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Discussion and Feedback [Spoilers Allowed] Sticky

A topic by Playcebo created Oct 07, 2023 Views: 1,756 Replies: 79
Viewing posts 1 to 29
Developer (2 edits) (+1)

Open forum for those who completed or nearly completed the book. Ask a question, give feedback, say hi, whatever!

(+1)

Hello, really enjoyed the book. Very well made and a lot of fun to solve, I think I've completed it. I figured out vaguely what was happening when I did the palindrome puzzle, which I solved fully before moving on to 8. Then after seeing the word list in nine I figured out the flipped words trick  and then i went back to solve all the previous ones (before ever seeing 11, so I thought the theme for 2 was just animals and struggled for a while). Only after solving 1 fully did I realize what the numbers at the bottom meant. Then I struggled on 11 for a while since i thought the 12 theme started with l when it actually starts with L and I had forgotten the A from 6. Also that trick in 1 is absolutely genius. Do the page numbers end up being used for anything, cause I've completed it but I didn't end up using them.

Developer(+1)

Glad you enjoyed it, and thanks for the feedback! Hope the L/I confusion wasn't too frustrating.

The numbers in the bottom-right corner are clues, similar to the numbers in the bottom-left.  But I guess you didn't need them!

(+1)

This was incredible! I had so much fun solving the word searches and I’ve been recommending this to my friends.

In terms of order of solution: after getting to and solving 0, I solved 3 (which helped me understand the bottom-left numbers) and 2 (which helped me understand the format of the given words). Then I went in order from 4-11, used the information from 11 to help me with 1, and finally solved 12 (which felt like a lovely bonus lap!)

Developer(+1)

Thanks! It's interesting to see what order people choose. I hope that solving 2 before 11 was an fun challenge!

Very fun! I solved up to 7 naively, then got suspicious when I found other palindromes in the grid. Fully solved 7 and 8. After 9 I went back and re-solved all the earlier ones.

I think I have a mistake on the final board though: https://i.imgur.com/xtb99aY; the letters extracted seem to be in the wrong order?

Developer

Glad you enjoyed! Sounds like you pretty much did the intended "hard route" through the book -- puzzle 7 was the earliest intended place to start solving. If you solved the first 10 without using puzzle 11, that's pretty impressive!

Regarding puzzle 12: Nope, it's correct. Common mistake! You just need to highlight the 12th word. : )

(1 edit)

thank you for publishing such an excellent and unique puzzle! my partner and i just spent three hours puzzling through it and we enjoyed ourselves thoroughly!


we figured it all out without any of the hints from the bottom of the page, left or right, only to be extremely skeptical of the final message telling us we were done, especially since we'd already previously been fooled by the initial (lack of) instructions. we had all this information we hadn't decoded and figured there must be one last puzzle. dunno if there's any way to fix that, but it was a little frustrating having to peek into the spoiler forum to figure out that no, actually, we were, in fact, done; the game was not lying to us, for once.

Developer

Ah, thanks for letting me know. Other players have been a bit confused, but less so because they used those hints. I'll see if I can find a replacement for FIREDNOW, to change the last third of the message.

(+1)

i'm not sure that changing the text of the final message would've actually helped us? since we were already assuming both that there was another layer, because we hadn't figured out what the hints even were, and also the game established that it was willing to mislead us. so "you're done! you've solved it! there's nothing left!" reads as though there is a cheeky wink afterwards (and naturally, we were greedy for MORE PUZZLE).

we can't really think of any way to actually solve this? it's probably fine as-is, but we still wanted to share our experience so you were aware.

the only thought i actually had about possibly fixing it, was revealing (one of?) the A hints, but that might also make their hintiness too obvious

Amazing work! I love how everything was so cleverly crafted to hide the many twists in this puzzle, and it was very coherent and elegant overall. You really subverted everything I knew about word searches!

I naively solved until 9, when I noticed the other planets and fully solved it. That is when it clicked for me and I turned back to try and fully solve the rest of the puzzles.

Really big fan of all the small details. Shoutout to puzzle 1 for the excellent category choice that presented seemingly unrelated words, the blue corners catching me off guard even on the second solve, and the cute gingerbread man hinting the category all along. Love the thematic puzzle titles, the thematic puzzle shapes, and even the words being bent thematically, like THREE, CLOCK, SPACEBAR, and QUESTIONMARK.

Can't wait to try more of your puzzles!

Developer(+1)

Thanks! The category and hidden corners of puzzle 1 were actually the very first things I came up with... and then I realized I needed to make a bunch more levels in order to help players solve the first puzzle. One puzzle, followed by 11 tutorials. : ) Though it didn't end up exactly like that of course.

This is a great puzzle book! I usually don’t like word searches or word puzzles that much but I enjoyed this a lot. I didn’t do anything special until I got past 0 and saw the clues on 12 that led to everything having 12 words 😂

Number 2 was actually one of the first ones I figured out being a category. I wasn’t able to complete number 1 until the end cause I don’t know that category too well.  But otherwise I did 2-11 pretty much in order and then was a little embarrassed because 11 could have helped a lot with the other ones.

