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One of the most gorgeous games I've played here! You made an incredible amount of sprites, and the animations are wonderfully designed, and detailed! There's certainly talent behind this game ;) For the love of god, please make a checkpoint system!! (it's super easy, just watch the first tutorial on YT) People (including me) will quit 99% because of having to start aaaalll over again... I would have loved to play it all the way to the end. Everything fits together beautifully! Keep making games like this (with checkpoints!!) and you can even monetize them! ;)

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Thank you very much for such kind words!

Yeah, the missing checkpoints thing is bad, we can see that now. :) The reason why it's not there is that we spent all the time on art, animation and character controller and didn't have enough for proper level design and testing. Maybe we could add that now once the voting has ended.

Anyway, thanks a lot for the feedback. Really appreciated!

You're welcome! Thank YOU for being so awesome and creative!!

All that work on the graphics and animations paid off, since you got #2 on graphics, gg, you deserve it! Players' needs deserve some attention too :) I learned early on, that testing your game, especially with friends who know nothing about your game, helps A LOT, and you spot silly mistakes before publishing. 

This new "shortcut" you implemented is better than starting all over, though I would still recommend implementing a proper checkpoint system. Is your entire game 1 single level? I heard the music keeps playing whenever you switch "levels", and that would explain it. Idea: when the player dies, you could use SceneManager.LoadScene(currentscene) if you split the game up in different scenes.

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Yeah, I agree that playtesting the game early is really important and if we were making a real game intended for commercial release, we definitely would take it more seriously and spend some time doing that. This one was just a tiny game-jam stuff only to have some fun. :)

I still think adding simple checkpoints that restart the level when the player dies would totally ruin the meaning of the game. Those fits perfectly to the hardcore pixel-perfect platformers like Super Meat Boy and Celeste, but this is (even though hard) still more some kind of puzzle one. Once you figure out what you have to do it's easy. This is why those two shortcuts IMO fits well - you're able to finish it in about a minute when you know where to go.

Either way, this is still just a little game-jam game and we don't want to spend weeks working on it more just to polish it. Doing other game jam or working on other stuff makes more sense. :)

Btw, it's not 1 single level. Every room is a single scene. The music keeps playing over scenes because it's a simple Singleton manager that doesn't get destroyed while a new scene is loaded.

Thank you again for your time and thoughts.

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Ok, now that you mention it was intended to be like Super Meat Boy, it all makes sense, in that regard hope you had fun making a similar, but different one! Thanks for the tip on Singleton manager! Cheers!