keeps repeating after being played and kind of lags
- The losing sound effect and fixing sound effects don't match really and losing sfx is kind of goofy
- When fixing the platform when it moves downward , player isn't able to jump which isn't realistic because player should have it's same velocity instead of moving down and stopping then moving down again.
- Game is honestly so short , many stuff could have been added to make it interesting
- The second platform also somehow collides with part of the tilemap
- There is a slime that floats above the tilemap slightly , you could have put some effort into making it on floor
- It made a small use of theme with 'fixing stuff' but yet it isn't the one of the best that made use of the theme
Good job on your game .
Yoo , this is my feedback:
- Graphics is simple but not that bad , style matches through the game.
- Character moves too fast and no coyote jump
- character jump is too low and it's kind of difficult to jump on boss head
- Boss fight lags too much as falling blocks keep changing their position horizontally somehow
- Health is way too much for normal stages but that's not too bad
- The sounds are funny , lol
- It's good all levels are unlocked from the start
- Text of the main menu is too big kind of , maybe make it smaller
- I like that you made the cover icon without ui and it's kind of goofy , at least you tried , but it's not very professional ( if you want to continue working on the game after the game jam)
and that's all , good job , work harder and you will be better.
First of all good job on the game and here's my feedback:
- I gotta say that the colors of the game are really nice
- The pirate sprite keeps shifting it's position when jumping and landing or changing sides so you gotta keep it in the middle.
- I liked the rain effects honestly . but maybe you could have them 2 pixels tall.
- Sometimes jumping becomes so low when the platforms position changes which makes pirate unable to jump well.
- Maybe put a visual indicator on where fish will land and make it move in a non linear way ( goes up fast then slows till at top then falls back slowly and gains speed going down) , this way it's more realistic and easier to avoid.
Overall , Good job
Hey , Here's my opinion on your game , good job first of all but here's what can be improved:
- Game is too slow , firing is too slow and kind of boring and you should make the gameplay pace faster and more exciting.
- You should add effects for bullets exploading and also sound effects.
- Maybe adding a minimap would be good.
- A room on the top right side doesn't lead to another room when going out of it's doors / empty space.
- Not very related to theme honestly ( i read the description and stuff)
- Maybe connect the rooms instead of grey areas between them
But overall good job on your first game 🎉

