I don’t know if I’ve done 12 correctly though, since the last part of the message at the end doesn’t make sense to me (I have DYOWON after “MISSED”) and I also can’t find the last word in the word search - is it just the blue highlighted part, since that’s the right number of letters?

Developer

Thanks! I'm kinda shocked how many people have solved puzzle 2 first... I was in a rush when designing that one and didn't put any work into ensuring it was solvable without knowing the category.

For puzzle 12, you're right that the last word is the highlighted area. To fix the errors in DYOWON, you probably just need to look at ICOULDELIVER and the circle of ink. You almost have it.

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Yay, i got it! Thanks! The slight part I could see in the blue highlighted word was clueing me in that the letters were wrong but I didn’t know how.


And for number 2 I had figured out the backwards thing after solving number 11 naively so I had gone back to figure out what the words were. At first I thought it was just animals but then realized they were the zodiac.

whew, that was fun!

solved in about 2.5 hours over 2 days. the only thing i don't get are the final messages. are the messages from the 12 puzzles meant to be read together? i get that some of them have to be flipped, but the whole thing doesn't really make coherent sense.

in case it's just my fault, are the messages: [rot 13]

ynpxvat nal
qenjre (znlor erjneq)
v pbhyq
erivyrq (qryvire?)
v jvyy tvir
n
zrffntr
sbrpnegba (ab genpr bs?)
chmmyr erznvaf qb abg
nalguvat
abjhblqrffvzfnj (jnf zvffrq lbh jba?)

and i don't get what "sire?" means in puzzle 9

thanks for the hints at the bottom too, they helped me for puzzle 1! i found the theme but couldn't figure out most of the words until i realised what the words at the bottom of each page meant. i also don't get why there are 2 "zodiac" in puzzle 11. sure, it works but it's not that creative imo

Developer

You almost have the final message right. It just needs punctuation, the flips you listed, and the message from puzzle 10.

Do you know the theme of puzzle 11? That should explain the duplicate word. Aside from that, I thought it would be funny, and that using canonical lists of 12 would reduce frustration, especially for people from different cultures.

Developer (1 edit)

Oh, and SIRE is there because it would've been the 13th listing [well, the 0th listing I suppose] if there was room.

(1 edit)

yeah puzzle 11's theme is "category" right?

i'm just confused because i thought puzzle 10 would be "astrology" or smth

and i just figured what FIREDNOW means. (i think i forgot to include it in my previous message for some reason)

i'm just confused about the messages from puzzle 1 to 9.
i know puzzle 10 to 12 mean "wonder if anything was missed? you won!" (or i think so)

Developer

Here's all the intended punctuation, some of which occurs mid-message: L_____  a__  r____  I  c____ d______,   I  w__  g___  a  m_____:   N_  t___  o_  p_____  r_____.    D_  n__  w_____  i_  a________  w__  m_____.    Y__  w__!

ah, i get it now!

i was really confused on the message for 10; didn't expect it to be split this way. good wordsearch! off to playing stratagems :)

(1 edit)

This was excellent! I actually downloaded this a month ago, so even though I just solved it, I was on 1.11. But now looking through 1.12, I have a couple comments on your changes:

- Puzzle 0, I'm not sure you've made it any less ambiguous. For example, I gave my gf the link (so she's working on 1.12), she's just "finished" puzzle 0, and she has the FIN in FINE going straight down, then the IS intersects its I. This runs into the same problem of being not unique until you realize the rules it's trying to tell you.

- Puzzle 12, the bottom blue squiggle seems to be nothing? AH, I just realized that's supposed to represent the answer to puzzle 12 being found. Was confusing. I'm also disappointed that you've broken the backwards sensible-ness of answer 12, since you used to have all the even answers in puzzle 12 work out to some sort of words backwards, but now the last one doesn't anymore.

Anyway, hoping your other stuff is as wonderful as this was, will check it out!

Developer

Thanks! I might rework puzzle 0 again then. As for puzzle 12, the solution used to be "NOW WON", and then just "WON". But it felt too predictable and anti-climactic, so I went for a longer message, and couldn't find a suitable semi-palindrome. Do you think just having "WON" would've been better?

My other stuff is definitely not as good (don't expect 10 Puzzles to be comparable), though I am quite happy with how Educated Guess turned out. If you haven't yet, I recommend checking out Linelith and LOK (and Abdec), the inspirations I listed for this game.

Ah, I think you do have a point on anti-climactic, as when I got it, I was kinda thinking, is that all? For predictability though, I don't think that's a problem here, as the process is the whole point, more so than finding an answer.

I'm not sure which way is better, that's a tough call. More satisfying to have a sensible backwards answer, but also more satisfying to have a significant final answer.

Stumbled upon your game after someone shared a recommendation on Reddit. First of all, thank you! I just finished solving the puzzles, and I'm honestly amazed at how brilliant the design is. Nothing is left to change, everything has a purpose and the way you see the puzzles changes so much with the information you get along the way.

When I realized how the codes on the bottom left of each page worked, I feared it would be impossible to solve as a non-native speaker, but then understanding how each page is themed (including the penultimate and last puzzles which self-reference) made everything make sense. Even the final message is brilliant, each of the even pages has a snippet that works forwards and backwards. Having one of the puzzles be a palindrome really is fitting!

