The icons that are done are the X Y A B , RB LB but the whole controller / specific xbox controller icons aren't published yet but you can contact me on discord on : adamgda1199
so i can try to give you icons rn and try to help you .
sorry for any misunderstanding that happened.
AdamGDA
Creator of
Recent community posts
Nice game there , Here is my feedback:
- Amazing job on the effects btw , the screenshake and everything is perfect
- Graphics is simple but does the job and I like the glow effects
- I understand the radiation thing but It's not the best related to the theme but still related to it
- Feels a little bit boring quickly , maybe u need to add more enemies to spawn as I look for enemies and they don't look for me lol
- Maybe an upgrade system would be nice if u plan to make a full version , you can turn it full rougelite with upgrades and stuff and stronger enemies
- Good job on the game , I really like it much
Here's my feedback:
- I liked that the baloon doesn't move lineary which adds depth to it
- I Like that the map loops
- Game gets repetetive too quickly sadly
- I finished the game and went through the black hole and make kid had balloon back
- I don't think starting from stratoshpere the wind sound should continue
- The wind sound is a little annoying
- I liked the stratosphere background effects
- Not related to the theme really
Good job on the game.
First of all , Good job and nice game
Here's my feedback:
- I liked the simple but understandable and helpful tutorial , good job there
- The platforms shouldn't rotate when the player is standing near the pivot ( maybe 10 pixels long or something)
- because pivots have a thickness , and if you stand above them they won't rotate .
- I hated the level where it controls itself suddenly ( the first level that has a label that says let him fall) it was annoying knowing where exactly it moves by itself
- I liked the last level honestly
- Maybe make pivots rotate slowly to their original position ( they rotate already very slowly tho)
- Graphics is simple but does the job
- Enemies hitbox is way too long for it's sprite and keeps pushing without even touching player
- Liked the transitions between levels but the black screen was a little too long
- Game needs more sounds
- Jump sound is very delayed
- Jump sound gets repetetive and annoying so maybe increase pitch every time you play the sound
Good job overall .
Here's my feedback:
- Adding an effect to changing size might be a good idea , making it randomly timed is kind of awful though
- You can add like flashing lights to character to warn the player that she's gonna shrink / expand
- sometimes the double jump I don't know why ( even though i tried with full size and small size)
- There is a tile near second key that has no collisions and when i stand on it i fall and die ( not the one that leads to chest)
- there is a key that's in the middle of the tiles I'm not sure how to get it
- The coin sound effect becomes very annoying after taking a couple of coins , maybe add a different effect or increase pitch according to how much coins you took
- The pixel size is inconsistent and you should have drew a smaller sprite with same pixel size instead of just decreasing scale by 2
- The losing text is kinda weird that it's made by ai , it's not crisp at all and too large
- The back button keeps changing position with the player which is kind of annoying
- The background is kind of blurry and doesn't loop around which is what parallax background are supposed to be
- since double jump lags sometimes you can do a triple jump
- The first tile with the key has tilemaps with collisions that aren't correctly set and are very annoying to deal with
Good job overall on your game.
Here's my feedback:
- Colors are too saturated and some colors don't match
- The game doesn't have a consistent pixel size so the slime for example looks much ugly
- The sounds are played after a delay like jump for example
- The fixing sound keeps repeating after being played and kind of lags
- The losing sound effect and fixing sound effects don't match really and losing sfx is kind of goofy
- When fixing the platform when it moves downward , player isn't able to jump which isn't realistic because player should have it's same velocity instead of moving down and stopping then moving down again.
- Game is honestly so short , many stuff could have been added to make it interesting
- The second platform also somehow collides with part of the tilemap
- There is a slime that floats above the tilemap slightly , you could have put some effort into making it on floor
- It made a small use of theme with 'fixing stuff' but yet it isn't the one of the best that made use of the theme
Good job on your game .
Yoo , this is my feedback:
- Graphics is simple but not that bad , style matches through the game.
- Character moves too fast and no coyote jump
- character jump is too low and it's kind of difficult to jump on boss head
- Boss fight lags too much as falling blocks keep changing their position horizontally somehow
- Health is way too much for normal stages but that's not too bad
- The sounds are funny , lol
- It's good all levels are unlocked from the start
- Text of the main menu is too big kind of , maybe make it smaller
- I like that you made the cover icon without ui and it's kind of goofy , at least you tried , but it's not very professional ( if you want to continue working on the game after the game jam)
and that's all , good job , work harder and you will be better.
