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A jam submission

TapOutView game page

Submitted by phaelax — 9 hours, 36 minutes before the deadline
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TapOut's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#14.6254.625
Graphics, Sound and Polish#14.7504.750
Overall#14.4064.406
Creativity#23.8753.875
Interpretation of Theme and Completeness of Game#34.3754.375

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Extra information about your game
Wish I had another week!

Which theme did you choose?
Blocks

Which BASIC did you use?
AGK

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Comments

Submitted

This is a very polished puzzle game.  Menus and UI look great.  Tutorial is good.  Overall, it is a good example of how very simple game mechanics can be used effectively.

It would be interesting to add some additional mechanics to make the game more challenging in the later levels (e.g. blocks that move when you touch them, blocks that disappear after they’ve been touched a certain number of times).

Submitted

Very nice puzzle game! Easy to get the hopes of it, you start playing and quicly realize better moves to try next. It just needed some sort of ending in my opinio after you get to the last level.

Host

Wow....another interesting  and enjoyable puzzle game in the game jam. Good job!

Submitted

Great game, good playability, very polished and relaxing.
I really like.
Works very well on the Asus Rog Ally.
On Android Smartphone, I am stuck on entering the player's name.
A button to enter a default name would be useful.
Are the displacement effects particles or shaders?

Developer

Honestly, given it was for the web I never really tested it from a phone.  No shaders or particles were used, just a few animation frames.  The trail effect is a very simple image that's merely stretched

My feedback: Very well polished game, with a slick seamless and intuitive user interface.  The interface's layout and its graphics are quite professional in my opinion.  The background music is effective and unobtrusive, and fits well with the overall "casual, just relaxing" atmosphere of the game.  The graphics of the game itself, apart from the menu's interface, are slick and pleasing also.  The full-screen mode worked flawlessly in my browser also without any glitches or hiccups.

I don't really have anything negative to say about this game, or much to say in the way of improvements that I can think of.  I might suggest having several soundtracks available which the user could select from, or even a random "shuffle" feature for multiple soundtracks.  This would add more variety and longevity to the game, maintaining the user's interest / engagement.  And, of course, more additional levels would always be welcome, but for the purposes of the Game Jam, I tend to think that 10 levels seems to be just fine.  Maybe some color-themed groups of levels (blue, yellow, green, etc.) could be easy to implement and would add more simple variety to the game.  I eventually got through all the levels, but not without some failed attempts and some rethinking to navigate through them!

The game adopts the "Blocks" Game Jam theme quite well.  The blocks play an integral role in the game, and are not just a surface shallow addition to the game's theme and mechanics.

Nice to see an AGK (AppGameKit) produced game - that's the same BASIC dialect and system that I am learning and it is capable of producing superb results in many different game genres.  I am not affiliated with AGK or paid by AGK in any way; from my own use I just think it's overall an excellent development system with a solid, comprehensive BASIC dialect included.

Developer (1 edit)

Appreciate the feedback. I did have plans for additional blocks of differing colors, each with a unique property. For instance, pink blocks would have to be hit twice from two different directions.  Green blocks could only be hit from specific directions. I didn't have time to implement them and level design would've take a lot more thought. I plan to continue after the jam.

(btw, I deleted your duplicate post)

Thanks, that would be really neat I look forward to seeing any future enhancements or more features you might add in the future!  (Sorry about the duplicate post earlier, that was not intentional)

GAMEPLAY 5/5 This was my favorite game of this Game Jam and let me start by saying that I usually hate puzzle games. I got to level 10. Can play in browser. Loved the Example level to learn how to play. 

CREATIVITY 5/5 Creative puzzle game.

GRAPHICS, SOUND AND POLISH 5/5 Simple but effective graphics, calming sound, very polished interface! 

INTERPRETATION OF THEME AND COMPLETENESS OF GAME 4/5 Good use of BLOCKS theme but game doesn't have an ending screen after you hit the last block on level 10.