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Gain Factory Reloaded comments Sticky

A topic by kittykiller kuriosity created Jul 29, 2023 Views: 11,573 Replies: 587
Viewing posts 101 to 224 of 224 · Previous page · First page
(1 edit) (+1)

Now I am curious about 2 things 

1. is there any possibility for modding support in the future

2. will there away to add something like a map or some other way to make it harder for a player to lose something in the world.

Developer

You can modify a few things by editing the texture page and savefile, but I haven't figured out how to make full on mod support, though it would be something I would want to do.

It isn't impossible to add a map, but it is not my first priority.

(+1)

I wish the breasts could be MUCH bigger. :'(

Great game otherwise! :D

Developer

Thank you!

(+1)(-1)

where can I find Scrape metal? 

Developer(+1)

You can mine it from scrap metal veins by holding right click or with a mining rig (you can look at the fifth picture in the description of the game to see what they look like).

(+2)

I dusted off my itch account for this comment

This is one of the best games in the weight gaming scene fr

it feels polished and i can always pick it up for an hour or two

the automation solutions you can come up with is amazing

the controls are a bit clunky at first, but it's easy to get used to

great game, keep up the good work!!

Developer(+2)

Thank you, it means a lot!

(+1)

how do i produce fuel for the machines like the industrial oven

Developer

You can either mine fossil chocolate or produce butter in the milk refinery.

(+1)

thanks

(+1)

game is dead?, or just update is to big

Developer(+3)

I'm still working on it, studies are getting in the way, but progress is still being made

(+1)

ok, thanks

It looks so cute and i want to play it but i cant run around such a huge empty map at 0.02 mph all day

(1 edit) (+1)

I can't even play; I click "start game," I select a save file, click "play," then when the selected save file says "Pick Goddess," clicking on either goddess deletes the save.

Correction: clicking the goddess on the right deletes the save.

Developer

The goddess on the right is unlocked when the game is completed with the goddess on the left

(1 edit) (+1)

cheat menu not working am i doing something wrong never mind i figured it out but is there a guide to this

Developer (1 edit)

There is a small guide at the bottom of the game description here on itch for the cheat stuff. I also put out a small guide on some setups for automation on weightgaming.

(+1)

how do i craft the bigger stuff my Creation only maxes out like at 6 items

Developer

The number of items required for a recipe is always 6 or less. The recipe book can be a bit confusing on that, when you scroll with the arrows on the "made from" section, it actually scrolls 1 to the side and not an entire row.

(+1)

So, played the game quite a bit and, I've faced a few problems.

1, I can't really seem to find a filtering method for how many items should go in a machine at a time. (Like, lets say, I want 2 items of something and 1 item of something instead of filling the 6 slots  with everything and pray it makes out the 2 to 1 recipe)

2, I can't find any electric counterpart to the furnace and having to refill it constantly with fuel is tedious. Self fueling builds are also borderline impossible without something to time the fuel.

If I missed out something, do lets me know please!

(+1)

1) You need to use logic gates. The way I used it is as follows:

It's slightly complicated, but if we for example take the fuel, I place the first gate, and make it read the fuel amount on the panel. The second gate is really close to only let one fuel at a time, and is reading the state of the first gate with the other panel, so that when the first one is closed, the second one is open and vise versa. For the ingredients it's basically the same, but instead of fuel level, you make it check if there's output. For something simpler you can actually check example images above, as provided by the creator of the game.




2) I've never had any problems with energy because I have this setup that always keeps my energies levels at an all high:

and if you need energy anywhere, just put a pylon or a substation there, and it should be good.

Hopefully this helps!

Developer (2 edits)

There are setups that help with these problems. I made a post on weightgaming that compiles a few of the most useful setups. It includes a setup for getting an exact amount of ingredients into a crafter, and 2 setups for keeping ovens fueled. Here is a link: https://forum.weightgaming.com/t/gain-factory-weight-gain-factory-builder/34726/...

The idea is to use logic gates to detect when the structure outputs the items and only then input the correct amount of items, but the post I linked explains it better.


Edit: hellwraiz beat me to the punch on answering, their setup is good too!

(+1)

That sounds interesting! I still have to figure out how to use logic gates.

And, thank you for the help. Did found a work around the regents aligning problem but it's considerably more tedious than what I've been shown above.

Developer

No problem, it's good you figured it out!

The logic gates are either open or closed, and their state inverts when they detect an item at their source coordinates. You can manually invert the logic gate by control right clicking it, and you can set its source coords by control left clicking on a point while placing it. The logic gate can also read the state of an inspector panel, which works like a logic gate, except it detects properties of objects.

(+1)

really interesting game. i like it but i do hope in next updates funnels would update so if you press the button like shift when placing it close to object it would stick to object automatically, because i am really tired from situations where i put it 1 pixel too far and it dont work anymore, same with belts, sometimes it just dont work with funnels and you need to try connect them again, and again, until they would perfectly match, pixel to pixel. that is tiresome. also, i want to ask for some ingame help about logic gates. maybe some screenshots with examples of their work step by step or something like this. I dont know if other people had problem with them but it was really not easy for me to understand what they are doing after i read their description in the manual and the goddess dont know anything about them, so i had to go and read the forum to understand a little.  Thanks for the game, i enjoyed it and i am gonna play again

Developer

Hi, thank you for playing. When it comes to automatic aligning of structures, you can hold space while placing to place a structure next to another structure if your mouse is over the other structure's hitbox. I hope to make this more robust in the future, but even in its current state, it should be of help.

When it comes to item descriptions, I get that it isn't always the most clear how things work. I should probably rework a few of the descriptions to make the mechanics easier to learn.

(+1)

thanks, i l try that. Will we have energy furnaces in next updates?  

Developer

I've been considering electric furnaces, but it would have to be late game stuff, probably the last machine you make, but I still haven't decided on the specifics, or if I'll actually add them. I have been worried that they would be too overpowered or that they would make the regular ovens fully obsolete.

(+1)

i can also suggest upgrade version of logic gates, because even if i indersood how they work and finally set everything up, they can still let go 2 items from conveyer belts somehow if it on normal speed. I think everything could be much easier if there would combination like shift+right mouse at set gate that set it to let go only 1/2/3/how conveyer goes items per opening so it would be much easier to set automation. It is really extremely needful item imho because it is extremely not intuitive process to set it with just logic gates even if you read description. forum and saw some pictures of preset factory

Developer

Have you had 2 items go through the gate on a normal speed conveyor? If so, that is something that I'll have to fix. I think the logic gate itself works fine, but it is the case that some setups are pretty difficult to figure out (especially for the oven where fuel is an ingredient). I'll see what I can do to make automation easier to understand in the future.

yep, i ve had my nuclear fuel messed up because of it. Thank you.

