Game is really cool, definitely needs to be harder. Artstyle and UI are nice. Music is cool too. Once I understood the concept I really liked the idea.
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Aggressive Sales Tactics's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1261 | 3.672 | 3.672 |
Creativity | #1417 | 3.603 | 3.603 |
Overall | #1430 | 3.460 | 3.460 |
Enjoyment | #1880 | 3.103 | 3.103 |
Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Aggressive Sales Tactics approaches this theme from two different angles. It is a reverse tower defense game where the player spawns units to walk down a path and attack hostile towers. However it is also a merchant simulator. In most games the player would buy weapons from a merchant, but there are few games where you play as a merchant yourself. In this game you will need to find a balance between sending units promptly down the path to eliminate the towers before they overrun the town, and keeping customers in your store long enough for them to spend a little more coin for you to upgrade your shop and make even more profit!
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Cool idea! I didn't quite understand the exact objective of the game, as I had troops reach the end and it didn't seemed to do anything. Overall great submission!
Interesting game! I like that its a take on a reverse tower defense and a shopkeeper simulator. Could use a clearer indicator of what the lose condition is, I knew I had to get rid of the towers but is it if all the tower spots are full for too long? Or if the towers get to upgraded? That part I didn't understand. Fun overall though and I love the art :)
When I earned more than 10.000 I said "stop!" haha, liked this game
Needs and 'end' state, something that makes you win because in certain point of the game you enter on a loop, but the gameplay traps you and the mechanics are easy to understand. Anyway, it's a very solid game than others i've played, congratulations for making this possible in just 48h.
The game looks really good and the overall concept is solid. Def more straight forward than most reverse tower defense games Ive played so far. Great job!
This idea is super solid and the push and pull between deciding whether to make profit or gear up your patrons is really good. The balancing here specifically could use some work but otherwise I think there is a lot of potential here. Great job!
Nice job on this! I love the look of the game for something that was made in a game jam - I'm a sucker for mixing 2D and 3D haha. The game took me a round of failing before the instructions clicked, but once I got going it was enjoyable, but a bit easy to keep up once it got going.
Really nice job with this! I love the concept and the aesthetic. Little bits of feedback on things like fighter health, tower damage, or +/- values to money would take this a long way (as it is, I had trouble tracking what was going on onscreen). But I'll repeat what others have said - This feels like a week of work to get such a polished demo, and getting it done in a weekend is an incredible accomplishment. I feel like it could become a small indie title if you chose to expand on it :)
I like the concept and framing of the gameplay mixing reverse tower defense games and merchant simulators, have a lot of fun with it. Can't believe all the art is made on the same
I think that when the tower gets damaged should have some feedback to the player, for now, the tower feels like just disappear.
The game is quite fun. I would like to have some indications for the health of the tower, and maybe consider making the towers get more powerful over time. Maybe because I was playing for a short amount of time, but it gets to a point where I can manage a sustainable income while just mindlessly sending units out.
How... just how was this done in 48 hours?? Love the mix of art styles and gameplay modes! Super impressed!
It's an ambitious choice to try and role reverse not one but two games, as well as take on a 3D game during a game jam. I think for the most part, the idea works. People have already mentioned the text tutorial and overall game pace, but the fact that we can kind of figure out the gameplay despite so does demonstrate the idea's potential.
I do find the environment and sprites very well done, but I'm not a fan of how the sprites look alongside the smooth, more modern 2D UI. The sprites look more at home on the 3D map than it does there. I mentioned Octopath Traveller in DMs, but that's a good reference for UI that might work with the sprites. A flat black translucent rectangle might look more cohesive than bright orange, and you wouldn't have had to create any more assets either.
For the tower defense portion, feedback on units attacking towers would greatly help the game feel. Likewise with the shop, a little "dingling" chime when customers enter the shop would also help immensely. Never underestimate the importance of audio in a game, even if it's not one of the elements you see on the front page.
What this game is is ambitious, and for a 48 hour game jam, it might have helped to scope down in either the art (you can't cheat the environment in 3D) or the gameplay (for time to make a tutorial) to achieve something that's more polished. That said, the fact that your team has accomplished what it has in a surprisingly stable state is a testament to your abilities. Good job!
Hey forcasualplayers, thanks a lot for trying our game and the really specific feedback! We're looking to continue working and polishing the game up soon. I definitely want to start by adding a tutorial and more polish like more sounds for different actions, and I really appreciate the specific feedback on the UI. I hope you get to see it when it gets updated!
Interesting trade off with the merchant side and sending units. I liked how you guys put everything together for the jam.
The game is really nice. With different types of art mixed together in a good way in the game. I would prefer the tutorial not to be just text based but its ok. The shop mechanic is really good and fun but the game is really easy. Overall the game is really good and you applied effort to it. Really good!
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