I think you need a tutorial level first, can't figure out wtf to do
phaelax
Creator of
Recent community posts
I completed the demo (you cut me off at the aliens!) Excellent game so far. I really dig the animations, a lot more detailed than I would've expected. I spent 5min just jumping in water to stare at it lol.
I discovered I could use a controller for the little dino, is there no way to control the main character with it? Cause I really wanna use my controller to play this.
I like the cyberpunk style of the game but there's a few issues, mainly with the double jump not working consistently. 99% of my deaths were directly attributed to the jump not working. Most of the time, I don't know where the next platform will be until AFTER I've jumped. Lastly, can you move the close button for the score table so it's not overlapping the fullscreen button?
I find the game extremely confusing. First time, it said test #97 failed as soon as it started. It did that again while I was on the menu. Nothing indicates how much "money" you have to know if you can buy another train or car. I have no idea why the car shows an increasing number of passengers in the menu. Once I finally got through a map (unable to reach anything on top of buildings) the second level I had no where to put passengers, the doors never open when i pick them up. Also, confused why the train stops or gets stunned whenever it hits those yellow pillar things. I also found the train to be a bit too close to the left edge of the screen, making it difficult to toss obstacles as my mouse was constantly going outside the canvas and thus releasing the mouse button wouldn't drop the object.
Game has potential but there are way too many unclear things going on.
I liked it, but I'm not really getting the "ruin" feeling. It's a different but good approach to a memorization puzzle game. My tips for improvement would be to use another font for the text or enlarge it without the black background so it fits the overall style better. I'm not familiar with monkeyX so I don't know how their text system works.
I only figured out how to exit the chests by reading other comments first.
And from the sound of it I don't think English is your first language so I didn't hold that against you, but if you'd like to polish your game further after the game jam I'd recommend having an english-speaking native help reword the text. But it wasn't so confusing as to hurt the ability to complete the game, I did all 3 levels.
Appreciate the feedback. I did have plans for additional blocks of differing colors, each with a unique property. For instance, pink blocks would have to be hit twice from two different directions. Green blocks could only be hit from specific directions. I didn't have time to implement them and level design would've take a lot more thought. I plan to continue after the jam.
(btw, I deleted your duplicate post)

