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A jam submission

The TutorialView game page

Use your intuition
Submitted by Lukas (@NavrcL) — 20 hours, 18 minutes before the deadline
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The Tutorial's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#24.5004.500
Overall#403.6163.616
Audio#453.7683.768
Theme#733.7323.732
Game Design#1033.5123.512
Fun#1133.4023.402
Innovation#3302.7802.780

Ranked from 82 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 65 to 61 of 65 · Next page · Last page

Can You Do This For 32 Bit PC ?

Submitted

One of the most gorgeous games I've played here! You made an incredible amount of sprites, and the animations are wonderfully designed, and detailed! There's certainly talent behind this game ;) For the love of god, please make a checkpoint system!! (it's super easy, just watch the first tutorial on YT) People (including me) will quit 99% because of having to start aaaalll over again... I would have loved to play it all the way to the end. Everything fits together beautifully! Keep making games like this (with checkpoints!!) and you can even monetize them! ;)

Developer(+1)

Thank you very much for such kind words!

Yeah, the missing checkpoints thing is bad, we can see that now. :) The reason why it's not there is that we spent all the time on art, animation and character controller and didn't have enough for proper level design and testing. Maybe we could add that now once the voting has ended.

Anyway, thanks a lot for the feedback. Really appreciated!

Submitted

You're welcome! Thank YOU for being so awesome and creative!!

All that work on the graphics and animations paid off, since you got #2 on graphics, gg, you deserve it! Players' needs deserve some attention too :) I learned early on, that testing your game, especially with friends who know nothing about your game, helps A LOT, and you spot silly mistakes before publishing. 

This new "shortcut" you implemented is better than starting all over, though I would still recommend implementing a proper checkpoint system. Is your entire game 1 single level? I heard the music keeps playing whenever you switch "levels", and that would explain it. Idea: when the player dies, you could use SceneManager.LoadScene(currentscene) if you split the game up in different scenes.

Developer(+1)

Yeah, I agree that playtesting the game early is really important and if we were making a real game intended for commercial release, we definitely would take it more seriously and spend some time doing that. This one was just a tiny game-jam stuff only to have some fun. :)

I still think adding simple checkpoints that restart the level when the player dies would totally ruin the meaning of the game. Those fits perfectly to the hardcore pixel-perfect platformers like Super Meat Boy and Celeste, but this is (even though hard) still more some kind of puzzle one. Once you figure out what you have to do it's easy. This is why those two shortcuts IMO fits well - you're able to finish it in about a minute when you know where to go.

Either way, this is still just a little game-jam game and we don't want to spend weeks working on it more just to polish it. Doing other game jam or working on other stuff makes more sense. :)

Btw, it's not 1 single level. Every room is a single scene. The music keeps playing over scenes because it's a simple Singleton manager that doesn't get destroyed while a new scene is loaded.

Thank you again for your time and thoughts.

Submitted(+1)

Ok, now that you mention it was intended to be like Super Meat Boy, it all makes sense, in that regard hope you had fun making a similar, but different one! Thanks for the tip on Singleton manager! Cheers!

Submitted(+1)

Awesome graphics and music. Background music and FX go really well with the quircky character animations. I loved smooth and a bit over the top running animation for the character. I found gameplay a bit frustrating as I had to start all over when died. Also with platformers I think you should start with easy and bigger platforms at start then lean on to more complex and accuracy driven design, but that's just my opinion. I felt it a bit hard in the start as I was learning the controls and movements and also it required some accuracy to jump on to one platform to another. That is the sole issue I found annoying apart from that awesome game, loved playing through it.

Developer(+1)

Thank you very much! Yes, we see now that the way we handled difficulty is not the best possible. Don't think that there is a time for a proper learning curve with the platforming elements as this was meant as a 5 mins piece. Of course, it should be done completely different in case of o normal game. Though, the restart system in this one is definitely bad. We spent most of time on art and animation and not enough had left for proper testing and design.

Anyway, thanks a lot for playing our game and I'm glad you enjoyed it. Also for your feedback. Really appreciated.

Submitted

Your game is fantastic my dude. I'm just unhappy to restart from scratch anytime I die but for the rest, it's an awesome game for a 7-days jam. Congratz!

Developer

Thank you very much! And yeah, I know now that the restart could have been done better :D

Submitted

Good gamefeel, great graphics. But man the respawn is so damn frustrating...

Developer

Thanks! Yeah, we see that now. Lesson learnt. :)

Viewing comments 65 to 61 of 65 · Next page · Last page