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(+2)

I like the idea, the character art, the setting. It can be really difficult to make grappling mechanics feel right, there were a couple of times during my playthrough where it felt a bit finicky, but I think your really close. I’d love to see this setting explored after the jam, reminds me a bit of Citizen Sleeper. :)

Thank you! If you don’t mind me asking, any particular parts that we’re falling short on?