(+1)

Still come back to this game every now and then and pour hours into it, looking forward to the next update!

Developer

That is cool to hear!

(+1)

ok im having fun but i cant figure out the logic gates could someone help me?

Developer

Yes, so the logic gates have a source (set by control left clicking on a position), and when there is an item at the source position, it opens. It can also detect the state of the inspector panel which in turn can detect most other things. You can invert the logic gate by control right clicking it after it has been placed.

(+1)

still cant fix my nuclear fuel factory. i just dont understand whats wrong.  The down conveyer is set to open when fuel is crafted, logic gate is set, speed is default. It should only let 1 glowy parcelain through, but no. It is from 1 to 2 per opening of gate.  And 90% of times it is 2 items per opening. This is why i think logic gates should be linked to how many items they let go instead of control it with speed.

(+1)

here

Developer (1 edit)

I think you do understand the gates, I think you were just having some trouble with the output count of the recipe.

So the fuel pellet recipe outputs 2 and not 1, that means that the gate will be open long enough for 2 items of porcelain to go through at that belt speed. You can fix this by making the output belt twice as fast, or by making a splitter setup at the output belt, so that the gate detects half the number of items.

I would also advise you to make the output belt longer, so that you don't get weird timings and stuff. If the funnel is trying to place items where the gate is detecting, it could result in the belt only detecting "half" the item, meaning that it doesn't detect the item's full passage, and it could result in the gate staying open less than it should.

(1 edit)

i ve tried that, get rid of funnels, set new conveyer, made conveyer x2 speed ( i ve tried that before, but with funnel) and... it still sometimes messes up because logic gate let 2 glowy things through. I have no idea how, but this is really uncomfortable. But it definetely works better now, now it takes more time for it to completely stop working.

(1 edit) (+1)

splitter version. Partially worked i think. Now there goes only 1 glow. but 2 starch instead of 3. UPDATED. I set speed to green(x4) and it started working as was planned. I have no idea why. 

Developer

It's good you got it to work.

I tried to replicate your setup, and it seems to work without a splitter as well:

Both of the gates are taking the same point on the output belt as source. The output belt is at 2x speed, the porcelain belt is at 1x speed and the starch belt is at 3x speed. I ran the setup for 100 recipes, and it didn't seem to jam for me.

Btw, congratulations on automating nuclear fuel!

(+1)

Updated2. Sometimes autocraft still fails. I just looked and craft isnt going, there is no glowy glazed parcelain in press. Which means that in one moment logic gate bugged and everything turned off.

Developer

From what I have tested when playing, and even before I released the game, the logic gate was pretty solid. The code is simple and it's probably not what is causing the problem. If you want to, you can send me the save data (either upload it here if it works, or on discord), that way I can look around and see what the problem is could be.

You can also add me on discord, that way I can help you easier. Discord: kittykillerkuriosity

(+1)

ok i will send file to you if that would happen again.

(+1)

Will it have any updates?

Developer(+1)

Yes, I'm currently working on it.

(+1)

Will an android version be available?

Developer(+1)

I'm not planning on making an android version

(+1)(-1)

How do you use chocolate as an ingredient in oven recipes without the oven just eating it for fuel? I've been trying to make banana waffles and I can't seem to do it without the chocolate disappearing mid-cook, and if I put multiple chocolates in I get biscuits instead.

Developer(+1)

The waffles are supposed to have priority over the biscuits, so it's not supposed to become a biscuit if you put too much chocolate. I messed up on this one and the priority is wrong in the oven, but it's not impossible to craft waffles. To make it work, you'll have to use butter for fuel instead of chocolate.

I'll fix this in the next version.

(+2)(-1)

First I wanna say this is an absolutely addicting and satisfying game all on its own, the fetish content is just the whipped cream and cherry ontop. The art style is super cute too!

I actually never played a factory style game before so this has been a huge learning experience too.

I'd have a few QOL suggestions I think might be great to see though:

  • Being able to see the operational range of machines, like the gentle care robot or the radius of the hovering hand, would be super helpful
  • Make building transparency toggleable, rather than a press and hold button.
  • Make building transparency affect transmitter pylons and the goddess.
  • Toggle the visibility of collision boxes (or whatever the blue boundary boxes for buildings/the player/NPCs are)
  • Hard to really communicate what I mean but: Ability to lock the horizontal/vertical pixel placement, IE: When placing a building, hold H to lock the horizontal position so you can only move up or down, or hold V to lock the vertical position, so you can only move left or right. Basically something to help with more precisely placing buildings pixel-perfect.
  • If not giving the option to have cowgirls follow you off the bat, at least give an option to shoo them or have them respawn near the goddess (have had wandering cowgirls interrupt me or get stuck way too often, lmao)
  • My biggest one: A more readable font. I know the font used fits with the pixel art style, but it can be a little fatiguing to read.
Developer(+1)

I'm happy to hear

I get what you mean when it comes to the horizontal/vertical locking, and I think it would be useful.

When it comes to the font, I do agree that it's not the easiest to read. I can't draw the font on a smaller scale than the pixels of the game unless I change how a lot of things work, but I have been looking at changing the font so that it's more readable at least.

I have been working on making the game a lot more polished and convenient to play for the next update, so a lot of these things should be fixed.

(+9)

Fatorio

(1 edit) (+2)

ok im still playing but i still dont "get" how the gates work.  I think I need the step by step for dummy version of how they work

Developer

You select a position before placing the gate by control left clicking, and then as long as there is an item at that position, the gate will stay open. You can control right click the gate after it has been placed to invert it. This means that it will be open for as long as there isn't an item at the target position. The gate can also detect the state of the inspector panel, and the inspector panel changes state based on what it is observing. 

(+1)

Yeah...that's... Nope, I'm in the dark, too. This is pretty much how it's described in the game. I still don't get how they work. If you could dumb it down a few notches (or provide a visual guide?) that might help.

I have no idea what the "logic" behind these things is (I never was good with computers) so it's even more confusing when you introduce the inspector panels. All I understand is that they show a value (like how much of something, such as fuel, is in a certain place), but that's it.

Developer (3 edits) (+2)

Here is a little guide on how to use the logic gates:

Hold the logic gate

Set its source by control right clicking

Place the logic gate

You can view its source coords by hovering over the logic gate

The gate stays open for as long as there is an item at source

Inspector panels can be used alongside the logic gates, as they can detect information about structures and react to it. You can have a panel detect if there is an item inside the press, and a gate that detects if the panel has detected something.



