Really well made game, but game play doesnt last as long
Play game
Rogue Rebound's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #428 | 4.015 | 4.015 |
Overall | #1021 | 3.622 | 3.622 |
Enjoyment | #1293 | 3.328 | 3.328 |
Presentation | #1603 | 3.522 | 3.522 |
Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Typically the camera moves based on how the player character moves, this game reverses that by having the player move the camera to interact with the player character,
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Pretty unique idea, was a bit confused as to the point at the beginning tho and idk if i'm entirely sold on the game feel, a bit hard too control. otherwise i think the visuals and noises were done well and add to the feedback of the ball!
Really cool concept! For me camera controls sometimes was a bit hard. Great work overall!
This is a really creative idea, and it works quite well :)
I like that the camera had inertia, but I found it to be a little bit too heavy feeling to let me make quick tweaks and change direction. Still, I had a good time :)
One of the most simple and creative games I've seen this jam! I think if you added some enemies, slightly snappier controls for the camera, and a little gravity, it could be even more amazing.
Very original controls, even if it takes sometimes to get used to them!
This was great fun. I loved figuring out how best to pilot the screen so as to collect upgrades. Well done.
Loved the game! The minimalistic style works pretty well. The execution reminds me of the Kirby Air Ride game where you collect items that increase your stats before the "main" game! I think something like that could work for this game, a second phase where you have some kind of competition/race/fight with an opponent after collecting the items!
That's fun, there are so many abilities, cool mechanic and the gameplay loop itself is nice, but simple
I would remove half of the abilities and the breakable squares to add enemies or projectiles or even more balls that you need to avoid
In my opinion, high score games need a way to lose, that adds a risk element to the game, in your case: getting powerups but avoiding hitting enemies
Still a good entry to the jam, feels good to play, so well done!
The controls are so unique and fun!! I'm following you because I really want to see if you extend this with enemies and bosses! Great work!
Cool idea! I could see it being expanded with bosses and such. Nice work!
Really fun game to play, I tried it again to do better than the first time ! The way the camera has inertia felt wierd at the beginning but I understand why you did it, when used to it, it feels way more smooth and add a small complexity to the gameplay really enjoyable ! Great idea:-D
Very fun game! At first I didn't know what my goal was but that was made very clear after the first game was done^^
For me the camera controlls are a bit icy and I would love a minimap so I can plan where to go next.
One of the better games I have played this Jam so far!
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