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A jam submission

Sex Robot DiagnosticsView game page

Sokoban robotfuckery
Submitted by buydusk — 3 hours, 13 minutes before the deadline
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Sex Robot Diagnostics's itch.io page

Results

CriteriaRankScore*Raw Score
Novelty#43.8213.821
Play#93.8573.857
Kink#143.7503.750
Harmony#163.6073.607
Horny#163.8573.857
Overall#273.1823.182
Ambition#293.1793.179
Narrative#322.6432.643
Aesthetic#443.1433.143
Sound#472.5712.571
Stealth#651.3931.393

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

I have no idea how to solve level three, there's just not enough moves. Is there some mechanic I don't know about?

Submitted

Brilliant puzzle designs in a thematically appropriate way. I was especially impressed by the elegance and inverse logic of the last one. Would have liked a fullscreen option.

Host

TWO people made horny sokobans??  this is like christmas for me

there are only a few levels but they're legitimately tricky!  you probably could've stretched that battery level out into two or three especially, but the solution is extremely clever and had enough wrinkles to keep me off the trail for a while.  very good puzzle construction

(the red does not go well on that gray background though; i didn't even realize there were numbers for the first couple levels)

Submitted

quite a challenging sokoban game especially that last level, the mechanics are super interesting though, and god this lil guy's expressions and how you can just disregard the puzzle and play with them instead, i love how much went into it

Submitted

Top-tier puzzle design, some very interesting evolutions of the basic Sokoban concept in this one. Top-tier robot testing as well, it's important to be very thorough when it comes to quality assurance. One of my personal favourites for the Play and Harmony categories, because dang.

For the record, I played this one in WINE and I didn't encounter any technical issues.

Submitted(+1)

This is one of the strongest game designs of the jam. The graphics are a bit small – I think legibility is a weak point – but it’s a creative Sokoban-like that does genuinely new things. Creating satisfying puzzles is hard and I respect the ones you’ve built!

I also want to recognize the clever use of the theme. The “stimulation”/“pleasure” system works as an obstacle requiring unique motion planning. The way these systems interact is intuitive and thematic in context, but it would be very hard to present these mechanics in a comprehensible way without the “edging” theme attached to it! I think this is unique in the jam – I think it’s the only game here with mechanics that are substantial enough to enjoy as a game independently of Prurient Interest in its presentation, which cannot trivially be re-themed as a non-horny game because sexuality is core to making its mechanics comprehensible. I think that’s really interesting!

Submitted

I suck at puzzles so some of their quality may be lost on me. That said once I looked up how this kind of puzzle works I gathered that these were probably well made, even I enjoyed them quite a bit even if I wasn't very good at them!

The robot is super cute and the animations, while simple, are just as cute. A small tutorial or informational screen for those unfamiliar with these types of puzzles, but I gather that they're common so maybe that's more on me.

In any case, really sweet work, it's well made and fun!

(1 edit) (+1)

This is a twist on Sokoban that I've never seen before and it's brilliant.

Also love the way you can torment that poor robot.  That's delightful.
UPDATE: Managed to figure out the last level without hints.  Not to be too glowing a review here, but that was seriously challenging to figure out and I applaud you for developing something that is not only horny for robots but also for challenging puzzle design.

Submitted(+1)

I am extremely impressed by how insidiously clever the puzzles are! It's very difficult to design puzzle maps of this quality, and they make players feel really proud of themselves when they finally solve them. The fast difficulty ramp can make some drop out early, so I recommend a system where three levels are unlocked and solving any one of them opens up a new one. This would offer options to those stuck on a puzzle and incentive to revisit a skipped earlier levels later in the game (but it will likely require a couple of new maps in the pool).

I like all of the art in the game, the interface and gameplay elements are very practical, clean, and clear. The robot is cute with lots of emotive expressions. I love that the sexual content is directly linked to the gameplay in a brilliantway. The sound design in perfect in its simplicity, this is the sort of game that works even without music!

I feel that the story could work better if it's a bit more spread out. I quickly forgot it and focused on the game and only got reminded again at the very end. Maybe the robot could tell the player a single sentence at the start and end of each level which together build the same full narrative that you have in the game now.

You have a real talent for designing elaborate puzzle maps with interesting solutions, I really enjoyed them even if I had to cheat on the last one. Very well done, wonderful work!

