!!!!! Broooo~ haha loved it
Play Lock Picking Simulator
Alec Kirsty's Vault - GDKO 2024 - Round 2's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How essential were the audio cues to the gameplay | #13 | 3.889 | 4.125 |
Was the game fun to play | #16 | 3.300 | 3.500 |
Overall | #22 | 3.300 | 3.500 |
Were the audio cues clear to understand | #23 | 3.064 | 3.250 |
Did your audio enhance the player experience | #25 | 3.182 | 3.375 |
Did the audio fit the game style and design | #29 | 3.064 | 3.250 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
If you were selected as the wildcard would you continue in the competition?
Yes!
Comments
Phenomenal work on this, really enjoyed the minigames and I also got a nice surprise (thanks to all commenting that left it vague enough XD). Very nice complexity and all around the same theme of lock-picking. The "Tab" for instructions really helped. Congratulations! Also, I was impressed with the complexity of your 1,2,3 tasks, making more and more use of the audio cues. Amazing work all around!
DAMN IT, I did not expect that ending! Really fun and well designed puzzles, the audio cues are very essential. I like that all vault mechanics are clearly explained and that I could check the explanations at any point. Well done!
I actually played this game on my youtube channel, you can watch it here.
Fun game, love the narration. Struggled with the mechanics as my ear is not really good and had a hard time identifying trigger. Fun idea, congrats for submitting !
Great game. I liked the variety you put into the puzzles. It was a lot of fun.
Dude you really killed this. The little surprise at the end was hilarious, too. The voiceover and tutorials really brought it all together. One small nitpick is that the option to progress dialogue seemed to be on a consistent timer, so there were times there was a long pause after dialogue or you could progress fast enough to have dialogue overlap. Small enough thing to not dock you any points, though. I can see this being top ten!
I loved the intro and writing, especially the four finger joke which I just found hilarious. If I had a suggestion it would be to try some more click samples or more "safe picking" sounds ... haha not that I'd know what that would sound like, but the beeps were a little generic and exploring some things that might fit the theme closer would be interesting. Thanks for submitting! I personally loved the pixel art.
Yay, you got it submitted!
Something I appreciated was how every lock was unique so the gameplay stayed fresh, even though it was really simple. The audio cues were well used and effective. A very nicely made game.
A tip for pixel art is to make sure that all of your pixels are on the same scale, for example in this one pixel in the hand is bigger than one pixel on the dial lock which is much smaller than the pixels making up the folder. This means in Unity to make sure that no gameobject with a pixel art sprite renderer should be scaled and that every sprite should have the same pixels per unit. Having every pixel the same will make them look a lot better. (Make sure to them measure the canvas size you need before you start to create the art so that you don't create something the wrong size and have to redo it (more work) or scale it (looks bad)).
Sorry if that was a bit much, literally a tiny nitpick and not affecting my rating at all, just something to consider.
Great game, at first I didnt realise that you still got to submit your game. Had a lot of fun playing it, thanks for making this nice experience and you got me good with the storyline :)
Love the game play! Couldn't believe what I found in the safe!!
HEYYYY YOU GOT TO SUBMIT XANDER LET YOU IN!!, cool game btw!!, a simple game of hot and cold
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