Again, thank you and I hope to see a full puzzle game from you, I'll be lining up to buy it!

Developer (1 edit)

Glad you enjoyed! I'm especially happy I succeeded in making it solvable for non-native speakers. I tried to design it that way by avoiding difficult and random lists of cultural items (with the exception of puzzle 1, which is [edit: almost] solvable with Wikipedia).

(I saw the Reddit post this morning thanks to itch.io's bulk statistics on "referrer" URLs, so I figured all the new folks are from there. 190 downloads today!)

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Puzzle 1 was indeed the hardest one, that had us going through lists of all the types of cookies. On the bright side, got lots of ideas for Christmas too 😁

I also found the game from the same link on Reddit. I really loved the aha! moments – they reminded me of games like Chants of Sennah, Outer Wilds, etc. It's amazing that you were able to accomplish the same kind of feeling with something as minimal as word searches. Especially cool was seeing two different puzzles themed around different zodiacs!

Developer

Thanks! Glad you liked the zodiacs, I mainly included them just to have clear sets of 12, and wasn't sure how fun they'd be. (Though I was happy with the duplicate z6 clue.) I haven't finished Sennaar or Outer Wilds yet, since Outer Wilds gives me motion sickness, but I hope to eventually! I mostly play pretty minimalist games.

Absolutely phenomenal puzzle, I love the layers of discovery that you take the player through, it really reminds me of the puzzling I did in Tunic but compressed down to a set of 12 word searches. I would love to see what other sorts of puzzles you got because this is honestly amazing.

Developer

Thanks! I was definitely going for the feel of modern discovery-centric videogames... though I haven't played Tunic yet because it's very laggy on my current computer.

I haven't really made other good puzzles yet, but I hope to at some point. I think my best game other than this one is Educated Guess (https://playcebo.itch.io/educated-guess) which is less puzzle-y and more based on... well, educated guesses.

Solved 1-11, got to 12 and had zero idea what to do. 

Came back several days later and it suddenly clicked, solved all of them in one sitting, ending at 3am because I couldn't put it down.

The only thing that confused me a little was the very last puzzle, with the N15 that I assumed was supposed to be the word completely covered by the line. Were we supposed to actually know what that word/phrase is?

Developer

Awesome! Glad you enjoyed it.

You're right about n15 being covered, but there's another way to find it. It's possible you found it without realizing it, because it sorta breaks an implied rule:
[rot13.no] Nygubhtu a15 svgf gur pngrtbel, vg vf ab zber bs n jbeq guna Bgntrqnhtary.

You may want to write down a proper word list for puzzle 12, with the Divider Line and everything.

Like one or two other commenters, I tripped up at the end with the interpretation of the final message. Is the note "Go back?" intended as a hint for this? If so, I mistook it as an instruction to revisit the previous puzzles and didn't give it any further thought at the end. It's unfortunate because at that point there are no more inroads to work at if you don't see the trick. I honestly don't know whether making the final clue make sense forwards would make this easier or harder (I started suspecting I'd made a mistake as it wasn't legible.)

Echoing the general praise for the game - the closest comparator I can think of is the treetops area in The Witness. Two separate laugh-out-loud moments of epiphany on puzzle 11. The first puzzle was the most difficult owing to a divergence of cultural knowledge, but that wasn't a showstopper.

Developer (1 edit)

Hmm, what do you think about having "WAS" added to the 12th blank? https://imgur.com/a/AYQQM4A Or I could just do "W" perhaps. (You interpreted "Go Back" correctly, I was just telling players to go back and solve 1 - 11 properly upon reaching 12. I think I'll move that message to the top of the page.)

Another thing I might do is change the Ink Ring and/or the end of the message -- I purposely hid the U to set up NOW  __OY as a red herring (since it seems like potential words), which I'm now realizing was just pointlessly mean.

I'm flattered puzzle 11 was reminiscent of the treehouse -- that area is one of my favorites.

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Perhaps not WAS as this can be searched for and found in the grid & could become its own red herring. Having just the W would probably have worked for me, but I'm not sure if it could also be similarly misinterpreted.

It's currently the only puzzle where one of the leftover letters is hidden, so amending that might help (by that point I had come to assume this was one of the rules.)

I'm conscious that I'm just one person & a lot of players presumably got this without the nudge. On the other side of the coin, I figured out the letters and numbers in v1.12 without any need for the new hint. Is there a case for formalising the two-tier difficulty system introduced by having 1.12 & 1.13 both available?

(Re: the treehouses, I won't go into specifics as this isn't the venue for The Witness spoilers, but I mean the early puzzles allowing for an internally consistent yet incorrect understanding of the rules.)

Additional response as I hadn't actually noticed the second image in your link:

I think the ring has value and wouldn't like to bring about its removal - in addition to lending the final puzzle a striking aesthetic and making it look more daunting than it (perhaps) is, it acts as an initial distraction from the significance of the lower squiggle.

If you were going that route, is it feasible to instead re-jig the positioning on a couple of the words so the leftovers are visible? For example, supposing the first two rows were:

LANKOWREUYD
 CCUINGWNR

Perhaps not ideal due to the path taken by the first answer, but the first suggestion that came to mind...

Developer (1 edit)

My bad, I added the second image later on, after you saw it I think.