I hope this helps

(+3)

i'd like to make a mod for the game but i don't know were to start,

i have already modified the sprites to customize how to game looks but i'd like to add new things like an electric furnace or more growth stages but i don't know how to decompile the game 

can you help me ?

or anybody else ?

Developer(+1)

I was actually looking into how I could add mod support a while back, but I couldn't figure out a good way to do it. I have been considering just releasing the source files when I release the next update, and in that case, you won't need to decompile the game yourself.

Getting the source files would be awesome. Honestly, you could make a Gain Factory 2 or make some updates and people would pay money for it if you want to get some money out of your work

(+1)

Is There like a walktrough for the game? I want to see what do i do further in the game because im lost

Developer

I haven't had the time to make a proper walkthrough, though there are some posts here in the comments for the game that may be useful. The weightgaming thread for the game also has some.

I don't think there are any walkthroughs, but I suggest looking at the game's page on Weight Gaming for any help. I can also help if you need any guidance on what to do next. 

I don't think there are any walkthroughs of the game (or at least I haven't seen any). You can check the forum on Weight Gaming that might be able to help. Where are you in the game right now I might be able to help with where you should go.

From what I've seen I don't think there are any walkthroughs of the game but the forum on Weight Gaming can probably help you a bit. Where are you in the game right now I might be able to help you progress.

Ok, my nearest oasis has started exclusively growing mushrooms...

nvm

(+1)

How can i automate eletricity production?

Developer

You can make this setup for automatic chocolate and hook it up to a stirling engine. 

(+1)

soooo when are we getting an other update 

Developer(+2)

It should be out before the summer. I have a few more features to implement, as well as bugfixing and polishing, but it shouldn't be too long left now.

(+1)

Can you no longer spawn items in cheat mode?

Does it only give you infinite buildings?

Developer

I haven't changed the cheat system in v10.2 so you should still be able to spawn items. You should be able to use the arrow keys to change the item count and item id, otherwise you can try toggling cheat mode and see if it works.

(+1)

how do i grow mushrooms ;-;

Developer

You have to convert them into spores, and then you plant the spores in the pot

how do i get later versions of it

Developer

The newest version that is currently out is 10.2, and you can download it from this page.

how do i get older versions of it i mean

Developer

I don't have a proper version archive anywhere, though I should maybe set one up. For the time being, you can contact me on discord and I can send you the version you need.

ok mine is themadhacker99

For some reason I cant make a stirling engine in the inv. Is this not the right way or is it bugged?

If it is bugged does someone know how to fix it?

Developer

I think the issue you're having is that some items require 6 items to craft, and the recipe book only shows 4 at a time, but you can scroll using the arrows to the right of the list. It's weird design on my part. The stirling engine should take 2 bricks, 1 cog, 1 glass, and 2 ovens.

i would love if there was a way to see scematics or a way to place "ghost" items like in factorio

so I've been playing for a little bit and was curious if there was a way to get an electrical furnace because having cooking items also be used as fuel is definitely a choice...

There will probably be an electrical furnace either in the next update or shortly after via mods (as the developer has stated they'll probably release the source code for the game). 


But going back to the issue you're having there is a way to make it work (it's a little complicated). I will probably show the blueprint of how to do it shortly.

Deleted 1 year ago

umm... would love to view this link but apparently it's against google terms of service

(1 edit) (-1)

Tried to make a burner email account to upload the PDF but Google thought I was a bot, sorry about that.


Managed to take this screenshot of it. You'll have to open the image in a new tab because of how small it is.

(+1)

i've been messing around with the iron chest and was wondering if there was a way to detect when it's unable to accept any more items, i know that there's the screen and logic gate but it only seems to detect if there's something at all in there

Developer

You can probably make a system that detects backlog at the funnel or belt leading into the chest, but I don't think there is a way to use the inspector panel to detect if the chest is full. In the next update, there will be a way to configure the inspector panel, so then you will be able to set its threshold to the capacity of the chest and detect fullness in that way.  For now, fullness has to be detected indirectly.

You could probably have a logic gate detect if there are items on the input belt and start some sort of timer contraption, then if the items haven't been cleared out by the end of the timer, it means that the chest is full.

(1 edit)

so, i developed automated caramel mass but every so often the fuel doesn't get added in time or something and i have no idea what the problem is, i've had similar issues with similar machine's and was wondering if it was a screen loading issue or something? since it only ever seems to happen when they're out of frame (the automated banana-toast on frame can also have a similar issue)

edit: just realize it's not obvious but the screen next to the iron chest is linked to the furnace, which is linked to all the gate's used by the setup not that it's all that important 

just found out i was needlessly complicating and delaying things by using a screen, will do a splitter setup that detects only one caramel when cooked and see how that goes

(+1)

dear developer, is there any possibility to translate the game into another language?

if not, can you add Ukrainian/Russian?

I beg you because I really liked your game, but I can’t fully enjoy it because I don’t know English :(

Developer

I have wanted to add support for translations of the game, and I think it would be a good thing. I myself don't know russian or ukrainian, so I wouldn't be able to translate the game myself, but I think I definitely should make a system where people can make translations for it. I can't promise anything yet tho, but I have been considering it.

(+1)

ok, thanks for the answer, I hope for a new update)

(2 edits) (+2)

Don't mean to rush the game at all, but will the next update be soon? I know you mentioned it should be out before the summer and that's coming up pretty soon. I'm just really excited to see what's next for this game. Thanks and keep up the great work.

Developer(+2)

I am currently doing the last of the playtesting. It is basically done, just a few more things to polish up before release. If all goes well, it should be out within the next week.

WE ARE SO BACK

(+1)

The game looks fun and i would really want to try it out but my s key doesn't work on the keyboard... I don't really know if it is hard to create a bind change in the settings, but if it is possible i would be glad if you could add it in the next update, will be waiting!

(1 edit)

If you want to play ASAP, I'm pretty sure you can reassign a key on your keyboard to bind to 'S'. I found this tutorial if you're on Windows 11. But honestly it'd probably be better if you just got a new keyboard I couldn't imagine how annoying it'd be to type something and have to autocorrect everything because I couldn't use 'S' lol.

Developer

The point is valid, tho. The game should have a way to rebind controls. I'll look into it at least. I can't promise that it will be implemented before release, but it's a thing that I would ideally want to have in the game.

Yeah that's fair. Honestly if keybinds/other languages are implemented into Gain Factory it should honest to god be a Steam game because I've played $10-$20 games with much less accessibility/content than this one.

