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Stacker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #65 | 3.690 | 4.125 |
Interpretation of the Secondary Theme | #128 | 3.801 | 4.250 |
Gameboy Soul | #146 | 3.690 | 4.125 |
Overall | #186 | 3.287 | 3.675 |
Soundtrack/SFX | #255 | 2.460 | 2.750 |
Graphics | #261 | 2.795 | 3.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game match the theme?
Player need to push boxes and manage the space around them, so they won't stuck
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Comments
Great gameplay and concept!
I had a hard time deciphering between the two square type blocks. It also was very difficult and wasn't clear to me why I was losing health. Also the sound for moving was really loud.
Other than that the game was fun and a good interpretation of the theme!
Wow that got hard pretty fast, as others have said a way to push more than one block would be nice, a pull button would also add a lot of complexity to it too, but it feels good to play anyways :>
Interesting idea. Maybe if you add a "push" action, so you can throw quickly a block to its house would be more fair with the player. Currently is really hard to clean the blocks.
Anyway, very nice gameplay.
Very hard! I think allowing the player to push up to two blocks would be fair, and also it feels like im constantly overstepping/double stepping. Cool game
A lot harder than it sounds. Intersting interpretation of the theme. I don't think I've quite played a game like it.