hi go do FPdMS
Omega_3301
Creator of
Recent community posts
some comments:
-try using puzzlescript + or puzzlescript next for level select. it's not needed but it's qol so lmao. for my purposes it also lets me know which level i'm on.
-if you're making big levels (personally i don't see the reason why you have to add that much space but maybe it's just me and my addiction to compact levels) please key repeat speed be faster
i will edit as i solve
edit 1: oh haha lmao i tried to push one portal into another
edit 2: wow that 5x5 puzzle with 4 way rotational and reflectional symmetry is cool tbh (see how without a level select it is difficult to describe levels? that's one of the reasons why i like one, apart from being able to give up on a level lmao). my method was to push the thing controlling the yellow portal into the orange portal. idk if that was intended but if it is then it's cool as fck
good game in general, but i think some levels are just a ton of walking, and some levels are basically the same as the ones before it. especially the first 4 levels, which probably could just be one level.
and before introducing color merging, why in the hell would you want 2 puzzles showing literally nothing and are just walking simulators. a lot of the color merging "tutorials" could be compressed into smaller levels, or one level containing multiple insights.
also why in the world are there random borders around some levels
hmmm this game seems to have a lot of comments.
does make me a bit motivated to continue with this game and expand it.
for the people who have commented here, is it worth it? do you think all ideas have been exhausted without resorting to more walking? i may consider adding extra mechanics but i'll have to think of one that is simple and has depth