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Maoaii

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A member registered Mar 09, 2022 · View creator page →

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I never thought of using the mouse to steer, that's an interesting idea! :)

Thank you so much for playing and providing feedback!

It's an interesting concept and may be a good baseline to make a game!

 The biggest issue I came across is the randomness of the choices and there only being a binary choice. I had to retry the first level multiple times just because I got dealt only "SPIKE" or only "BANDAGE" multiple turns in a row, which meant that there was no way I would win. Having more factors that influence the outcome could make this more interesting, like external factors, more choices, more cards, more effects, so on and so forth. 

Regarding the rest of the game, you already have some polish in terms of animations, and even style coherence (even though it's greyboxed), but like Brocktho mentioned, these types of games where you have limited control or choices bank on the fact that they have a lot of juice in interactions (think Reigns cards interactions) and either deep mechanics and/or a deep story in which the player's actions have consequences (think Reigns or Sort the Court). So spending some time on that could make the experience more cohesive, have real weight on choices, and less "min-max -y", let's say.

It's a cool idea!

Thank you so much for the feedback!

I did run into that issue while testing the game, it led to some funny situations of score farming indeed haha. I reckon a way to deal with that situation could be having a speed boost on trick performed, or maybe have a specific trick or dash implemented that can get the player out of that situation. Or maybe the bounce gives a little nudge forward. Not sure what the best approach would be :P

Thank you for playing and taking the time to leave a comment! :)

Hello! Definitely, having more stunts would have been much cooler! I'm thinking, for the future, what might be the best approach in terms of controls for more stunts and tricks.

Thank you for playing and providing feedback! ;)

Seems to be a common thread among the comments: it's interesting, but having a bit more to do (tricks, environment interactions, modifiers) would make the core experience much funner.

The cop's AI and the overall level design contributed to that being the case (just jumping around would make you evade them), and that was somewhat my expectation. More than having a perfect balance, I'd prefer to have a game that's more on the easier side and would give an interesting experience for 5 minutes, at least.

Thank you for playing and for providing feedback! :)

Yeah, that makes sense! With all of the core  mechanics down, now would be the time to just enhance with more content, be it more tricks, interactions, modifiers, etc etc :)
Regarding the audience, thank you for the heads up! It's one of those things where, as the developer, it seems obvious that there's a connection, but it doesn't work like that most of the time.

Thank you for playing and taking the time to provide feedback!

Damn, didin't think I would be sucked into this world as much as I did, you did an awesome job with this! I'm usually not into these types of games, but played through it fully. Nothing to note, this is just awesome, very nice work!

Interesting concept, although the choices did feel a bit just "answer based on if X is positive or not", which means that there was not really a decision to do, even more so because most prompts were more obviously one or the other. I can see the potential though, so nice job!

Interesting idea, however I felt that the dash to the side is a bit weird, I was always expecting for the character to just evenly in all directions

The controls feel very nice, and the art and music fits very well!

I did find it cumbersome to have to run back every time,  but this seems like an interesting concept!

Such a cute and cozy experience, very chill :)

Like others said, the sound effects for the trash and other objects are just awesome haha. The character controller also feels great, and picking up and throwing trash as well!

Not sure if it was intended, but you can grab a lot of trash without throwing or releasing the other trash you're holding, so you can clear out one whole zone at once, which is fun :)

Interesting take on the theme! At the start it felt a bit slow, but it picked up the speed later. Having the effects a bit hidden did make me feel confused at first, but I think that kind of fits the idea of the game as well. Nice job :)

Thanks for playing!

For sure adding more interaction between all elements would boost the gameplay a lot, thank you for the suggestion :)

That was very fun haha. It's a cool game, and the only thing I'd note is that I think it could feel nicer if you could do dance moves while moving. I felt that whenever I moved large distances, half of the bar would fill up, and missing just 1 or 2 timings would make me lose as well.

Fun idea :)

God damn this feels like a fully-fledged game. Unfortunately I don't have the time to continue playing, but this is really good. The writing feels solid, and I for sure got the creepy chills reading some passages. The chat is really fun as well, and is surprisingly dynamic, very nice job!

The aesthetics, the polish, and the juice are all there. The interactions feel great. Nothing to point out really, very nice job!

Was afraid of having the music too high haha, thanks for the tip! 

It would a lot of fun to have overall destruction to the environment, for sure :)

Actually interesting concept! Really like the idea :)

Did have a bit of trouble whenever the rockets changed orientation, since clicking on the left-most rocket would launch the right-most one. Other than that, with more variations, it's a cool idea!

Interesting experience! Was also able to collect all the coins, but did not manage to reach the summit of the "mountain". The graphics and atmosphere are very good, although I think that the sound effect that was a bit jarring sometimes. There definitely was a feeling of "where am I, what am I doing, and why are these things here",  so I think you nailed that :)

Interesting concept, but somewhat hard to grasp. The controls, the animations, the interactions, and the overall juice of the game are spectacular, really great job! Every interaction feels really good to do. I did have a bit of trouble with the goal of the game itself, the tutorial included a lot of things and a lot of text, making it hard to grasp.