Submitted

this was fantastic. i have to say, i am not great at sokoban, or at designing tricky sokoban puzzles (as you may have guessed), but i had a blast solving these. it took me a while but i was able to figure out every single puzzle, and every single one had some really satisfying twist in there. 

the last puzzle especially had this. i had to figure out how to get the blue batteries past the gate. then i had to figure out what to do with the green ones. then finally i had to figure out how to get the climax meter to be exactly 7 before finishing the puzzle. all of these steps seemed impossible at first until i just though of little new clever twists, and that's the exact kind of puzzle that i find most satisfying.

there were a handful of say, boring issues with the puzzles. i thought the 5th one was flat out impossible until i looked really close at my screen and saw that each of the red things had a number on it. it would help a lot to scale up the game to fit your whole monitor. another helpful option would be a way to toggle on/off the hidden lines.

but i do need to talk about the horny. man, is this game horny. and it's fantastic. these moments when you're a single move away from failing the puzzle due to climax, and you just push a block out of the way in time... like, that's arousing in a way i didn't know that game mechanics could be.

the sound design and character design really contribute a lot there. hearing the robot whirr up and then either cum if i fuck up, or immediately fall back into a soothing silence if i do it right... (although with the added twist of like, knowing i'm doing orgasm denial at that moment in time...) it's just great. i love the way that the cumming is itself tied to advancing time in the puzzle. to me, this feels like a very sokoban way to do cumming, which is of course wonderful.

i will say the prime horny level was probably level 6. it had the most of those clutch (not) cumming moments. level 7 was too hard and without enough edging to be as horny. ;)

but yeah. just fantastic stuff.

Submitted(+1)

Oh wow, wow wow. I know I'm biased as a fellow robotfucker who shares literally all of these kinks, but this game is genius. I don't know where to start; the base concept is already horny but the way the levels are designed really takes it to incredible heights. Having to keep silicate balanced on a perfect edge for such a long time as I sit there and contemplate puzzles and push blocks around is a galaxy-brain way to integrate this kink. Just looking over and watching them waiting for me to solve the puzzle, with those soft vibrator noises, was really hot. It made me feel immersed. In a sokoban. Andthe way you solve the final puzzle, of figuring out how to get them and keep them exactly a certain amount away from climax is, *chef's kiss*. A really horny scenario that could only be expressed through this game and its mechanics. There are like 6 different kinks in here but they're all so well integrated into such a cohesive whole that no part of it feels extraneous or tacked-on. Smart and hot in literally every detail of the whole experience. And as someone laser-targeted by everything in here, thank you. I'll be coming back to this one, pun intended.

Developer(+1)

oh my god this is the nicest thing anyone has ever said to me about anything i have created thank you so so so much i dont even know what to say!!! i do intend to add more to this game and definitely add more levels and add more horny mechanics and polish things up in general :3

Submitted (2 edits) (+1)

It's a nice sokoban-style puzzle game with a pretty unique gimmick.  It wasn't clear what all the symbols meant at first, but once I figured them out, I think it was a satisfying difficulty for me, although calibrating exactly the right amount of stimulation on level 7 turned out to be beyond me, and when I watched the clear video I felt dumb for not thinking of doing that.  Oh well, I had lots of fun anyway.  Silicate's expressions are super cute.

I only really have one major issue, which is that the color palette is not very friendly to people with vision problems like me.  I recommend running the game with Windows' color filter mode set to greyscale, and then balancing the red, green, and blue tiles so that they're all distinct from the background (and from eachother for colorblind people).  If you do that and add a fullscreen mode (or just allow resizing the window), it should be fine.  And maybe make the numbers in the vibrator symbols just a little bit larger.

In summary, good puzzle and I love Silicate.

Developer

will keep colorblind accessibility in mind for a future update, thank you !

Submitted (1 edit)

Damn, how dare that thing call itself a sexbot when it can't stop itself from cumming without my permission?!? I expect some more stamina from my toys. That naughty thing needs some punishment!


I got stuck on the level on the second screenshot. I assume I need to get the red block on the unlock-tile directly and not on the 1 tile below it. But how? Or am I on the wrong track here?

Submitted

This was quite the tricky puzzle game. It took a while to wrap my head around certain elements, but once I understood what I was doing wrong in a lot of case, I was eventually able to work my way to a solution. It was very fun. ~

I absolutely love that you are forced to edge to cute robot in order to solve the puzzles :3

10/10 game.

I want more game.

Submitted

The puzzles broke my brain, but a solid base for such puzzles is here! I wish there were more levels, so they could be slowly introduced to you.

Submitted

The puzzles are pretty complex, the last level was a bit too much for my brain but overall nice game!

Developer(+1)

thank you! and yea i definitely made the game a bit more difficult than it needed to be, but i just updated the page with instructions for how to skip levels and how to beat the last level, if you would be interested!

Submitted

It's a cool little game! I'm terrible at puzzles so I didn't get very far, but I can appreciate the thought and effort that went into it. I do really enjoy the idea of edging being the reason you don't want to overpower the circuits :D

after the first level the robot is even needed. it just starts to be about the game