I'm digging the alien aesthetics, with the neon HUD, the Silent Hill-esque graphics, the shooting is responsive despite the tanky enemies, but the platforming isn't that great with how precise you have to be to make some of those jumps. It become kind of frustrating to make those exact jumps multiple times in a row. That being said, it has potential! It's weird and that's amazing.
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Close Encounters's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #5 | 3.679 | 4.286 |
Presentation | #5 | 4.169 | 4.857 |
Creativity | #5 | 4.169 | 4.857 |
Story | #7 | 3.556 | 4.143 |
Gameplay | #8 | 3.556 | 4.143 |
Theme | #11 | 3.679 | 4.286 |
Horror | #12 | 2.943 | 3.429 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Thirst for Blood in your game?
Alien creatures are invading earth out of thirst for human blood
Did you implement any of the optional Bonus Challenges, and if so, which ones?
Life Drain - player has a gun that allows to drain blood from other creatures
Out for Blood - player's blood is shared in a pool and can be transfered at any time between health and ammo
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