First of all good job on the game and here's my feedback:
- I gotta say that the colors of the game are really nice
- The pirate sprite keeps shifting it's position when jumping and landing or changing sides so you gotta keep it in the middle.
- I liked the rain effects honestly . but maybe you could have them 2 pixels tall.
- Sometimes jumping becomes so low when the platforms position changes which makes pirate unable to jump well.
- Maybe put a visual indicator on where fish will land and make it move in a non linear way ( goes up fast then slows till at top then falls back slowly and gains speed going down) , this way it's more realistic and easier to avoid.
Overall , Good job
Hey , Here's my opinion on your game , good job first of all but here's what can be improved:
- Game is too slow , firing is too slow and kind of boring and you should make the gameplay pace faster and more exciting.
- You should add effects for bullets exploading and also sound effects.
- Maybe adding a minimap would be good.
- A room on the top right side doesn't lead to another room when going out of it's doors / empty space.
- Not very related to theme honestly ( i read the description and stuff)
- Maybe connect the rooms instead of grey areas between them
But overall good job on your first game 🎉
Let's say that the game for example needed a parallax background / tilemap , considering I have drew one before , am i allowed to use it , Because if not it wouldn't make sense to draw another one as it will be almost the same like the previous one.
Also I have a keyboard assets pack ( published on itch ) since using assets packs is allowed , am I allowed to use mine ( If i wanted to add input remapping or something ).
About me
Hi, I am Adam GDA , a pixel artist with 5 years of experience , I am working on my dream game pixel art game as well.
what I'm looking for
- I'm looking for pixel art to draw for people.
- I only accept Paid work and not revenue share.
- I don't do NFSW pixel art.
prices
Character prices:
for 16x16 characters: 4$ for base , each 3 additional frames cost 2$ .
for 32x32 characters: 7$ for base , each additional frame cost 1$ .
for 64x64 characters: 14$ for base , each additional frame costs 2$.
tilesets prices:
for 16x16 tilesets: 4$ for base .
for 32x32 tilesets: 7$ for base .
for 64x64 tilesets: 12$ for base.
Parallax background prices:
for 320x180 backgrounds (or around that size): 14$ (has 4 layers max) , 4$ for additional layer
for 640x360 backgrounds (or around that size) : 30$ (has 4 layers max) , 6$ for additional layer
other items:
for 16x16 characters: 4$ for base .
for 32x32 characters: 6$ for base .
for 64x64 characters: 8$ for base .
Bulk discounts:
- the more pixel art you request , the higher the discount
- I will tell you the discount if you have a specific number of characters / backgrounds or both.
- Here is an example , 32x32 characters with 16 frames and a 320x180 background will cost 33$ instead of 37$
Portfolio




Contact me
- You can contact me using discord , send me a friend request and dm me'
- discord id : adamgda1199
First of all , good game and congrats on finishing it , I loved the variety of levels and the addition fo something new along the way , the game fits the theme and is kind of different from many other games , gameplay was fun.
You told me you wanted my feedback on the pixel art so here it is :
- the graphics is not bad but it's very simple,
- the style doesn't match since the character has an outline and the tiles and everything else doesn't have an outline so try to keep that in mind next time.
- there are mixels which are different sized pixel which appear when you scale something in the game engine ( unity for example ) and mixels look pretty bad tbh , there are many stuff with mixels like doors and the magnetic field arrows.
- the art doesn't have any shading , it just has pure colors , so for that , you need to consider a light source , consider light is coming from above , so the upper part of the art must be shaded according to that and the lower parts must be darker.
- shading must appear clearly cuz pixel art is mostly based on the contrast and not gradients ,so make the lighter areas lighter and the darker areas darker.
As a fan of shipwreck i can indeed confirm the gameplay was solid , The graphics and atmosphere creeped me out.
The voice acting for swan was good and the sound effects were absolutely amazing and creepy especially hearing them faster and faster as the animatronics come nearby , the run like hell part was amazing even though i wished there was a checkpoint for it since i die , theme was related since it was an attraction park but it's kind of loosely attached . but overall , An amazing game .
















