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Space Racer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Interpretation of the Secondary Theme | #58 | 4.111 | 4.333 |
Graphics | #166 | 3.479 | 3.667 |
Gameplay | #167 | 3.057 | 3.222 |
Overall | #211 | 3.141 | 3.311 |
Soundtrack/SFX | #246 | 2.530 | 2.667 |
Gameboy Soul | #310 | 2.530 | 2.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game match the theme?
Limited to 4 colors, retro style, and space themed
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Comments
Cool idea with 3D graphics! I think the first turn is way too tight, maybe a very simple level first and then a complex one after? Also dying for a music track to pump up the racing. Good job!
The level design definitely could use some work, thanks for the feedback! And yes! I really wanted a cool music track in the background to make it more exciting
Interesting racing game. It is hard to notice where the road goes.
There is some issues with Finish line. If you crash after some point and came back, the game give you the lap. So, you can finish the game with a great low time!
Thanks for the feedback! Yeah I was hoping to have a functioning mini-map, but all I had enough time for was the arrows. Which were definitely not as helpful as a mini-map could've been. And nice catch, I knew that was gonna be an issue. At least you got a nice low score!
Insteresting game, the grapichs look neat and the boost it's a nice mechanic to have, but the level design and lack of directional control makes a bit frustrating to play.
A lot of the times using the boost makes you die and waste time, others you need to completely stop moving to change direction... A lot of this would be fixed by just changing the level design and making a bigger race track.
Nice work and keep making cool stuff!
Thanks a lot for the feedback! And I agree, I think the level design definitely did not get all the time it needed in order to be able to truly shine. I was really hoping to create a functioning mini-map to help out at least a little bit, but it didn't work out. Also yeah the controls can use some work, too.
The mechanics seem awesome, but it was hard to stay on track, I did over one and a half minute to complete a single lap. It is a little hard to understand where the track is. I could say I was missing some music, but in space you can't hear it...
Music is definitely sometime I wanted but just wasn't able to make it. Same with a mini-map. The track is definitely confusing and I was hoping to get a mini-map in to help with that, but it just didn't work out. Thanks for the feedback!
I find it pretty hard to control, any tips?
Yeah unfortunately I do not have any good tips for that. I wasn't able to get any playtesting in (other than myself). There's definitely some room for improvement there. I guess I can say that if you are boosting it's good to hold space as well so you can turn faster. And thank you for the feedback!
Awesome music, box art, and overall gameboy aesthetic, it definitely feels very nostalgic!