I'm glad the ring was doing its intended purposes. I put it back, made it a bit thinner, and nudged it downward to show the "U" without changing too much else .

(1 edit) (+1)

I enjoyed this! I went forward filling in the visible ones, and only went back after reaching the rules. I only figured out the hints after solving everything, which made for some difficulty, especially for #1, but google/wikipedia helped. 
I forgot to save after #12, and wanted to quickly fill it in again, but the final leftovers were a bit wrong. I realized I filled in f8 a bit differently the second time - with one end up instead of down.
(v1.17)

Developer (3 edits)

Good catch! I recently adjusted the final message, and didn't check thoroughly enough for new ambiguities. Creating v1.17.2 now : )

[edit: It has now been fixed; I just shuffled around a W/R/E. I kept the file labelled v1.17 for simplicity.]

(+1)

This was beautiful. I knew something was up early on - I saw numbers begging to be marked in puzzle 5 - but it wasn't until puzzle 8's little drawings (and of course puzzle 7 making it clear we're solving Angle Searches now) that the true nature of the puzzles was clear to me. I promptly went back to solve all of them properly before moving on; I did of course get the remaining-letter messages right away (in part because I subscribed to Games magazine in the 80s and always check for those, and in part because of the 'foe carton' XD). I promptly saw the mirroring of the right-side clues; I didn't realize the significance of the letter/number pairs at the bottom of each page until puzzle 11 (the 'foe carton' was an especially nice way of confirming that), and it was only after catching that did I realize all puzzles had exactly twelve entries (despite solving ten of them already) and that their ordering around the blue line matched the bottom (except where duplicates were involved - the way that was subtly clued with the two Zodiacs was sublime)... which is exactly what I needed to find 'leftovers' in there to finish it! I saw puzzle 0 was labelled "Rules" and utterly refused to look at it any further than that (checking it afterward confirmed it told me nothing I didn't already know, although the full 150 mentioned on the back page clearly counts the six terms there) - if I were to present this to my friends, I'd omit that page entirely, as it breaks the flow of the rest of the puzzle set and feels like a slap in the face ("All that clever stuff you figured out? Wasted effort, I was gonna tell you all along."). But maybe that's just me being a professional puzzlesmith. Anyway, puzzle 12's assembly handily redeemed any bad blood from the previous page, laying bare just how genius all this comes together, and the self-reflexive final answer reveal is one of the most satisfying things I've encountered in any puzzle ever.

Also, yay, dwarf planets! And I wonder how many people knew of 'lengua de gato' right off the bat (I certainly didn't) and caught a theme immediately. (Cookies being "little warm-ups" is a TOP-TIER fridge-logic hint and I'm guessing most solvers never realized it at all!)

The only criticism I could levy is that some of the puzzles technically had multiple solutions with how the letters in the grid are apportioned to the words (such as the 'ra' at the start of 'rat' and 'rabbit' in puzzle 2), but none of the remaining-letter messages are affected by that (and of course puzzle 6 is that way unavoidably and hilariously) except of course for needing to choose the right 'a' in puzzle 11 (which is obvious enough). I also really wish there was no puzzle 0, but I understand why it's there - I can't fault that.

For the record, I solved this entirely on paper, with the "for printing" edition of the file. I used a highlighter to start, inspired by how 'eclipse' is pre-marked in puzzle 1... which proved to be an unforseen boon, as it didn't interfere with when I used a pencil once I started actually solving the puzzles XD

Developer(+1)

Thanks, it's great hearing that all the little details were appreciated. I did try to avoid the RAT/RABBIT situation, but some puzzles, especially 2, were a bit too constrained. In fact, its only sheer luck that I was able to use "error" and "reset" there.

I've uploaded additional versions with Puzzle 0 omitted and a "__/144" total.

(+1)

Gross! (Bad pun, I know.) Excellent!Time to share this experience with others :)

Developer(+1)

Oops I forgot to fix the page numbers. Corrected version is now up.

(+1)

Came here from Joe Plays Puzzle Games’s channel, and this was such a fun experience!! I think I found every word and every secret this game had to offer. Thank you for making it!

Developer

Thanks! (I've followed his channel a while and I'm hyped to see the rest of the play-through.)

(+1)

This was a truly excellent set of puzzles, thank you!

Some things I appreciated beyond the more obvious ahas: 

  • It actually took me a few minutes to grasp the joke of puzzle 0--that I was explicitly told to solve it first back on page 2. 
  • I actually very much appreciated puzzle 0--its existence, its placement, its clarification of the rules, all of it. It felt like a little "congratulations!" for having figured out most of it before I got to it.
  • "A Brief Interlude" being a completely valid puzzle, layout and all.
  • A couple of the hidden messages being (partly) in plain sight. 
  • That you used the name of a cookie that gave such "GIASFCLFEBREHBER" energy when written backwards. 
Developer

Thanks, Ice-E was definitely an inspiration : )

(+1)

I'm not done with it yet, but I had to do a quadruple take on the last page when I got there.  :P

Developer

!!!

Developer

I haven't actually played Lock myself, but I enjoyed Keith Ballard's playthrough and was super impressed by how the 2-layer structure worked well with open-ended and hidden puzzles.