Hi im having troubles finding out how to use inspector panels and gates to automate recipies in the different crafting stations and was wondering if it is possible to get quick guide for dummies. My main problem with panels is that I dont get how I set them to a struckture because all I get is a questionmark

Inspector panels are really useful for furnaces.

With inspector panels, you are able to detect if a furnace is out of fuel. This is useful because you can have a logic gate 'connected' to the inspector panel that can allow for fuel (such as chocolate fossil) to be inserted into the furnace. I really haven't found any other uses for the inspector panel.

Logic gates are one of the most useful items in the game.

The majority of my earlier designs use logic gates. I used them to detect when an object is created from any machine and allowed for its crafting items to be inserted into the machine. Just make sure that you do not run out of a crafting item, as if you do it could potentially ruin your whole setup. I suggest over-producing items for all your setups, and any overflow just destroy it with a trash can.


Please let me know if you have any questions with what I said (or anything else). I want to write a guide for this game after the update gets released, as this game is honestly an 11/10 but I know some people are not familiar with factory games so any feedback will be appreciated. 

I don't know if this is a glitch or just me being dumb, but I am unable to remove any building. I am holding space and then left-clicking on the building, is that correct?

Yeah that’s totally correct - weird.

(1 edit)

 Can`t make a stirring engine .


(2 edits)

A sterling engine has 6 items for its recipe. You can view the other items with the brown up arrow next to the furnace in the crafting book. 

EDIT: I felt like I was missing something and I was. Sorry I thought you didn't know that you could 'scroll' through the items (it looks like you already did). Hope you found out what was wrong. I've seen some people experience the same issue but I'm not too sure if it's a game bug or user error.

(+1)

I haven't even downloaded it but thank you

(+1)

Yoooo glad to see there has been continued work on this, looking forward to checking it out

(+1)

how i make bomb go booooom

i made it go boom not sure how

you make it go boom by using a flint and steel

(you have to trigger it by having a target source activate it so basically you gotta shift + left click and then place an item there or something similar).

game says i use bomb to make tungsten but not how 

i found my problem the game spawned 2 tungsten veins in the corner of the map

Developer

That should be an easy fix. I'll have it fixed in the next patch.

(+2)

Is there a tutorial of some kind on how to get started?

(+1)

I will make a guide for this game down the line, but honestly the best thing you could do is look at the itch.io page for tips the dev listed. Experimenting also helps that's how I learned a lot of stuff when I played the old Gain Factory and I'm doing that again with the new mechanics and objects

(+2)

Nice to see you still working on this project I really enjoyed the first Gain Factory.

(1 edit) (+1)

Quick question.

Haven't gotten that far yet, but is there a way to automatically manufacture/harvest Tungsten, or will you always have to manually explode a Tungsten vein to harvest it? If there is a way to automatically harvest Tungsten I assume it is late game. Thanks.

Developer

Yes, you can put the explosives inside the press to make them explode automatically.

Didn't think of that. Thanks!

Eric Head Explode | Mind Explosion GIF
(+1)

will the pantyhose be a outfit option for the player? and is there a way to automate the "milking" of the bees?

i've tried everything, and i cant seem to get honey put of the bees, only the queen bees

Developer

One way to automate the honey harvesting is by having a conveyor belt that puts hex moulds in front of the bees and then a funnel with a filter set to honeycomb to pick up only the honeycombs after they have been created.

appreciate the new update😁

how do you unlock the new goddess

(1 edit)

I haven't gotten that far, but I assume you unlock the new goddess when you complete the second goddess. You also unlock the second goddess when you complete the first goddess.

(+1)

if anyone create ukrainian translation i will be very pleased

The developer said something about adding translation support in the latest update. Not too sure how you could do this but I assume you have to manually translate things yourself.

Developer

There is a more detailed explanation in the game description on itch, but in short, to make a translation you find the en.lang file that auto generates inside "%localappdata%/gain_factory_reloaded_/language/active" and use it as a template to make the translation from. There is cyrillic support.

(+1)

OMG UI not resizing when using zoom!

(2 edits) (+1)

7...

(idk if this is only for me or images don't showing)

(and ores allso "3")

(+1)

im exited about new update but also confused... arc furnace requires graphene rods to work so what is purpose of it? if its not working without rods its just overcomplicated usual furnace and speed bonus feels non important because i just can use more furnaces

Developer

I wasn't gonna add an electric furnace that turned smelting into just another crafting process. The benefit to the arc furnace is that it doesn't consume fuel, so for recipes that use fuel as an ingredient it simplifies the setup. If you have an automatic graphene setup, it can supply a large number of furnaces. The speed boost also makes it so that fewer furnaces need to be set up.

I wanted the arc furnace to be a late game thing that is useful once you set it up, but that takes some effort to get running. I didn't want the arc furnace to simply replace the oven. 

(2 edits)

How do I actually get graphene?
Also I have no idea how to use cooling chambers, they don't do anything when you connect them or when you connect it's orange arrow on the target item.

Developer(+1)

You need to blow up honeycomb using a nuke to turn it into graphene. Nukes can't be automated using the press but they can be automated using rockets and silos.

The cryo generator need a logic component at its source to be active. You can put a logic switch where its orange arrow is and click on the switch to turn it on.

The arc furnace's graphene is loaded by care robots so it actually makes automation somewhat cleaner since you don't have put push in the fuel the same way as ingredients

(+1)

how to use splitter funel? i can't find any way to insert something into it

Developer

I have messed up the code. It will be fixed in the next patch.

how to update game without deleting my save?

just download new version and it all :P

(+1)

Could someone give me a step-by-step guide on how to use yeast bombs? The book's description of them isn't all that helpful. 

Developer

You set the source of the explosives to a position before placing them and then you place an item at that position to activate. You can also put them in the press to activate them automatically.

By source you mean that orange arrow? The item needs to be something specific or can I just slap some scrap metal on it?

Developer

Yes, the orange arrow. The item can be anything. The explosives can also be activated using any logic component like the logic gate or the logic switch.

(+2)

This is very good game, but oh god, this is the hardcorest simulator that I played, Im not that smart and patient :(

I can't seem to get honey from my bee girls, period. When I check how to get it in the manual, it crashes my game the second I click it.

Developer

Could you provide the crash report if it happens again.

Every time I try to click the "made using" box. Thankfully I lucked into compressing some caramel and making a comb on accident not long after I first made the post, but this error code is from just now.

