Very cool concept, and very fun, already played it a couple times through.
I do have some feedback though:
- It could be clearer that not all connections can carry energy, and the little energy orbs should go only through the ones that work (now they will go through the center if they can, even though it doesn’t count as a connection that carries energy).
- You start with mushrooms having one connection already, but throughout the game I didn’t notice any need to have mushrooms connected to the network since they can grow out connections from anywhere, even parts they are not connected to.
- There is an exploit in giving energy. If you choose a plant to give energy, choose one plant to give it to, then press give energy, the plant looses 2 energy first, then starts giving out energy. While the little orbs are coming out of the plant you can still select other plants to receive energy and it works. So effectively you can give all connected plants energy for a cost of 2.
- Also, you can end turn while a plant is giving energy, and it will get disabled for the next turn.
- It might be interesting to explore giving the player ability to choose where the plants are placed, maybe in combination with the energy bearing connections not being constant but somehow randomized. Could give more replay value to the game.
But overall still a very good experience. I think it would do very well as mobile game if expanded further. Good job :D