(2 edits) (+1)

Just finished this, it's a GREAT puzzle and I loved every moment of it. Managed to solve everything perfectly with the slow progression of putting all the hints together. I think it strikes a perfect balance of every little piece of each puzzle being a hint to the other puzzles. I also loved the little trick of how Puzzle 11 had two identical words, I was laughing when I realized that. The shapes of puzzles and words are also very fun. Overall just extremely well done!

There was only one time I ran into an issue: The leftover letters in Puzzle 1 seem to be giving me the word "ARCKINGANY" instead of the seemingly intended "LACKINGANY". I'm not sure if I'm somehow doing it wrong or if it's an actual issue with the puzzle...

You're definitely doing something wrong. Remember you have a way to check if you've accounted for every letter. 

Developer

You can making LACKINGANY by adjusting one or two words. Your solution to 1 is otherwise valid, except that you didn't match L10. (I think the solution to 1 is unique given the L10 clue but I'm not certain.)

I just finished this morning and I loved it, it was so much fun!

There is one thing I just didn't understand at all though; the letters and numbers in the bottom margin. You said they were supposed to be hints?? What did they mean? I was thinking they could be coordinates, but many of the letters were too far ahead to even fit in the search grids.

Developer

Wow! Congrats on solving without using any, that must be pretty tricky! The "tutorial" for those hints was the highlighting in puzzle 11. Each hint at the bottom gives you information about one word from the puzzle.

(+1)

Oh, I get it now, so it was the first letter and the length of the word/string! That definitely would have been helpful haha

(+1)

Never thought a word search would become one of my favorite puzzles of all time...

That being said, this experience blew my mind, thinking about how each puzzle was made to accommodate both the beginning and end solutions. Everything beautifully fell into place at the end, and it made me feel smart. (i also liked how the titles subtly alluded to the theme of the puzzle)

Some things I was left wondering though:
On #5, are the blobs on _ _ _ I S _  just red herrings and it's actually only X I S?
On #6, were there supposedly twelve "a1"s hidden behind the blob?

Either way, amazing design! 10/10, took ~4.5h.

Developer

Thanks! Regarding #5 and #6: Yes and yes. (There's a few other red-herring blots on #5 as a subtle hint.)

Just played this and wanted to say how good it was.  Many layers and tricky but fair misdirections, like how in puzzle 2 you could find MOBSTER and NOTARY before realizing the theme and the mirroring rule.  Very well done!

I just have a bit of feedback about where things didn't quite feel so fair and maybe could be improved.

  1. In puzzle 10, the the L for LIBRA is supposed to be behind that small blot in the bottom-right corner of the left page, right?  But that blot seems too small to actually fit a letter behind it.  It's a good idea, to make the player ignore it until realizing it must be covering a letter, but it was so small that I continued to second-guess it even after deducing that it must be the case, so maybe it ought to be just a bit bigger.  Similarly, the blot covering the o3 hint for puzzle 5 also doesn't seem like it would actually be big enough to fully cover the text.
  2. The puzzle titles seemed to be meaningful hints and quite clever, except I'm not sure what puzzle 10's was meant to mean.  "Splinter from the Previous" ended up leading me way down the wrong path, thinking that some words were split across gaps (like the two blank spaces in puzzle 3) or even wrapped around from one edge of the layout to the opposite side, similar to how "A Twist" was the introduction to words needing to change direction mid-way.  You already broke the normal rules of word searches in a few ways, so I figured that was just another layer of difficulty you intended.  Maybe the title is meant to refer to puzzle 2 which was also Zodiac?  But I still don't see how "Splinter" makes sense for that, and I think it would be better to avoid the risk of giving people the wrong idea that I got.
  3. I solved the "AS YOU NOW HAVE WON" message for puzzle 12 on my own, but it was only after coming here that I realized it's meant to be combined with the other messages and have every even message flipped.  I didn't bother writing out all the previous messages again, because I thought that was simply for tracking what to search for (as was the case in all previous puzzles), and I figured I could just refer back to where I had already worked them out.  I can see how the previously established patterns would have pointed to arranging the messages accordingly on the lines, but the last message (which is the same as the puzzle 12 solution) is shown starting with A, and that's also the direction it's read, which breaks the pattern of messages on the right side needing to be read backwards.  So I think it would be good to resolve that discrepancy, and to make it somehow a more explicit part of finishing the puzzle that all the messages need to be combined into one long one.  Even the last page implies that finding all 144 searches is the only goal, with nothing else to do beyond that.  I'm glad I followed up and checked the comments here, though, because I have a much greater appreciation for this now that I know the full resolution.
Developer (1 edit)

Thanks for all the feedback. Glad you appreciated the misdirect in 2, that was my favorite bit.

1. For what its worth...  all blotted letters are actually there, under the blots!

2. Ah, good to know. It was meant to reference the previous puzzle's theme, astronomy. I'll see about finding a better name. Perhaps just "Signs".

3. Oh, right! I've been meaning to clue that a bit better. Any suggestions? I might add a second single-letter clue to a different blank, like the "A" clue. Or And I could add something to the last page like "Message received?" in green ink or "Message Received: [checkbox]" in an orange box.