Developer

Ah I see now. I think maybe I didn't program the recipe book to ever have an empty made using box. I should honestly put the hex mould in that slot, as it would make it clearer how honey is obtained and also fix the crash.

(+2)

would like to have more character customization when it comes to hair , eyes and maybe head (idk)
game is really good when it comes to use my brain to know what to do i like it :)

(+1)

how to make belt crosing?

Developer

You can use a hovering hand to move items over structures, but the game has no actual belt crossings or underground belts.

will be good if you add something like crosing funel, because howerhand is to expensive

(filter funel+filter funel+scrap metal)

Is it on android or workin on emulator

i think it will be useful if something like this will be added to "Here are some useful setups to get you started"

Developer

I think there is supposed to be a picture in your comment, but it isn't showing up for me. You can try sending it on discord.

i think itch just don't like when you paste image with ctrl+V

can you add ability to push other girls (not only queen bees) 

  1. it will be easier to position girls in the factoryi
  2. if you doing something near the goddie, you doin it with every girl (they always wanna to block your viev)
Developer

I think it would be good yes. I'll add it along with the bugfixes in the next version.

(1 edit) (+2)

For some reason even though i get the first goddess at 100% the heart does not pop up, and because of that i cant unlock the second or third goddess, also even after undressing the bees i don't get either outfit piece

Developer(+1)

I will look into it. Until then, feel free to edit game_data_.ini inside the game files (%localappdata%/gain_factory_reloaded_). You can set game_complete_ to 1 to unlock the second goddess. You can also set the value of unlocked_panties_ 3 to unlock both panty styles, 2 for only the bee panties, and 1 for only the cowgirl panties. Same goes for the other unlock values.

why your texture sheets do not sorted? i want to do some retexturing, but all textures is so random

Developer (1 edit) (+2)

I don't have any control over the layout as far as I know. The game engine does it automatically. If you want to do texture edits I would advise you do wait until I release the source files for the game. Then you will be able to edit the individual sprites and use the engine to export the texture pages automatically.

I will provide more information about all this once I release the files.

aktive working on ua.lang v0.2

this 3 buttons not translating:

and also this:

and i also interested, what and where is photocards?

Developer

Yeah there are a few things that aren't in the language file. For those things you can edit the UI texture page to translate or just leave them untranslated. I probably should just add them to the language tho.

The photocards were going to be a kind of achievement system where you unlocked bonus artwork basically, but I never got around to implementing it.

земляк?)

так)

бро)))) як успіхи з перекладом?
а ще ось мій діскорд: roflyaaan
напиши мені будьласка:)

reverse belt resizing works different than normal belt

Developer

Yes, the reverse belt is like the lantern in that it has both a source and a mode that can be set.

(3 edits)

What is the nuke for other than getting tungsten like a spore bomb?

Edit: Oh, alright, I figured out what it meant by transmutation.

What do I use to make Tungsten?

yeast bomb

Yes, but in what way? I've already created. I'm still rather clueless.

ctrl+lmb with bomb lo plase targret, plase bomb near tungstem deposit, trow somesting directly on target

I feel like the power plants aren't putting out enough power to power the infrastructure required to keep them running... am I doing something horribly wrong?


Developer (1 edit) (+1)

I'll have to fix the balancing. I never buffed the reactors after adding the temperature stuff, so they profit even less on electricity. After the trouble of setting up nuclear fuel, they need to be worth it.

once you 100% the first goddess, what are u suppose to do next?

Developer (1 edit)

A little heart is supposed to pop up, and then when you talk to her, you complete the run. The is an oversight that made it so that the goddess never reached her final animation frame, so the heart never showed up. This will be fixed once I release v2.1.

(+1)

OH MY GOD YOU DID A BIG UPDATE AND ADDED LOCALIZATION, I LOVE YOU, THE BEST WEIGHT GAINING GAME, THANK YOU SO MUCH!!!

I encountered difficulties translating the game((( As I understand it, I need to manually translate all the dialogues?

Developer

Yes, it has to be done manually. I think it's better to leave translation to people who speak the language rather than run it through google translate, that way it can get localized properly and not just directly translated.

(1 edit)

can yoy add more persize zooming with E+MWS?  sometimes i want to see a little bit more than 1 but less than 2, and sometimes i need to zoom even closer than 1 (when trying  to build something pixel by pixel)

Developer

It is possible, but the zoom system isn't built for that, so I would have to redesign it. I didn't make it like this because the pixel art would look wonky when the zoom is between whole number values.

ok, but i think smallest zoom will be useful 
(somwthing like this:)

бро, добавь в дс в друзья
roflyaaan

beatrise displayed as locked but she isn't

and allso this looks little bit incorrect 


(2 edits) (+2)

this game hurts my brain in a good way.
I noticed you got rid of most wall options, or did they just get moved to another item instead of just the raw resources? Aniway, i think it would be nice to be able to make floors of some sort, they could increase movement speed while used, or not, even just as a visual they'd be great

(2 edits)

1 add recipe book sorting
2 add some indicator that your character leveluped ("!" on fat controller when you have upgrade point)

ive just presed mixer in book...

Developer

I actually don't know what that could be. I could try to remove a bit of code that preloads some textures during startup for the next patch, maybe it could help, but other than that, I don't know. It could be a problem with the engine itself.

do anyone have any good setup for yeast and pumpkins?

autosave's set me up moments before a crash, though it interests me how it happened. From what I can tell, at the end of where the chocolate was funneling, where it's transferring both to the left and right at the same time, the moment it started to transfer to the left, the game crashed. I'm not sure if it's the offset position of the miner, the floaty hand I'm using to carry over the choco, the fact I have two overlapping funnel points, or what, but I think the issue has to do with that location. Eh, might be completely wrong, to. Who knows.

Developer

I will look into it. It is probably some oversight on my part, because it shouldn't be the case that a setup can cause a crash.

is it possible to transfer a game save from gain factory 10.2 to reloaded 2.1?

Developer

I haven't designed reloaded to be able to load old saves, so it wouldn't be possible to just load it.

It is possible to convert the save, but it involves editing the savefile and replacing all the sprite and object IDs with the ones from reloaded, as well as replacing all the integer item IDs with the new string IDs, and also adding the missing variables to all the structures. It is probably possible to write a script for that, but other than that, if you try to load an old save into reloaded, it would probably crash.

good to know, thanks for the quick reply as well! hope you have a nice day

(2 edits) (+3)

        me every 10 mins

me when it not working - WHY?!
me when it working - WHY?!

