Everything was paired really well together - the graphics and audio and gameplay :) Also, a very nice example of how to do a proper in-game tutorial that is on-screen, not a wall-of-text, and very player friendly :D Agree with comments below about a cooldown indication for sprinting (good that you added one in the first place, we ran out of time for ours lol!). I died more than I care to admit :D cool game.
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Dizziness's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #342 | 2.875 | 2.875 |
Graphics | #364 | 3.083 | 3.083 |
Fun | #408 | 2.750 | 2.750 |
Game Design | #439 | 2.750 | 2.750 |
Overall | #471 | 2.722 | 2.722 |
Innovation | #501 | 2.417 | 2.417 |
Theme | #604 | 2.458 | 2.458 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player after the level 7 have to dive deeper into the darkness to survive a earthquake
Did you write all the code and made all the assets from scratch?
The majority of them
Comments
I'm sorry I couldn't play much of your game, I'm just so bad at platformers :( I like the character you created, the silly wall jumping animations are very nice to me
The game definitely got quite difficult quite quickly. The player controls nicely and the level design is pretty good, well done!
Interesting and definitely tough game! I think the art and music is solid and fits the game, and the gameplay works well for a hard platformer like this. The double jump mechanic is interesting when combined with the fact that you regain your double jump from touching walls; I guess I find the mechanic tough to master for sure. Maybe some kind of indicator that your double jump is replenished would help, because sometimes I feel like I didn't regain my double jump.
The jumping velocity also felt a bit strange; holding down jump makes you jump higher which is pretty normal, but the stretching of the character made it harder to know if I was jumping the right height when platforming. I think if the double jump mechanics were polished a bit more to feel more consistent in terms of height and regaining your jump, this would be a super fun tough/rage platformer! In either case, well done on the submission!
Well, I'm really bad at it, but the character feels great to control!, but its just so hard!
Really fun experience! I love these type of games and the lore was quite fun haha.
One thing that I would have loved to see was some indicator if I still have a double jump left, and a way to know the cooldown of the sprint ability.
Great submission!
The game is very cool but it is really too difficult (especially the "wall jumps"). I managed to advance a little in the levels but...
The game idea is cool and the way you seamlessly integrated the Lore and player controller is really well done. The character animation also look and feel nice. However, I didn't even got past the first checkpoint. Could you make a walk through of your game in form of a video? I would love how it goes farther.
Nice work! You said in the description that this is a hard game, and that was certainly not a lie. It would definitely be cool to see a difficulty curve that was a little more forgiving, but there is definitely an audience for a game as challenging as this. The clock in the corner really makes me want to see a crazy skilled speedrun of this. Overall, great job.
I definitely gave up due to frustration, but this is still great. Difficulty could perhaps increase gradually?
Graphics were fun, and the little audio elements really helped pull this together into a more complete package.
Frustratingly enjoyable.
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