(1 edit)
  1. I believe you, but what's difficult to suspend disbelief for is that seemingly random or accidental blots would have landed just so precisely as to not be even slightly larger than necessary.  There's a saying that "the difference between truth and fiction is that fiction has to make sense," and I think the game would benefit from not making the presentation any more contrived than absolutely necessary.  You already stretch things a lot, for example by the placements of the search hints at the bottom varying a lot rather than being standardized, and here is a situation where you could at least adjust it easily to no be quite so contrived.  But it's just a thought, not something I feel all that strongly about necessarily.
  2. I see.  How about "A New Spin," to play off of both "Round and Round" and the previous Zodiac theme?
  3. Well, the biggest problem is that you want the even messages to be written as received and read in reverse, to match the other puzzles, but you also want them to be written in reverse so that all the messages could be read together more easily.  Considering inclinations like my own to not write out the messages again just for searching, I would embrace that and make it so that instead of spaces to be filled in, the right side of puzzle 12 simply had the puzzle numbers to refer back to.  Or instead of straightforwardly giving the numbers, maybe just give a clue for a few of them that reference the puzzle/message indirectly, like the foe carton doodle again.  Definitely put the A at the end for the last clue instead of the beginning, though, and/or make it start with an N.  And then, on a new page after the last puzzle, it could have 12 spaces to be filled in explicitly, in a descending list, maybe with quotes capping the beginning and end.  The ___/144 tracker isn't really needed, and may even be misleading.  But you could put a note in green ink, like "One last thing to figure out..." or "Now to put it all together..."
Developer

3. How about extra hints and individual __s, to nudge players toward filling out the word list? https://imgur.com/a/VAZhG0Z The "D" and "N" on the right would hopefully clarify the proper orientation of words. (I specifically want the message spelled out via a two-column list because the canonical leftovers are, e.g. "reviled" (r7) not "deliver" (d7), as shown by the bottom-right corners.)

You still left the last slot in the list starting with A, though.  As I already tried to explain, "the last message (which is the same as the puzzle 12 solution) is shown starting with A, and that's also the direction it's read, which breaks the pattern of messages on the right side needing to be read backwards."  So replace the A with an N, or put the A at the end.  The last clue on the bottom-left (under the smudge) also needs to start with 'a', not 'n', as the clues correspond to how the terms are read, aren't they?  Or am I misunderstanding something?

Personally, I would only see those nudges as helping to confirm what to search for in the last puzzle.  They wouldn't make me any more inclined to write everything out in the columns.  And even if I did write them out, there's no guarantee that I'd realize they're meant to all be read in sequence.  I still feel my previous suggestion is the best way to ensure players reach the intended ending.  But that's just my opinion.

Developer (4 edits)

Regarding the orientation of the final "word" (n15), here's how my logic for how it works:

The trick with Puzzle 12 is that its 12 "words" don't need to actually be words, they just have to be the leftovers.

All leftovers are read top-to-bottom, so the canonical leftovers include nonsense like "foecarton" (f8), "reviled" (r7), and "nowevahwonuoysa" (n15). The leftovers are not the reversed versions like "deliver" (hence no "d7" clue). You can confirm this via the bottom-right hints, and also the bottom-left hints of puzzle 12. So for consistency, the bottom of page 12 must say "n15" just like it says "f8". *

The reason I did it this way is so that when the leftovers ( "reviled", "foecarton",  "nowevahwonuoysa", etc.) get written backwards on the right side, the result is a perfectly-readable left-to-right message that's hard to miss.

Hope that makes sense!

*unless I changed the bottom of 12 to have hints like "n8" for "notraceof".

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I think I finally get it.  The reason it didn't click for me is that thus far, terms on the right column seemed to follow a rule that they always had to form a valid word or phrase when read from right to left.  "nowevahwonuoysa" would be the only one not to follow that rule.  Actually, more than that, it breaks the bigger, more important rule of these "word searches" always involving searches of actual words, not simply nonsensical letters, so long as you see right-column terms as simply being reversed.

I didn't notice that the puzzle 12 hints were all the same as the bottom-right corner hints, even for ones that go in the right column, which would indeed necessitate writing them backwards.  I think I would in fact find it more intuitive if you instead switched up the puzzle 12 hints for the right-column terms as you say ("n8" for "notraceof"), so that they would get written the same as on the previous pages, and this would allow the final term to also follow the pattern of being valid when read backwards from how it's written.  Then you could do one last page after where everything gets written out properly, with the right-column terms only reversed there for the final message.

I can see what you were going for, with the elegance of having the final puzzle also serve as the final message all at once, and maybe this isn't an issue most people would be confused by like I was.  But speaking for myself at least, it almost made me miss the final message entirely, and I think my suggested approach would help ensure that people understand exactly what you want them to see at the end.

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I'm here via the Thinky Awards - congratulations on being a finalist in two categories! (I think it would have also been a great candidate in Best Cursed Game :D ) I loved it, thank you so much! I'm running around recommending it to people.

I played the advanced version. I compared the two versions while solving the very last puzzle and realized that I already got the rules from page 0. I'm not sure how different the experience would have been, but I enjoyed my playthrough and I was glad I chose this version.