Unless I'm mistaken, Feeders do not automatically feed Queen Bees, even though the animation is playing.

fixed in 2.1

(2 edits)

Im confused about the logic gates, The mechanical counter,inspector panel and how to do a system where the conveyor belt auto sorts items, Also the funnels,the filter one makes sense but im not sure about the other ones also thing that need temperature control

Developer (1 edit)

For autosorting from a belt, you can line up some filter funnels on the side with filters for the desired items and make a pretty robust sorting system it that way. The funnels will pick the items off the belt when they move past, kinda like an ice water stream and hoppers in minecraft sorting systems.

The other funnels are like the filter funnel. The splitter divides the items into two lanes (either exactly evenly, or where there is space), and the long distance funnel is just a very long funnel but without a filter.

(1 edit) (+1)

i have idea for big, content update - decorative update

first, some small ideas as recipe book sorting, tags (food, drink, eatable, material, buildable, machine and etc) 

and floors (Mamode's idea)

and now about main update - paints

now you can find 5 types of paint geysers - red, yellow, blue, white, black

(that can be mined by hand or by "milking" it by GCB)

and now you can mix them in mixer (or inv.)

(you can make orange, green and purple with only RYB, dark and light variants if added W or B, and gray with W+B)

(so there is 21 type of paint)

and now by clicking RMB at any building with paint in hand it will paint it

and may by it will have 1 nutr.


but while I was writing this I thought of something else - terraforming

like now nuke that touching ore deposit hitbox destroy it after exploding

and now you can craft your own deposites (white chocolate+black honey+plutonium+3 of selected ore/paint/flower pots(for oasises)) 

i know that this ideas can be hard to implement in game, or they may not be suitable for the game, but these are just ideas I wanted to offer you

(+1)

why every plant give 3 crops, but pumpkin only 2?

(+1)

stupid question but I noticed that some recipes use butter and chocolate in the ovens but when I place those items in the oven it just uses them for fuel. Is there a way to make the oven tell the difference in their use 

(+1)

if you fill it to max, or if you using electro oven

(+3)

i have something to say, so i hope i'm not in shadowban (if anyone see this told me pls)

1 - someyimes game looses fps, and when this happens, sistems that work with logic item gates and different speed conveyors become messed up, so if it works on timing, i think you must reprogram it so that it will calculate how many items to pass given the speeds of the target belt and the gate belt, and not just time

2 - add the quantity of the product to the recipe (resepie (x2))

3 - make that you can see descriptions of not crafted items 

4 - recipe book sorting (yes, again, i realy don't like when things like that aren't sorted)

(1 edit) (+1)

I'm no expert here, but I believe the drop on fps is items on belts (in fact I had a very long belt that was so full of items it crashed my game) so ideally optimizing belts would solve that issue

edit: An I idea I've had to help remedy logistically issues is to let Inspector Panels filter what item they can see in an inventory in the same manner as Filter Funnels

Developer(+1)

You can already kinda sort the recipe book. If you click the empty heart box above the item descriptions, it adds the item to the favourites. Then you can click the heart button above the item list to view only favourites. The order in which you favourite items determines the order in which they are displayed.

When it comes to the fps thing. The game doesn't skip frames, but instead slows down when lagging, so I wouldn't have expected the lag to affect the logic. If you experience that the lag affects how the simulation unfolds, I would recommend that you try to reduce lag. Tigorahan is right that items on belts cause lag, so it is best to use long distance funnels or hands for transportation.

Can I use save from 2.1 to 2.3?

Developer(+1)

Yes

Can we get a android port

how do you use the yeast bomb to get tungsten ? I wasted two and I can't understand what I'm doing wrong 

Just place the yeast bomb right next to a tungsten node and detonate it. You should get 2 Tungsten from it.

that's the problem I can't figure how to detonate it 

(+1)

cntr+LMB to set sourse, plase something on sorse to triger

Oh my bad, yeah like how Misha said you need to have it be triggered by a source (Ctrl+LMB). Something has to be at the source (such as an item or a lever in the on position). Things are mostly the same for the fission bomb iirc.

yeah I was finally able to do it thanks 

what is used as fuel? i cant for the life of me find out how to get fuel

(+1)

the chocolate you mine is used as fuel

thx

(+1)

how do you get the npcs to a higher friendship level than 7 i cant get higher than that

Developer(+1)

When a character reaches their maximum size for a body part, it triggers a dialogue option that increases the friendship by 1. This means that in total, you can get 4 additional friendship from maxing out body parts.

thx

(1 edit) (+1)

how do you get the feeders to work with the converyers?

Developer(+1)

You can use funnels to funnel items from conveyors or the ground into feeders (this applies to all inventory structures).

(1 edit)

nvm i realized they need electricity

Deleted 1 year ago

Hey, I'm having issues with grabbing crafted items? Am I doing it wrong or is it a bug

Oh nvm i figured it out

The ultimate tier cake has incorrect value on it 

Developer

Thank you for pointing out. I did this for testing and forgot to change it back.

the harvester wont harvest things if i put them in the pot. is there a way to not have this happen?

(1 edit)

Not sure if you would prefer new comments here or in a new topic, but:

Is it possible to make it so when you are placing floating hands, ctrl+click only places the input/output for the floating hands and does not interact with the buildings you click? It seems ctrl+click is increasing the storage limit on chests, though it doesn't seem like ctrl+right click decreases it.

Additionally, it seems like there's a minor dialogue bug when you talk to girls about their body, the engineer says "or a jug of tea..." instead of something more appropriate


How to make Cowgirls to step9? 

5 for chating with them, 4 for max sizing them, 2 for favorite foods

(+1)

I think im missing something here im trying to build the techtonic press to get fatty oils to make treated wood but it says i need treated wood to build the press

Developer

You can make oil in the inventory.

Ciao, parto dal dire che il gioco mi piace anche se è un po' complicato da capire. Però volevo dirti che mi sono bloccato quando devo utilizzare la Veast Bomb per poter prendere il Tungsten, perché non capisco come utilizzarla.

Developer (1 edit)

You can set the source of the yeast bomb by control left clicking somewhere in the world. Then you can place the yeast bomb next to the tungsten vein and when you place an item at the source of the yeast bomb, it explodes. You can think of the source as a trigger point for the bomb. The bomb reacts to items and to other logic components at the trigger point.

(1 edit)

Ma per selezionare il bersaglio devo tenere la bomba in mano?

Developer (1 edit)

Yeah you hold the bomb in your hand while setting the source, and then after you've set the source, you place the bomb as a structure by right clicking. All structures that require a source or a target work like this, so things like the logic gates. The bomb can also be put inside the press to automatically detonate it.

