Interesting game, the player controls well and the art was really good. The AI is definitely odd since most of the lizards just stand around and don't react to getting killed. The ones that did try to attack me would usually stand out of range of me and stand there attacking, dealing no damage while I killed them. I also noticed the same bug the previous commenter did as well where attacking one enemy would cause them all to flash. That said, the overall presentation was good and the audio was a nice backdrop to running through the tower.
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Lizards Tower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #24 | 4.216 | 4.216 |
Audio | #267 | 2.649 | 2.649 |
Overall | #273 | 2.757 | 2.757 |
Theme interpretation | #319 | 2.432 | 2.432 |
Gameplay | #338 | 2.297 | 2.297 |
Innovation | #366 | 2.108 | 2.108 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/Mufado/Lizards-Tower
Comments
Concept seems fine. The artstyle and the music was nice but the game had major flaws.
1) AI had a difficult time hitting me or even spotting me. I could go in front of them and they wouldn't do anything sometimes.
2) The AI would also not realize they are taking damage.
3) You can also skip all the enemies and go straight to the gate, which defeats the purpose of exploring and eventually fighting the enemies. (would've been better if you had to pull a lever to open the gate)
4) The game would also freeze upon destroying boxes or barrels for the first time. The download version recovers but the browser version freezes and eventually crashes
Also noticed something. Hitting 1 enemy would cause all the others to glow up as well, as if they were also taking damage
Great job! I think it could be improved in relation to fluidity of movement and with the addition of some animation, but either way I enjoyed it. I hope you will continue to improve it :)
I think you have got a great start and the art is amazing! looking forward to see where the game goes after the jam :)
The game will stop for a couple of seconds for me if I break the barrels, I also thought the game was a bit too easy you can just skip all the enemies and open the gates to end to get to the end, maybe putting a key to find or something would have been better. With that said the graphics were really nice and even tough the enemies weren't hard to beat I think you did a good job
The game will stop for a couple of seconds for me if I break the barrels, I also thought the game was a bit too easy you can just skip all the enemies and open the gates to end to get to the end, maybe putting a key to find or something would have been better. With that said the graphics were really nice and even tough the enemies weren't hard to beat I think you did a good job
Pretty good pixel art :0 Truly a great work!
Enemies were a bit glitchy but still enjoyable n.n
the visuals are very good and the environment is cool as well. the enemy ai had a flaw where he would stand there and attack the air, but apart from that the game was very fun to play. (oh yea, when i broke the barrels my power went out or smth xDD) but gj overall!
The pixel art here is quite stellar for a game jam entry - it felt consistent throughout the level and the elements within it, which I feel is quite often not the case with some pixel art games. Excellent job on that.
Others have already mentioned the stranger aspects of the enemies, so I won't get into that; I do think the environment could be used to better effect - I had a strong urge to break every object on each level, and really would have liked to discover anything within them, whether that be powerups or health boosts. Just something or another to reward the player for interacting with the level.
Wow, I can't believe this is a game jam game, it looks so good! It plays pretty cleanly too, except for the strange behaviors of the enemies which a couple other people mentioned. Great job, congrats to your team!
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