Here are the places I got stuck:

1. The first puzzle. After I got the theme, I realized that I just didn't know the names of that many cookies in English. I noticed it was a problem when I found "lady" and couldn't think of a single cookie with "lady" in its name. I ended up looking at a "List of cookies" page on some baking website and that helped. (I have been living in the US for over a decade at this point, but I'm allergic to multiple things that often go into cookies... I hadn't realized how much this affected my vocabulary, lol!)

2. Why does "zodiac" appear twice?!? I eventually got it...

3. The very last puzzle - I got the entire message, including the part in the individual letters, but somehow thought the bottom line was covering a different expression! I gave up, went to sleep, and realized right away the next morning from the letter shapes showing under the bottom line that it was the same message.

I'm not sure what my order of solving was, because I also worked on some of the puzzles in parallel. The last few were 11, 1, 12. I guessed the themes of most of them and then I only tried to add them into 11 after that. (Except "timepiece".)

Also, I used xournal - it is quite fast for me (I use it for taking notes if a lot of graphs/drawings are involved) so maybe it depends on the platform? This was the Linux version.

Thank you again for the great game!

Developer

Oh, thanks for mentioning Xournal... when installing it I somehow hid the top menu immediately (F10?) and thought there was no preferences menu to enable right-click erase! That's what I meant by slow. After looking into it, I've updated the page to recommend it more highly.

The 3 points you got stuck were definitely intended to be the hardest, but for puzzle 1, looking up lists is absolutely expected/recommended. I think I'll add that info somewhere to the no-zero edition, since I put "using an encyclopedia is permitted" on page 0.

I'll also be pushing the latest updates to no-zero edition since lots of people seem to be downloading it. Though I'm not sure I recommend that version.

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Thank you so much for adding those! Especially that an encyclopedia is ok in the no-zero version :) I personally enjoyed the no-zero version a lot, though I have no basis of comparison.

I've had a fab time with this, and so has my son (14) for whom I printed a separate copy.  He assiduously followed the instructions and highlighted only the given words until the proper time; I spotted what was going on in #4 and completed it, then was on the lookout (but couldn't do them all until #0).  On the other hand, he noticed the reason for the doodle on page 10 and had to tell me, and he quickly got what the codes at the bottom were (which I didn't twig to at all, despite it being really obvious in retrospect, especially on #11!  Which made #1 a lot harder).

I am in favour of the with-zero version, which we used: the confirmation of the suspected rules is very helpful.  

(But on that note, perhaps a bug?  v1.17 had a total of 150 for the with-zero version but v1.19 landscape (ie with zero) has a total of 144.)

I like the new checkbox at the end; I do think it's a good idea to let the user know they've seen "the ending".  I do The Listener cryptic crossword, and there's often an endgame that involves highlighting something or writing something below the grid, to wrap everything up nicely, and it's very satisfying.  Would there be any value in having the checkbox text be (eg, apologies for how hackneyed it sounds) "The word searches are done / _______" and a box or line intended for the player to write the final message on.  That idea could be terrible, ignore it at will and you're obviously a better designer; the idea is that more than a score or checkbox, the player is asked to enter the final thing that it's all been building up to, and the context (and the cheap rhyme) confirms that it's the right thing to have written.

My own journey at the end involved not noticing the meanings of the even-numbered leftovers and thinking it was all a bit random, until I revisited it and read #4's item in the grid "incorrectly".  Fortunately that quickly got me to the end.

Anyway, loved it, great work and well done on finding so many fun things to do around the word search concept.  I've been spreading the word among my peers. Oh, and I came here from the Thinky Awards too.

Cheers,

Steve

Developer (1 edit)

Ooh interesting, nobody else has mentioned starting at #4! I did purposely make all the words orthogonal on the off-chance somebody would. I wonder if anybody will start sooner than that... I suspect #3 is the earliest possible (with its small green hint in the printable version).

Poetic considerations aside, "The word searches are done / _______" would actually be counterproductive since the checkbox is for the players who just found "as you now have won" and thought that was the whole message. I might revise the checkbox message to "Fill out 12th word list" or "Write 12th word list" or something. (I assume you found the full message since you mention the "meanings of the even-numbered leftovers"?)

(By the way, I reduced the listed total from ___/150 to ___/144 in v1.18 so that players like JoePlaysPuzzleGames won't worry that there's 6 secret words if they forget about Puzzle 0. And to give stuck players a hint that there are 12 groups of 12.)

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I see what you mean I think, that extracting the final phrase and reusing it in a different context leads to more problems. I was thinking about the possibility of not picking out the final part of the message, but really I suppose it's more likely that someone would miss the full message itself (but I think in post 1.17 versions you've added more letters to the "notes" part which should make it clearer).  I'm probably concerned about nothing. :)

(Yes, I had the whole message and was being unnecessarily cryptic about spoilers.)

My son finished this evening and found the final leftovers (then struck off the "extra" A).  Interestingly he didn't go to highlight it in the grid, but he did write it in the final slot on #12. He also enjoyed it very much.

Fair enough on the 144 vs 150!

Developer (2 edits)

I do like the idea of somehow checking or requiring that the player gets the message, but I'm not sure how to do it.