I don't have the capacity at the moment to make a full tutorial of the game, but if someone wants to take that task upon themselves, go for it.

Oppure potresti inserire un personaggio che compare ognitanto e che ti dice come proseguire.

(1 edit)

È normale che mi dica "no source coordinate set!!!"?

Developer (1 edit)

Yes, it lets you know when coords aren't set for a structure that needs coords. When you've set the source/target, the warning disappears.

(+1)

Ho risolto, ho notato che dovevo cliccare anche ctrl  e il tasto sinistro contemporaneamente.


potresti creare un tutorial del gioco, perchè alcune meccaniche di gioco come queste sono difficili da capire

does clockworck wrench does something?

no


(1 edit)

Clockwork Wrenches basically limit the amount of items that go into a machine. They're useful for items that have similar crafting recipes to other items so that you don't put in too many items. 

It's kind of hard to explain but basically they aren't used in any crafting recipe which makes them somewhat useful (but I usually just insert silicon rock because 99% of the food crafting recipes don't use them)

Ma per ottenere il latte dalle cowgirls è necessario qualche strumento o si può ottenere senza strumenti??

Puoi ottenere il latte premendo Maiusc + clic sinistro. Puoi anche utilizzare una macchina per automatizzare questa operazione.

Non parlo italiano, quindi mi dispiace per la cattiva traduzione: incolpa Google.

(1 edit)

Grazie mille

Lo ha tradotto benissimo

Come si utilizza l' hexagan mould?

Metti lo stampo esagonale davanti a un'ape che ha il miele nello stomaco. Dovrebbe riempire lo stampo del miele.

(1 edit)

Come faccio ad ottenere la Royal Jelly?

Devi trasformare un'ape operaia in un'ape regina e lei produrrà pappa reale.

Grazie

(+1)

I think you mentioned posting the source code a while ago, will the source code be uploaded? Only reason I'm asking is to see if I can go in the code and find the values for how long it takes items to be crafted and doing them individually like I did a while ago was a bit annoying.

Developer(+1)

I do still plan on uploading the source code, I've just had a lot of irl things I needed to handle. I'll get it done as soon as I have time, hopefully by the end of this month, but I won't promise anything.

It's all good - I'm also curious to see what type of mods some people make to the game too

so in order to get milk... i need a machine that requires milk to harvest milk in crafting recipes... majority of the items need caramel to make basic machinery with need milk. How do I find a way out of this paradoxical situation? 

harwest by hand

So basically you first have to make a food that does not use any milk. For example: Sweet Potato Fries. They only require oil and potato and have a small, but still decent, amount of nutrition value. After this, you can receive some milk from a cowgirl. 

(1 edit)

Hello, i am having troubles with the arc furnace, how can i get graphene for the "electrodes"?

Alright so it's pretty complicated and it's definitely late game, so if you have any questions feel free to ask.

  • You need a reliable way to constantly make Dripping Honeycomb
  • You need a way to constantly make Fission Nukes.
  • You need to launch the fission nukes from a rocket silo to the dripping honeycomb to make the graphene. 

I still haven't played that much and need to figure out this setup more.

(2 edits)

How to get milk?

More detailed, if I talk to a fresh cowgirl, I can get heart value 4, but undressing bra needs 6. Are the missing two supposed to be a favorite food and favorite drink? I've checked their favorite food but those food require milk as ingredient, which is not available before getting first milk. Favorite drink is somehow better, since quite a fraction of cowgirls want berry juice, which do not need any milky part.

In some older version, things were easier - there are more cowgirls whose favorite food do not have milk as ingredient.

Or this still exist in new version, but just my bad RNG?

Edit: it seems that there is another way - feed A LOT nutrient and gain their body part. But I don't know about the details.

Developer

You can milk cowgirls without taking their bra off if you do it by hand. It is only when milking using a care robot that you need to undress them first.

(2 edits)

Why does the nuclear reactor constantly consume the fuel?

Stirling engine consumes fuel only when it generates electricity into the power network; when the network is "full" (in another word, the number on a substation reaches some "cap"), stirling engine will not consume fuel and does not generate more electricity.

However, nuclear reactor does not work in this way. Whether the network is "full" or not, nuclear reactor always consumes fuel, even if it is neither producing plutonium nor generating electricity.


Alternative solution:

Use Substation, then use Panel to read its number and set threshold, then use Logic gate to block fuel into Nuclear reactor when electricity level is high.

I think the nuclear reactor constantly consumes fuel as it allows for you to produce plutonium at a predictable rate. If it only consumed fuel when it needed to then the plutonium production would vary by factory.

The Sterling Engine ONLY produces energy so it only consumes fuel when it needs to.

Deleted 1 year ago
(1 edit)

The long distance funnel became much better in the new version than old version!

  • Old: Fixed length. New: Variable length.
  • Old: Has volume that blocks items and creatures. New: Only the input and output part have volume, but the middle part does not block items or creatures.
  • Old: Cannot cross over others. New: Cross over other long distance funnels, and even other structures, which makes the factory less "planar" in the design.

Combining those, sometimes one long distance funnel might be even better than (2 normal funnel + several belt) when it transfer items between containers.

But long distance funnel might have a bug:

When placing it, the output part has volume check (it should not overlay with other volumed structures), but the input part does not. You can put the input part inside a container, and the long distance funnel will take an item out to the output. (Placing the input part right connecting to the container can also transfer the item out, but here is a possibility to overlay the input part and the container.)

Is it a supposed feature to do so? Or really a bug?

Developer

I'm happy that the new long funnel has made things easier. The stuff about not checking collisions on the input is a bug. It shouldn't be a very difficult thing to fix, and I don't remember why I didn't make it check collisions on both ends to begin with. I could look into fixing it.

And a small problem: when I try to put a long funnel, its output point follow the mouse cursor. When everything is zooming in, I cannot see the input point; if zooming out, input point is visible but everything is small and I cannot set things precisely.

This thing also apply on belts, but not so severe.

Developer

Yeah that is an issue with the way that the placer works. If it was the input that followed the mouse, there would still be the same issue. I could have made it so that you can switch between the input following the mouse and the output following the mouse, which would help with this issue.

How does it select recipe when multiple are available?

For instance, if we put 2 Glass + 2 Rock + 2 Metal into an Assembler, they are possible to synthesize Transistor (2 Glass + 1 Rock + 1 Metal) or Oven (2 Rock + 2 Metal). In fact this will lead to Oven; if the output were already taken with some Transistor, it just synthesize nothing.

