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A jam submission

EB-87View game page

Wipe out enemies, while your own gun shoots at you
Submitted by Lighthouse Studios (@LHStudiosMY), DamyK, raccudon, Zimizeh (@zimizeh), Heyimalfi, ZeeHatcher, Zircon332 — 2 hours, 3 minutes before the deadline
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EB-87's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#1224.1024.102
Overall#3183.9993.999
Presentation#5474.0824.082
Creativity#8723.8133.813

Ranked from 304 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Instead of shooting at enemies, your gun shoots at you

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 40 to 21 of 231 · Next page · Previous page · First page · Last page
Submitted(+4)

Nice looking game. Simple and enjoyable.

Developer

Thanks for your comment and glad you enjoyed playing our game! 

Submitted(+4)

Very fun game, I love how the "reversal" is simple yet it produces a really addictive core gameplay loop. I also dig the vaporwave aesthetic!

Developer(+1)

Ikr! I got addicted to it too, trying to challenge myself to see how far I could go hahaha

Glad that you liked the vaporwave aesthetic. In the beginning we wasn't really sure if we could convey the essence of vaporwave very well but after a lot of improvements, safe to say it looks better now :)

Submitted(+4)

incredibly fun! great entry!

Developer

We are glad you had fun playing our game as it was our first GMTK game jam! Thanks so much for playing and commenting :D

Submitted(+4)

Great game! Cool idea that was very well executed.

Developer

Thanks for playing and commenting! Glad you like our game idea!

Submitted(+4)

Surprisingly fun to play and really great juice. The art style was kind of random but had a cool aesthetic and you did a really good job on the music.

Developer(+1)

Glad to hear you enjoyed the game :)

This art style indeed feels random when you first look at it. It's an art style called 'vaporwave', where it combines 2d and 3d graphics to induce a surreal feeling into you. Adding onto the color it also feels kind of dream-like. If you like this aesthetic you can search for more online :D

Thank you for the compliment on the music too! I'm sure our composer would be very much over the moon hearing your compliment on it :)

Submitted(+2)

Yeah I know the vaporwave aesthetic, I’ve just never seen it used in a game this way before. It definitely works out tho!

Submitted(+4)

Interesting idea, feels really nice to play and has a great retro aesthetic!

Developer(+1)

Thanks for your comment and glad you play our game! Appreciate the comment on the idea and the vaporwave aesthetic of the game. 

Submitted(+4)

{Default compliment part}

Good quality for 48h, menu, music vfx etc, nice work. But i have to say about some future trubles (if you will expand project later).

There are things that feel easier to avoid, so player will try get only them like bullet size  have more profit cuz they have bigger collider, so enemys more offen touch it, and you still dont need much skill to avoid it. Opposite of this - bullet speed, now you cant be too close from gun, cuz your speed not enoght to evade. 

May be you should add score multiplicator for each debuff, that will be falling if player keep getting debuffs with same type. May be with debuffs, give a little player buffs, so player will think "i dont want take this gun perk, but this powerup will outweigh the disadvantage".

*Random gameplay opinion*. Anyway, GL mate.

Developer(+1)

[Obligatory thank you for feedback]

You have brought up some pretty good points. In terms of game design, I'm uncertain as well whether this game would scale well. I think each upgrade will have parts when they are better than others. Off the top of my head:
- attack speed is good for late game to clear more enemies, but makes the bullet harder to dodge
- ricochet is good for early game as it helps clear those stranded fast enemies, but dodging bullets becomes a nightmare later

I think the upgrades work well for the game's current stage, but probably falls flat quickly. Perhaps having different levels with different enemies is the way to go, we don't want each session to take too long. The buff/debuff idea is interesting, reminds me of Shotgun King. That might be worth considering since the player doesn't scale in any way. 

Currently we don't have any plans to continue this project, but it's nice to get opinions on game design. Sometimes I forget that this jam is hosted by a game design channel lol. 

Cheers!

Submitted(+4)

Great visuals, it has a nice difficulty curve

Developer

Thank you for trying out our game! It was a brand new territory for the art style, and we're glad that it worked quite well in the end :)

Submitted(+4)

Interesting fun idea, I also love the art style, I have a sweet spot for vaporware. Nicely done

Developer

Thank you for playing our game!

Glad that you liked the art style :) Hope we did justice for the vaporwave style

Submitted(+4)

Very interesting concept! I like the idea

Developer

Thanks for the comment! Yeah, during our brainstorming session, we had a lot of ideas that we would like to pursue, but I am glad we ended up with this one as a lot of our ideas turns out to be very common as well in this game jam. The team was very passionate with this idea and we went what felt right for us. I am glad you really like it!

Submitted(+4)

 great result

Developer

Thanks for commenting, what score did you get in the game? XD 

Submitted(+4)

Cool idea and I love the vibe of retro style!

Nice:)

Developer

Thanks for commenting and playing the game! Definitely props to our game artists coming up with the idea of implementing Vaporwave into the game. It really made the game very unique and interesting.

Submitted(+4)

Fun concept, feels nice to bait the turret into shooting the enemies. A bit frustrating to shows and upgrade and then get immediately fired at without time to move though

Developer

We will take your feedback into consideration, maybe having a few seconds before going back into the game. That being said, thanks for commenting and playing our game!

Submitted(+4)

Great aesthetic

Developer

Thank you! Hope you enjoyed our game :)

Submitted(+4)

Cool game! I love it.

Developer

Thanks for playing and commenting, I am glad you love our game!

Submitted(+4)

Really great idea ! i really love the fact that some upgrades that would be a good one in a normal situation becomes deadly like the "bounces of the wall"

I really liked the game !

Developer(+1)

Ah yes the ricochet effect! Do not let that hit you now XD I am glad you really liked our game! thanks for commenting!

Submitted(+4)

Brilliant game

Developer

played and commented by a brilliant person! thanks so much for playing and commenting on our game!

Submitted(+4)

Nice game feel

Developer

thanks for playing our game! glad you love how the game feels XD

Submitted(+5)

Level of polish infinite! Super fun! For real! :D

Developer

Thank for for the compliment! Super happy to hear that you're enjoying the game, guess that's our main goal accomplished! <3

Submitted(+5)

cool game! We created a very similar concept!

Developer

Thank you! Great minds think alike, huh?  We'll be sure to check out your game!

Viewing comments 40 to 21 of 231 · Next page · Previous page · First page · Last page