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A jam submission

Ruins of DohsalView game page

Riddle-Game
Submitted by Bardon — 4 days, 6 hours before the deadline
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Ruins of Dohsal's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#33.6253.625
Overall#43.4063.406
Interpretation of Theme and Completeness of Game#54.2504.250
Graphics, Sound and Polish#53.0003.000
Gameplay#62.7502.750

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which theme did you choose?
Ruin

Which BASIC did you use?
Monkey X

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Comments

Submitted

This was definitely a unique entry in the jam.  It reminded me somewhat of educational games where you learn facts along the way and take a quiz to progress.

Developer

thank you!

Host

This entry is special. This entry is very different from other entries. The focus of the game is on the very interesting message of every chest. The messages are full of humour. Very funny! In my opinon, if an interesting font can be used to display the messages, the messages will look much funnier. Besides, the background music is suitable for the atmosphere of the game.  It is so mild and can easily make players comfortable.

Developer

thank you! I had much fun with editing the message-boxes

Submitted

It tells a story well known for many game developers!

Submitted

It tells a story well known for many game developers!

Submitted

A mix of maze game and memory game.
Congratulations on using Monkey X.
I like all of Mark Sibly's languages, especially Monkey 2.
You can use Bitmaps with Mojo fonts. See here

Developer

thank you for your hint! And thank you for playing!

Submitted

I liked it, but I'm not really getting the "ruin" feeling. It's a different but good approach to a memorization puzzle game. My tips for improvement would be to use another font for the text or enlarge it without the black background so it fits the overall style better.  I'm not familiar with monkeyX so I don't know how their text system works. 
I only figured out how to exit the chests by reading other comments first.
And from the sound of it I don't think English is your first language so I didn't hold that against you, but if you'd like to polish your game further after the game jam I'd recommend having an english-speaking native help reword the text. But it wasn't so confusing as to hurt the ability to complete the game, I did all 3 levels.

Developer

thank you for playing! For my next game i will improve my english skills. the font is always the sam, i dont know how to change it

Submitted

I can't get specific details on how to change the font in monkeyX, but you can obviously display images. So one option would be to use a bitmap font and write a routine that would display the bitmap letters in place of the string. If that makes sense?

Developer

here --> Cerberus X Documentation (cerberus-x.com)

My feedback: This game has some strengths and weaknesses, but in any case it is a completed project.

When I first initially played the game, what impressed me was the quality of the artwork in the title page.  Of all the games in this BASIC Dialects Game Jam that I have played, the artwork in this game's title page has left me with the greatest impression.  The music also is highly adequate, if not superb.  I'm not sure exactly how, but the music fits in very well with the game's atmosphere and genre.

I loved the level of creativity in the design of this game.  This was definitely one of the most, if not the most, uniquely creative games that I played in this Game Jam.  The way that the story is integrated into the game is excellent, and the "riddle mouths" reinforce the game's story to the player.  Well done!

There are a few weaknesses that this game needs to address as well.  From the title page, it is not obvious to the user what needs to be done next in order to proceed with the game itself.  I actually thought there was a browser incompatibility or that the game had froze.  But after pressing the mouse button and several other keys, I discovered by chance that it is the spacebar that causes the game to proceed from the title page.  There should definitely be some guidance provided to the user, such as "Press spacebar to begin" or some similar text.

Not to nitpick or scrutinize, but there are spelling errors and awkwardly constructed sentences and phrases throughout the game.  This detracts modestly from the game's storyline.  And, there's some mildly crude worded content I came across as well, which the game could better do without.

The game itself has pleasing graphics and aesthetics, generally.  However, whether or not intentional, the character does not animate while moving, but makes abrupt "jumps" from one floor square to another.  Maybe this was the intended effect, I am not sure.  I thought while playing that it would nice if the character slid smoothly from square to square, even if not animated.  So it seems a bit "clunky" to me, but again, possibly that was by design and not by oversight.  The slime creatures move in the same manner, but this might be an intended feature that does actually add to the challenge of the game - I was stopped twice unexpectedly by the slime creatures as I was trying to get across to the treasure boxes, which was a nice feature (the unexpected challenge).

I'm not sure how well or intrinsically the Game Jam's theme "Ruins" was incorporated into the game.  Maybe it's just my perspective, but it seemed to me like the theme was not strongly interwoven into the game's content.

I really liked the variety of the tiled graphics in the different levels, from one level to another level.  It added to the longevity of the game and increased its visual appeal.  Good job!

It's neat to see and experience what the Monkey X dialect of BASIC can accomplish as exhibited in this game.  Looks pretty solid to me.

Developer

thank you fro your email. the music is by an talented artist of opengameart.org. sorry with the begin and the space-bar, in all my games you must press in the title-screen space-bar. Monkey X is really greatI had it often used.

GAMEPLAY 2/5 Enemy AI is very random (lots of waiting to get to certain areas). Simple, intuitive gameplay. Beat the game. Can play in browser.

CREATIVITY 3/5 Pretty standard top-down dungeon game, but I liked the creative narrative about the developer's experience with different game engines and programming languages.

GRAPHICS, SOUND AND POLISH 3/5 Good slime animations and has sound but lots of spelling/grammar errors.

INTERPRETATION OF THEME AND COMPLETENESS OF GAME 5/5 Game has a complete ending and uses the RUIN theme

Developer

thank you for playing! Sorry for my bad english. yes, the movement of the slimes is only random, sometimes you must wait a while.