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A jam submission

Pipe PilotsView game page

Submitted by TheDevDude — 1 day, 3 hours before the deadline
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Pipe Pilots's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#10033.8003.800
Enjoyment#20513.0403.040
Overall#22573.1733.173
Creativity#40172.6802.680

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
instead of controlling the bird you control the pipes, you must make sure to move them out of the way

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

I saw a lot of flappy bird clones but this is one of my fav for moving all pipes and having immoveable pipes! NICE GAME!

Submitted(+1)

I love it! It’s pretty fun and I like the filters applied to the graphics!

Submitted(+1)

Wow...this game was so fun. I really want to download this as a mobile game and play it whenever I have free time on my phone. The concept of moving the pipes is so creative. 

(Maybe I secretely like this version better than the original flappy birds)

GOOD JOB!!

Submitted(+1)

This is a fun twist. Great job!

 

Submitted(+1)

Nice game, graphism are pretty and it's as addicting as the original.

Submitted(+1)

This is great! a bit too difficult for me

Submitted(+1)

Enjoyed a lot this reversed falppy bird, the difficulty is almost the same as the original but very funny interpretation of the theme. Well done.

Submitted(+1)

Great art style! congrats on the game and take on the theme.

Submitted(+1)

great idea and fun to play!  This is probaly the best reversed flappy bird i've seen!

Submitted(+1)

Well executed idea and enjoyed the effects, nice!

(+1)

5/5
Even better than original Flappy Bird, It was difficult to control the pipes at first, but then you get used to it. My high score is 190! After playing the game I wondered if the High Score in this game counts in seconds?

Submitted(+1)

Nice submission! It really liked how the red pillars moved at different speeds, it added a lot of depth to the game. Also one thing i would change is making the player collider slightly more generous. Right now the collider can hit a pillar without the sprite looking like it hit, fixing this would make the game feel a little better. Great Job!

Developer

thanks for the feedback!