Developer

There is a priority system in the recipes, so there is never a point where the ingredients required to craft something will craft something else that only takes a subset of those ingredients, as long as you put only the right amount of ingredients into the crafter. The issue with the transistor recipe making an oven comes from that the oven has higher priority, which is an issue when you put 2 rock and 2 metal into it, but if you only put one rock and one metal into the crafter, it crafts the transistor as normal.

(1 edit)

Aiight, so I'm having some frame issues and I'm not sure where they're coming from. I have an AMD Ryzen 5 3600 6-Core CPU (3.6Ghz), 16GB of RAM and an AMD Radeon RX5700 graphics card. With GFR, Cookie Clicker, Discord, Firefox, and Spotify running, I'm hitting 14% CPU, 51% memory, and 0% disk usage.

I haven't done anything too intensive yet. One sterling engine, two ovens, about 6 mining rigs and about maybe 100 -150 conveyor belts. (Unfortunately, the spawn place for the goddess was a bit of a ways away from where a good sector of resources are, hence the number of conveyor belts.) Only thing that's really automated are the mining rigs. The rigs (3?) on the chocolate feed into themselves, a stone, and a metal rig. Think I have one last chocolate rig feeding directly into itself and the sterling engine.
I had the conveyors on the highest speed for a bit but then brought them all the way back down to the slowest to see if having all of them going quick was the issue. No luck.

Moving and crafting is bogged down, but after a few quick glances through the chat, I didn't immediately see anyone mention this issue. Sounds like they've gotten pretty far, too. I'm not sure if there's something wrong with what I'm doing either in-game or otherwise. Any advice would be much appreciated.
Haven't rebooted yet, so hey, could always be that.

Developer

It isn't an issue with your computer or anything, this is a common issue with items on conveyors. If you are having a lot of items on conveyors, it causes lag because the items do collision checks and all sorts, so I would instead recommend using long distance funnels for item transportation.

Ahh, okay. Thanks!

how do i harvest potatos 

nevermind

Deleted 1 year ago
Developer

You need to automate nuke production, so you need to automate nuclear fuel. The reactors produce more plutonium if they run at a higher temperature. Then you can use the rocket silo to automatically place down rockets, which will inherit the source and target coords from the silo. Then you just load the rockets up with nukes and fuel and have them fire on a timer or something. You will need to also automate rockets, so your nuke setup needs to produce enough graphene to run itself.

(+1)

Is it just me, or I feel like this is a fetished Factorio? No offense or hate here.

Developer

yes

(+1)

Hello, love the game! I just got to a point of experimenting with the arc furnace. Was very excited to start using it, but have found that only a handful of cookable recipies actually work in it. is this intended behaviour or am I missing something?

oh wait, my bad, had forgotten to empty the output inbetween experiments XD

(+2)

Just wanted to know if there is any way to keep the frame rate up. I do have a decent bit of conveyor belts, would it help to switch to the long distance funnels?

Developer

Yes, I would recommend using funnels for transportation. Belts themselves aren't that bad, but items on belts are very heavy on the frames.

(+1)

From my experiences, long distance funnels are very useful for long distances while hovering hands are VERY useful for shorter distances. I always try to use a bare minimum of conveyors, only really using them to input items at certain speeds due to the lag several items can cause. 

(+1)

Some food (with nonzero nutrition) are less nutrient than its ingredients:

  • Radioactive Starch (maybe not counted as food?)
  • Sweet Batter (too low nutrition; maybe not counted as food? like the nonfood Hexagon Mould)
  • Sweet Goop (this has significant nutrition, but lower than its ingredients)
  • Thicc Butter (significant nutrition but low)
  • Grilled Cheese Sandwich (significant nutrition but low)
  • Pumpkin Pie (a bit lower nutrition than ingredients if Thicc Butter used the nutrition of its ingredients to calculate)

That is counterintuitive because we need one more step to synthesize them but get lower nutrition. I don't know whether those are intended or buggy.

I noticed that there's been a few bug fixes recently. Are there plans to continue work on Gain Factory or is it basically finished besides bug fixes here & there? 

Developer(+2)

Gain Factory Reloaded is more or less finished (except for bugfixes), and I probably won't make any more content updates to it. GMS2 is kinda limiting, the code I wrote for Gain Factory is not so good to work with, and making npc and player sprites has been absolute hell lol. If I should make more Gain Factory, I want to rework the entire thing from the ground up.

Depending on where life takes me in the coming year, an option is to start development on this rework and have a proper steam release, or it could be I want to make a entirely new game, or it could be that I end up making nothing under kittykiller and instead work on completely different projects.

So basically, Gain Factory Reloaded is done, it may be that I make more games in the future, but nothing for certain.

so GF2 confirmed, i will wait!

Deleted 153 days ago

Honestly wherever life takes you I will 100% support your future work even if that means we don't get to see any more NSFW content and/or continuation of Gain Factory. I just wanted to ask because Gain Factory Reloaded kind of came out of the blue (not a complaint it was a really good update all around) and sometimes I check on here to see if there's been any updates. In the chance you do create Gain Factory 2 I would really like to see a blueprint feature because that's the only thing I think is missing from Gain Factory Reloaded, but if life works out differently that's great too.

If you do plan on releasing any games on Steam I 100% intend to buy them even if they aren't Gain Factory related.

Developer

Thank you so much! It means a lot!

Hi, I really like this game and i wanted to give money in support, but i dont seem to be able to. Itch doesnt bring up the usual prompt to give and i dont see any links to other payment sites. Do you take donations?

Developer(+1)

Thank you, it's cool you want to donate. I used to have a patreon open, but I closed it since I wasn't really working on Gain Factory anymore, so currently I'm not taking donations.

(1 edit) (+1)

I gave up. This game broke me. Thank you for Cheats tho. My favorite is space goddess Because breast expansion and also because it is dynamic. 

Still no idea how to activate bees or how to automate cowmilk, I just overfed all 3 with Ultimate food + bonus from main character expansions.  Would be cool if future games have shrinking or giantess stuff Or food that specifically target particular place including like hair, a , for example, cow with microscopic everything else except giant hair and belly and butt.  Or for example, superhero notion of shrinking ie smaller > better, for example a goddess asks to shrink her, in order for her abilities to grow stronger (but ofc she will also get fatter as she gets smaller, no two ways about it hahaha) 

(+1)

Really enjoyed the game, albeit I ended up cheating for sprite reasons as the philosophy to have no recipes but requiring expert skill in the timing or end up clogged just didn't mesh well with me. Would've done it all legit in that case. 

Kitty, when you will open a Discord Server?

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