Very polished, but maybe introducing the player to the mechanics more slowly could make it easier to get into.

That was a fun experience! 

Really liked how it fit the theme, and all of the extra mile you went with the streaming things and culture. Actually controlling a skater dog is pretty fun haha.

It seems like the game is in a good path, but I'd like to give my two cents on the game jam submission itself. In my opinion, I would have been more interested if you scrapped all of the menu interactions, menus, and features, and just doubled down on having just 1 freestyle map. Then, with all of the time you would have recovered, focus on getting the feeling of skating around and doing tricks feel really good. It was fun, but the experience of skating and doing tricks was a bit cumbersome due to the amount of buttons needing to click, for example.

Liked the idea, good job :)

Cool arcade game :)

There could be even more potential if you found a theme for what the player is, and why there's this thing watching it, but other than that, it's a cool little experience!

Overall, the feeling of movement is great, I really liked zooming around the map. However, having the camera drag behind the player felt odd since I actually wanted to see what was ahead when moving instead of behind.

Regarding the shooting, it also feels good, mostly due to the drag of rotating and the sound effects behind it. However, I do think the bullets de-spawn a little bit too soon, which defeats some of the purpose of hunkering down with the chains.

The hooks and chain did feel a bit weird though: I understand the idea of switching between shooting and moving, but the chains kind of defeated the purpose of hunkering down on one place and shooting since they allowed movement either way, which got in the way of shooting. It's almost as if having the chains or not would lead somewhat to the same effect in terms of gameplay.

Regarding the theme, I actually had the same idea :)! Only in the end did I notice that there was a ship following the player, and that it was supposed to be the "live transmission" of the action. Felt the "yay" sound effect was a bit out of place until I saw that. But since it was just a kind of justification on the reasoning of the score going up, I also felt it didin't explore all too well the potential in the game idea and in the theme.

Nonetheless, it was really fun zooming around in space, and there's definitely potential in this run and gun idea! 

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Really cool idea! 

Makes me remember a Mario Party (I think it's a party game) where you need to select a character's face from a swarm of other faces, and it gets increasingly harder with more subtle variations.


The sound design is well done, I was grooving with that music. Really liked the extra polish of showing the player where the spy was if they failed, although having that interaction take a second more would be clearer for the player. Or maybe have just an outline appear, since after that I couldn't discern what was different about that specific spy.

I did understand somewhat how it fits the theme, although it doesn't seem like the other spies are looking for each other, so I think it kind of misses a bit of the theme fit.


Good variation on differences between spies, and if there were different environments, maybe even having little environments with set dressings could be interesting. Opening doors, moving things out of the way to be able to see the spies in certain zones.


Really liked it!

The link on the bottom of doesn't work, at least for me. The URL doesn't seem to match Metroidvania's Discord Server name either!
Just wanted to let know where exactly I took the link from.

Thank your for the other redirect, it works! 

Awesome!
Thank you for the help! :)

By the way, I think the Discord Link on the Jam's Page isn't working, it seems expired or something. Do you perchance have an invite link for the Discord server?

Hello everybody!

I read that we can write "general code" and prepare systems beforehand, but i'd like to know if this template that I made for Godot projects is taking it too far.

The template has the following features:

  • Player scripts for a 2D sidescroller movement system.
  • A SoundManager addon. Basically a bundle of scripts that facilitate handling sounds and music in the game.
  • A SceneManager addon. Same thing as the SoundManager.
  • A StateCharts addon. Similar to both of the above. Introduces nodes that can be used to create Finite State Machines or Behaviour Trees more easily.
  • An EventBus script. Just a global script to hold events.
  • A save system
  • A simple start and pause menus.


If there are any features that are a bit too much, could someone specify which ones I should take out, just so I can use some of my previous work, but don't get disqualified by doing it?


Thank you for taking the time to read this!

I'll get to your game once i'm on my windows computer :P

I'll get to your game once i'm on my windows computer :P

I'll play your game once i'm on my Windows computer!

Once I get my hands on  Windows computer i'll give your game a try :P

Cool game! It's a bit hard, I had to give it a couple of tries just to get through the first boss!

Great work :)

Done :)

Done :)

Really liked how the shooting serves two completely distinct (and important) roles.

Great work with this idea!

Awesome awesome game! Loved the visuals, the sound, the movement, the story, everything!

Really great work! :D

Done :)

Once I get a Windows computer, i'll play your game :)

I'll get to yours as soon as I get a Windows computer on my hands!

Done!

Awesome that you managed to get a full game like this with a sandbox as well!

Don't think the theme is quite evident, and there's some physics behaviours that I would have liked to see. Such as the ball, when bouncing on a 45 degree wall, taking the wall angle into account.

Great work!