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I’m not really satisfied with the physics of the van either. They currently utilize Godots builtin vehicle physics for the sake of completing the submission in time, but if we continue development I would prefer to make something custom instead. And as for AWD, it makes a huge difference but we’ve noticed that a big number of players can’t really experience it due to having difficulty controlling the van in the first place. Which ties in with what you’ve said about level design, and I completely agree. We’ll need to find more playtesters for next time to help strike a better balance between the number of features and their quality :D

Thanks for all the feedback, really appreciate it.