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HolidayPictures4You

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A member registered Jul 04, 2023 · View creator page →

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Glad to hear, that you had fun. My idea for the theme was that you add notes and add pixels, while being able to integrate the special object.

Probably should have made the first level be that you have to redraw a door, but as it is with jams, there is just so much time

Thanks for the feedback. Could you elaborate a bit more, why you think so?

My idea was, that you are adding more in two different game mechanical senses by adding notes and paint and you are able to draw the special object.

Interested in your thoughts

Thanks for the kind words. Have you tried playing multiple notes at the same time creating an accord? Makes you at least feel like Mozart :D

Yeah, after testing the final mvp, there wasn't enough time to add some kind of scenarios, where you have to repaint something.

Glad you enjoyed the game though :)

Really enjoyed your game. It took some time to figure out what I should do in the forest world (as there were a lot of floaty glowing bits). Afterwards it was a nice experience and not difficult to finish (right size for a game jam) with a lovely ending.

The right door was not properly closing (it turned round and round), but otherwise everything worked smooth. Cool animation to attract the essences, maybe consider just having to press F though.

Nice game, especially for the short amount of time. I really like the art style and sound effects, though some background music would have been good. I also had troubles getting into the game. I needed to press Y on my keyboard (instead of Z) to shoot. It did take me quite a white to understand that you have to shoot your ship as a missile against the start symbol.
I also didn't get further than the first door as the exploding stars were aiming really well and restarting required reloading the page every time, also requiring to redo the tutorial.

Wow, so well deserved #1 for Audio and Graphics. After overcoming the first hurdle of dashing upwards, the game got me hooked and extremely excited. Jumping diagonally forward over the trap enemies felt almost too overpowered, but such a nice pacing and ending as well.

Awesome to hear. I know that the marker and other sprites do not line up perfectly. That's something I need to adapt for the next jam. The same is true for playing the game on mobile devices. However, you can still play the game on your mobile phone, which is also quite enjoyable. :D

Thanks, for the kind feedback. I would have loved to add more songs after the final cut scene, but rather went for other things. This kind of music game was also more difficult to balance. For people with little music experience it was extremely challenging and for others it's probably too easy. Maybe I will add some more songs after the jam as it is actually very simple to do so.

Thanks, for adding the spoiler section. In hind sight those make total sense :D

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I totally agree with KittenPowerLord comments. The overall aesthetics, sound, and first introduction are great. They feel like a final game. However, the actual gameplay was too much "read small text". So I didn't go very far. I would love to see someones play through though. Also awesome thumbnail.

The game was fun. 4/6 levels completed xD I had a minor sound bug? Or the music at the beginning is just quite random. Apart from two other minor points. I really enjoyed the game. Hitting a wall felt a little frustrating. Maybe instead of bouncing directly backwards, bounce away like light ray hitting a mirror. While the animation and sound of hitting the wall are good separately, they don't pair perfectly together. 

An interesting game idea and a bit spooky/creepy, too. You can get quite far by just clicking in the middle. I'm also wondering whether there is an end to the hospital? :D

Cool little game. It could have a little more repeatability and more player feedback about where I do damage or why I've got damaged.

Very cool art style and good (spooky) feeling in general.

I know the game is about discovery and us trying combinations, but maybe you could add a spoilers part by adding  in a details section, which needs to be toggled by the user (with activated HTML).

<details>

  <summary>Solution (Spoiler)</summary>

  <p>Your solution/hidden explanations</p>

</details>


A musician's lock is my interpretation of the theme 'What's behind the door?', where you unlock doors by replaying the music behind the door.

https://holidaypictures4you.itch.io/a-musicians-lock

A musician's lock is my interpretation of the theme 'What's behind the door?', where you unlock doors by replaying the music behind the door.

https://holidaypictures4you.itch.io/a-musicians-lock

I've added a solutions list in case you want to see the end (which includes a final cut scene)

The character art is amazing. The attacks look very smooth. However I had difficulties to get the character to attack due to me not using a controller (controls for PC: Y bow/melee, X strong mana attack, V for defense, arrows to move and jump). The first enemy is also way to strong and seemed to damage me when just being close to him sometimes without any animation. Would loved to see the other characters, but they are locked.

For being sick and still submitting, this is an awesome entry.

Having keys for the input would have been a easy and very efficient idea indeed. Thank you for the interesting feedback. I considered adding colors coming from behind the symbol and the door, but again the time.

Thanks, you just have to use your left mouse button and the handle plays a sound based on where you are between the vertical bars.

I tried to show how it is done with the intro scene. However, there was not quite enough time to make it more apparent.

Here is our entry Chased into the depth

Here is our entry Chased into the depth

Rated your project. Here is our entry Chased into the depth


The sharks can jump out of the water :D

Cool little game. 

Rated your game

Here is our entry Chased into the depth


  • In a team, communicate you expectations at the beginning and talk about when to start, so that everyone is present when the jam starts/the whole team starts. Being alone for the first 6 hours of the jam was quite a bumper.
  • Starting with big scope is fine, but cut everything to a minimum and after you think everything it can be done, reduce it by half again. 
  • Create and test a working prototype as fast as possible
  • Order of importance for a game jam: 1. Have fun 2. Learn something new 3. Create a game 4. Make it enjoyable/fun

I would be happy to get more feedback for Chased into the depth a horror endless runner game.

Just 5 more till 20 for Chased into the depth a horror endless runner game.

Happy in case you will play our horror endless runner Chased into the depth

https://itch.io/jam/brackeys-10/rate/2233927


We dove deep into the experience of a full 5 team member game and came out with just two, while shifting from a 3D horror RPG to a horror endless runner. 

In the entry you will dive deep into the castle avoiding obstacles, while being chased by ghostly skulls (hope you like the shader graph magic :)

https://itch.io/jam/brackeys-10/rate/2233927

Thank you very much, this is a great idea :D

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Thank you for trying. Have you tried to open the game in full screen? Which browser are you using?

(1 edit)

We started with a team of five and a total different direction, but were actually just two people working on the project :(
The idea also shrunk quite a bit after that and there is actually another enemy ready to drop in front of you (but time ... I guess you know, too).
This is how the enemy would have looked like:

And a light system, which we end up throwing away, bec we didn't manage to add any pickups (next time)

Have you tried to play it in full screen. Idk why. Hopefully it works now. Which browser are you using?

So killing more enemies is needed?

A fun game, wuiii. Crrmmm, I would have liked to get a high score when jumping up and I smashed into the ceiling :( well the smashed potato animation and the blinking of the eyes was worth it

The rune combination idea is great and that you generate random caves and runes at every start. However the I do not know how to solve this rune. You can not insert empty places so idk how to solve this. It's also a bit unfortunately that there is no music