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A jam submission

Deeper SpaceView game page

Go DEEPER in space !
Submitted by Ednaval, Shikamounty (D.Daly), NacerAx (@NacerAx) — 40 minutes, 25 seconds before the deadline
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Deeper Space's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#284.2414.241
Fun#1153.4833.483
Game Design#1363.4483.448
Overall#2263.2563.256
Theme#2993.3973.397
Innovation#3012.9142.914
Audio#5922.0522.052

Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You have to dive into a black hole to save your friend !

Did you write all the code and made all the assets from scratch?
Yes, every single things.

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Comments

Viewing comments 40 to 21 of 45 · Next page · Previous page · First page · Last page
Submitted(+2)

Very cool, but I could not save brian :(

Developer

keep trying you gonna have a big surprise ;)

Submitted

Yessss I won

Submitted(+2)

Cool game! The vfx are neat! Adding some music would be nice, but the game is very fun!

Submitted(+2)

Wow, great work! Loved the art, the controls were tight but smooth, and the cutscenes and story were absolutely hilarious. My only complaint is that there was not much sound, but you know what space is silent so you get a pass on that. Great job! A review back would be appreciated!

Submitted(+2)

Simple but nice ! I found it just the right lengh, getting to the end with only a sliver of health left. It's a bit quiet but otherwise pretty cool

Submitted(+2)

This game was quite fun! Visuals are rlly good, only thing missing is some music to make it a little bit more dramatic :D Well done!

Submitted(+3)

the game Is so  smooth and also fun. How you guys make these cool looking shaders 😍. specifically the world barrier is only visible when i am close to it. and also the obstacle has this...And the audio of that ship was good fitting . Nice work . 👏 

Submitted(+3)

Simple but fun. The effects are really cool.

Submitted(+2)

As someone who watched a kurzgesagt video, I can confirm this is not at all how black holes work. But the story is very funny, the models are epic, and the glitch shader is awesome (only a tad dizzying) so that makes up for it. Great game!

Developer

You're right ! i don't think black holes do work like that but we somewhat tried to represent the visual aspect of it haha, also that spaceship is made to navigate through and near blackhole, hence the "safe" crew ! 

Thanks a ton for playing and commenting ! Glad you enjoyed it !

Submitted(+3)

Really cool game, like the gaphics a lot and the simplicity of the gameplay, the story is really funny and helps to elevate the experience, is there going to be a part 2 were we rescue Adrian? :)  great job! 

Developer

We hope so ! Adriaaaan ! How the hell did they got out of the ship that easily ?!

Thanks for the comment !

Submitted(+3)

Lol the ending made me laugh. Fun game!

Submitted(+3)

Very interesting concept.

Submitted(+3)

Very cool cinematics!!

Submitted(+3)

It felt like I was watching some film with those vfx and 3d graphics. Very cool 3d design, and the gameplay feels very nice, it's so impressive for just 1 week! Very good work!

Developer

Wow ! Thanks a ton ! I very much enjoyed working on those VFX and 3d graphics so that goes right  into my heart ! Thanks again ! Glad you enjoyed it !

Submitted(+3)

Funny game, and hilarious scenes i like it!

Submitted(+3)

You have got to install seat belts in that thing HAHAHA! Always loosing your friends to the blackhole. 

Definitely a bold move not defaulting to QWERTY haha, the first play through was rough.

Developer

How this they get out ?! for god's sake ADRIAN ! 

Haha yeah, we should have defaulted to qwerty, i can imagine the struggle of not being able to control the ship in such a pinch situation haha! 

Thanks for playing and commenting !

Submitted(+3)

I liked the gameplay once I realized I can use the arrow keys to move. Didn't realize that the controls aren't WASD after reading the comments. I'm curious how you got that effect for objects when the player is about to collide with it

Developer(+1)

Haha, you should have use a controller, better experience, less keyboard trouble !

It's quite simple : i retrieved then player transorm.position in a variable that, then i set the same vector3 into the shader and use those information to control the position of every effect i implement into the shader !

thanks for playing and commenting !

Submitted(+3)

I like the camera and graphics in general, didn’t understand the choice for QZSD as it’s a very uncommon control pattern, nice work tho

Developer(+1)

Thanks for playing our game.

There is a button to swap between the QZSD and AWSD.

We are french so our key board are in QZSD, but yes next time we will put the AWSD for the basic control ;)

Submitted(+3)

very fun, the feel of dodging obstacles lat minute was great. The camera was very good and my highlight.

Submitted(+3)

haha! Great ending ;) fun little game, very tricky for sure, but somewhat forgiving in making mistakes. bounds make you sometimes cornered and some sounds would have been great, but nice work!

Submitted(+3)

Really needs more audio!

Developer

Thanks for playing our games.

Yeah you right, but our sounds maker was too lazy and playing all the week to do more sounds (it was me :( ) sorry :D

next times i will try to put more myself into the JAM.

Viewing comments 40 to 21 of 45 · Next page · Previous page · First page · Last page