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(+1)

So, played the game quite a bit and, I've faced a few problems.

1, I can't really seem to find a filtering method for how many items should go in a machine at a time. (Like, lets say, I want 2 items of something and 1 item of something instead of filling the 6 slots  with everything and pray it makes out the 2 to 1 recipe)

2, I can't find any electric counterpart to the furnace and having to refill it constantly with fuel is tedious. Self fueling builds are also borderline impossible without something to time the fuel.

If I missed out something, do lets me know please!

(+1)

1) You need to use logic gates. The way I used it is as follows:

It's slightly complicated, but if we for example take the fuel, I place the first gate, and make it read the fuel amount on the panel. The second gate is really close to only let one fuel at a time, and is reading the state of the first gate with the other panel, so that when the first one is closed, the second one is open and vise versa. For the ingredients it's basically the same, but instead of fuel level, you make it check if there's output. For something simpler you can actually check example images above, as provided by the creator of the game.




2) I've never had any problems with energy because I have this setup that always keeps my energies levels at an all high:

and if you need energy anywhere, just put a pylon or a substation there, and it should be good.

Hopefully this helps!

(2 edits)

There are setups that help with these problems. I made a post on weightgaming that compiles a few of the most useful setups. It includes a setup for getting an exact amount of ingredients into a crafter, and 2 setups for keeping ovens fueled. Here is a link: https://forum.weightgaming.com/t/gain-factory-weight-gain-factory-builder/34726/...

The idea is to use logic gates to detect when the structure outputs the items and only then input the correct amount of items, but the post I linked explains it better.


Edit: hellwraiz beat me to the punch on answering, their setup is good too!

(+1)

That sounds interesting! I still have to figure out how to use logic gates.

And, thank you for the help. Did found a work around the regents aligning problem but it's considerably more tedious than what I've been shown above.

No problem, it's good you figured it out!

The logic gates are either open or closed, and their state inverts when they detect an item at their source coordinates. You can manually invert the logic gate by control right clicking it, and you can set its source coords by control left clicking on a point while placing it. The logic gate can also read the state of an inspector panel, which works like a logic gate, except it detects properties of objects.