omg parachor!!!
really nice game, nowhere near done yet (spire and a bit of totem), but what i can see is really nice! will continue grinding...
very tricky game! love basically all of the levels, and how instead of just making levels with difficult lynchpins or ideas, you add in other things to make the level look like something. especially the duck level -- you literally could just have kept everything except for the holes at the bottom and it would be a good puzzle already, but you went ahead to turn it into a duck. well done!
really cool and smooth game! i want to highlight two really good levels:
"this level" definitely was a big jump up from what was before that, and i welcome it fully! it was a fun challenge :)
"final fly" was pretty puzzly :)
and the b sides... really tight, cool levels!
by any chance, is this celeste inspired?
edit: smamp level 2 is so cool!
edit 2: the skull level in gravel factory b side is just too intimidating and just bad to play in general for me. 30 minutes into that level and i just hate it.
edit 3: jsut beat it. it counts for 95% of my deaths so far. i suggest adding the thing that makes you bounce *somewhere* in the level to give players a breather
edit 4: done! all the levels were really really well designed, except for that skull b side level. loved it in general!
nice game, but the puzzles may need some polishing, i'm finding (probably) unintended solutions everywhere
for example, the second last level (which should be the one with the 4 spike jump), i didn't even use the flip at all... i just jumped across, and it isn't even difficult! plus you can die afterwards and the shard doesn't get put back into the starting position so once i get the shard i kill myself and get into the portal
really good polish though :)