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Chaz Acheronti

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A member registered Jul 07, 2017 · View creator page →

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E! (or Q / T I think)

The final character does maximum damage at far ranges and comes with a flashlight upgrades

Using WASD and Arrow keys at the same time will lock up the other input


I want to move forward with W and use arrow keys to turn and brake, but occasionally hitting A or D will lock input and be unable to use either to turn.

AMAZING GAME! Super fund with friends. Great pixel art, music, and solid gameplay! I think with some balance changes it would be even better.

My teamates and I couldn't beat the second boss ;_;

Cool idea with 3D graphics! I think the first turn is way too tight, maybe a very simple level first and then a complex one after? Also dying for a music track to pump up the racing. Good job!

Amazing concept with heavy persona vibes! Great job with a lot of content for this jam!!

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Amazing graphics and sound! Gameplay was very difficult and easy to get hit by the enemies, especially with the knockback of the player after attacking. Not sure about the second theme of space? Good job all around though!

Very interesting gameplay and graphics! I couldn't tell when I was damaging enemies though or if I was taking damage. Great job!

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Very funny game! My run ended up with too much furniture in the way of the goal, so I lost many babies in the process of playing this one LOL.

Would have been great to have an easier introduction to the mechanics, say just a few babies and barely any obstacles.

Interesting game and concept that unfortunately can't really be played due to the instant death / difficult movement on many of the stages. Making the levels larger and giving the player room to breath in the level design would have greatly helped the player experience! Still, great job and love the art style!

Fun game that reminds me of the newgrounds / ebaums world type vibes with the soundtrack. Not super gameboy-like but the premise is great! Good job!

Top marks in all categories! Cool interpretation of the theme with a limited gameboy vibe, it would have been a great on-the-go game for the system!

Love the character art and menu, soundtrack is fun too! Gameplay is very difficult though, I can't move fast enough to shoot the asteroids DX

Great interpretation of the theme, gameplay is solid but needs to get harder overtime! Also a little cumbersome to recycle parts. Good job!

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Great addicting gameplay that had me stressed out the whole way!! Lots of variety for the platforming mechanics

Great lil schmup with upgrade mechanics and satisfying juice. Great job!!

Great concept and interpretation of the theme! I love it!!

Love the art style and concept of the gameplay, but I find myself only looking at the map display while I play to figure out where I am. If you could find a way to fix this then it would be a fun play!

Really cool idea and vibe, flying around on the couch in space! Its too bad the export messed up the audio like that

Now this is the type of stuff I like! Great job finding a way to incorporate horror into this jam!!

Really great graphics and interesting mechanics! Needs a soundtrack and possibly a faster firing base laser (or just making the game 2x faster in general)

Addicting gameplay! Cool interpretation of the theme

A great gameboy schmup with a large variety of levels, enemies, and patterns. Great job!! Only thing I would love is laser sound effects (I love hearing a constant pew pew)

Great looking box art and sprites, also a fun soundtrack!

Fun game with some good platforming, sfx, and music! The porch pirate are pretty difficult to evade.

Great gameplay and concept!

I had a hard time deciphering between the two square type blocks. It also was very difficult and wasn't clear to me why I was losing health. Also the sound for moving was really loud. 

Other than that the game was fun and a good interpretation of the theme!

Fun puzzle game with a good soundtrack! I wish the player character moved a little faster though since most of the game involves walking and backtracking. Good job team!

Amazing game! Great interpretation of the theme, great music, and fun effects.

The boomerang mechanics are interesting and fun! Physics were a little glitchy but I think thats from Unity Rigidbody / Transform issues. Good job!

We cant update it until the jam is over, sorry!

It was cool how you switch perspectives, and the game's map is huge with lots of different art!

I didn't really understand the room mechanics, and I pushed a blocked into the ether XD but great pixel art and cute main character!

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The pixelation is created by making the Camera render to a Texture, then down scaling it to the size of the Gameboy!

Other effects I did to make sure it looked like a Gameboy:

  • Capped frame rate to 24 fps
  • Capped frame rate of particle systems to 8 fps with custom script
  • Prevented soft shadows with a Shader that limits the color range of an object's lighting (unlit + clamped gradient of colors)
  • Shader that limits the colors of a Texture to 4 colors, and replacing those colors using a Palette texture

Hope that gives a good idea of what you can do to get these effects!

Thank you for playing!

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Having the same issue, I can't move with gamepad or keyboard 😢

Hi Steepledalloy47! Yes, you need to beat the game to unlock the next class.

Thanks for playing and enjoying the game!!

For the level design, I took some influence from the Spelunky books:

https://bossfightbooks.com/products/spelunky-by-derek-yu


I didn't use too many techniques from his level generation, but it was a good reference for me!

Hi Ed! The spanner/wrench is needed to upgrade your character at the end of each week.

Thanks for posting this issue, I'll see what i can do!

Thanks for covering the game!