I appreciate the variety of enemies! It's surprising that you managed to fit so many different enemy types and variations into the game. It's a pretty complete experience as it is, but I think it could be easily elevated greatly with some updated visuals/audio/music and some mechanic to keep the player coming back (like some permanent upgrades). Good job!
Play game
Da Sword in Da Stone's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #650 | 3.633 | 3.633 |
| Creativity | #816 | 3.833 | 3.833 |
| Overall | #1409 | 3.467 | 3.467 |
| Presentation | #2940 | 2.933 | 2.933 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of a sword being lifted from a stone, a sword in the stone lifts the hero (and others) into the ceiling, walls, floors.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam






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