I could perhaps make the blanks more enticing to fill in, at least for the printable version:

https://imgur.com/a/VAZhG0Z

But this might tempt players to try solving it too soon? And it might be too helpful? (e.g. spoiling puzzle 6) And tedious when solving on PC.

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Re the blanks on #12, I'm pretty sure my son didn't bother with them for the longest time because he could just go back to previous pages to refer to them, so had no need to write them down (and even then wouldn't have written them backwards in 1.17, but probably would have done with the newer hints).

How about this idea - 12 checkboxes on each page corresponding to where the words would be written, which may inspire the player to write each word down and then check it off.  Checking boxes is satisfying and it's easy, and perhaps it encourages us to write in the thing that's being ticked off to make it more satisfying?  So the simple thing with no details is offered, and paradoxically we spend more effort (writing the words to find) just to get the small dopamine hit of a tick.

(Whether the boxes are always to the left or always to the right, or always on the inside or always on the outside, I don't know.) Separating out the blanks like that feels unnecessary to me -- having the faint horizontal lines with letter hints (that I see in 1.19 vs the 1.17 I solved) seems to me a huge improvement already.

I also think a player doesn't care about the order of items (#1-#10 don't use any order; possibly the two zodiacs _could_ use one, but does that make the player look for ordering in the others that isn't there?) --  and they may fill in the #12 word list in the order they're solved!  (I filled it in in puzzle order, but went down each column in turn instead of going row by row, which didn't help.)  Possibly they respect the order in #11, where it does follow the ordering of the puzzles, but it's just as possible that (if they write the categories in at all) they write the first two above KEY where there's a big blank space.  Having placeholders (lines and/or checkboxes) to show the word placement in #11 may encourage more careful placement in the word list, and thus help guide the player to correct placement in #12.  (Again the new blanks with some letters on #12 helps hugely.)  And does that mean it's needed on all puzzles, and does that add too much clutter?!

Developer

Oh right, I forgot that players don't care about the order! Thanks for the tip. That actually makes me more inclined to use the separated blanks, to give guidance on which word goes where... otherwise players might think the D clue is for REVILED instead of DRAWER. Plus, that'll help avoid the situation where you went down each column. I will keep the bottom hints uncovered.

I don't want to add blank lines to #11, as I want to officially reveal the 12 Words twist at #12, but I might add one green glyph to #11 to discourage players from placing word randomly at the top.

(By the way, every puzzle does have some sort of ordering, but sometimes its just alphabetical or has an arbitrary starting point.)

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good puzzles! I did not notice that the right side of the page had reversed words, and when they did unambiguously show up starting at 9, I was mostly just confused. 0 didn't help with that a ton; it still didn't click for me (because all of them were valid words reversed) so I further distrusted the bottom left to tell me the first letter of the word (figuring that perhaps it could tell me the start or end -- surely "si" wouldn't count as a word in this all-english puzzle (of course, there's also "lengua de gato" but I was far away from finding that))

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Adam Duritz  the singer from Counting Crows said he once wrote a whole EP of music, then he listened to the new album from Gangs of Youth and he threw all the songs he had been writing out, cos the Gangs of Youth album was so incredible. Anyway that's how I feel playing this book, it's so good, it makes all my ideas for puzzle books look silly. I'm gonna make them anyway, but this is the gold standard, Playcebo rocks.

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This is absolutely brilliant. Recommending it to all my friends.

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Loved the game. I got so hooked I stayed awake until 5 am solving it! Everything fits together so beautifully and intelligently, and there are so many moments of sudden realization where things finally click which felt really great. I didn't know a word search puzzle could have plot twists lol. Figuring out the themes and words for each puzzle was especially a joy. And I genuinely laughed out loud a bunch of times! Like when I realized the gingerbread man was a clue the whole time. I felt really smart for figuring things out and at the same time really stupid for not figuring them out sooner.

The only criticism I have is that wasn't clear to me whether the leftovers from puzzle 12 were really supposed to be the intended final word. Considering the nature of the game, I think it's to be expected that players won't so easily accept being told there are no more puzzles and that they've won. I felt the game was pushing me to do something else to uncover a different word under the squiggly line, like there was a secret 'true ending' lol. I spent over an hour on that until I realized that it makes absolute sense for the 12th word and the leftovers to be the same since all the other words are the leftovers from the previous puzzles...

I don't know what could be done to change this, or if it's even worth it as I don't even know if my confusion at the end is a common enough experience or not. Having said that, maybe you could have the letters for the final word be completely covered by the line? Seeing parts of the shapes made me think I could find a different word with other letters that also fit there, like an X instead of an A or G or Q instead of an O. The blotch on n15 also threw me off since it looks like it could also be an M, an R or a Y. Also, both the letters inside the circle and the fact that there's exactly 15 letters (excluding the E that's left over) covered by it felt like they could be clues. I even tried rearranging them to see if they could form a coherent phrase. Maybe there could be individual blotches on some of the letters instead of a circle?

Anyway, thank you so much for making this and giving it out for free! Have you considered making a patreon or a ko-fi or something?

Developer (1 edit) (+1)

Thanks for the feedback! A few others were also confused by the ending, so I'm now planning to replace the circle and squiggly line with just a few normal blots [covering just 5-10 letters total]. Less fancy, but hopefully more clear and more satisfying.