wait how tf is this possible
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hmmm this game seems to have a lot of comments.
does make me a bit motivated to continue with this game and expand it.
for the people who have commented here, is it worth it? do you think all ideas have been exhausted without resorting to more walking? i may consider adding extra mechanics but i'll have to think of one that is simple and has depth
thanks for comments!
yeah the long walk was to allow the player to walk through the whole map, all 16 screens.
update coming with lower key repeat interval and some other stuff soon :)
(update probably coming in a few hours actually)
finally! all 51 levels!
i remember starting this a year ago when i didn't have an itch.io account and deemed every level past lvl 30 "unsolvable". glad to see that my puzzle skill has increased, and thank you for the hour of fun i had today (not including your other games, which i am still working on)
Yeah i saw your game afterwards. Decided to keep it this way though. Both for copyright reasons and because it's significantly easier this way (it took me like 15 minutes to do your level)
could be because of the code, but the game is rather laggy though. have you tried using the local radius mod? (i don't remember the exact name but it allows rules to only be carried out in a certain area, which may help with this)
haha i blame that on sailyn for creating that puzzle
also you may be able to tell which puzzles are designed by me and which are designed by sailyn (except the section 1 levels, there's literally no way to tell)
my greatest knightmare. (fun puzzle though)
and how tf is 13 move solution even possible.
btw for anyone who checks my games (more specifically knight sokoban) i did not copy this game, and was just aware of it.