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(-1)

good game in general, but i think some levels are just a ton of walking, and some levels are basically the same as the ones before it. especially the first 4 levels, which probably could just be one level.

and before introducing color merging, why in the hell would you want 2 puzzles showing literally nothing and are just walking simulators. a lot of the color merging "tutorials" could be compressed into smaller levels, or one level containing multiple insights.

also why in the world are there random borders around some levels

(+1)

Hello Omega_3301 Thanks for the feedbacks ! Yeah, it's not a perfect game, it's one of my first try, I see now so many default. I will queep your questions in mind has guidelines for futur games !

oh wait. it's your first game
oooops  didn't see that, i'll go check your later games!

I think the level design improved as it went on, perhaps if you were to consider updating it, I would just say to go back and adjust the first levels based on what you learned.

I really liked the player conditioning! especially to teach mechanics. it's fun to force the player to learn that the rules are more versatile than they thought.

Thanks a lot ! I try to learn to build the skill to teach the mecanism through the puzzles in a non verbal way. I take a lot of inspiration from the Witness obviously. I made this game a long time ago, and I would not build the first levels the same way now probably. They are too simple and a bit boring. It's hard to find the good balance to teah the basics and do something interinsting at the same time. Thanks for the advice !