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A jam submission

The 100 Ears' WarView game page

The Bun Bun King needs your help to get back what was stolen from him and take revenge on the mean foxes!
Submitted by Zekiel (@Zekiel69), Marie Abrino, Claire Poinsignon, Xavilis (@CorentinCouderc), ClarrisGaming, Siljaemon — 1 hour, 3 minutes before the deadline
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The 100 Ears' War's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#114.7554.755
Overall#2024.1014.101
Enjoyment#3473.8563.856
Creativity#11483.6913.691

Ranked from 139 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
A reversed tower defense where the prey becomes the hunter.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 60 to 41 of 104 · Next page · Previous page · First page · Last page
Submitted(+4)

The art is absolutely impeccable! Absolutely love the real photographs. The art is so consistent throughout with the graph paper and hand drawn aesthetic. I would love to see this further developed, more units and upgrades would add a lot of depth to it

Submitted(+4)

Super impressive art-style, like seriusly! Sort of similar to my game actually, both being swaps on the tower-defense genre. Really liked it!

Developer(+1)

Great minds think alike 🤩 Thanks for your comments 🫶🏻

Submitted(+4)

Very cool and cute! I like the art-style, the music, and the audio of the little troops and forts. I could not imagine a single person doing this, so I was somewhat relieved to know that you are a team of talent and not just a single person not sleeping for over 48hrs.

The only problem I have is that you can still retreat after all your troops are dead (which is a little funny when you think about it, but doesn't matter too much to me gameplay wise) and one time one of the troops stopped pathfinding and stood in place while all the others went on fighting, softlocking the game and forcing me to restart it (which I guess, in turn, means I get to play the game more). 

I think this is a great interpretation of the Jam theme and could definitely see as a fully fledged out title. (Sorry for posting this twice).

Developer

Don't worry 😊 I answered you on the one on the page though. Thank you again for your feedback 🫶🏻

Submitted(+4)

The art is great and the retreat mechanic is very interesting

Submitted(+4)

Wow. The most polished entry I've seen so far. You guys really nailed the art style!

Submitted(+4)

Phenomenal Game with Phenomenal Graphics 100 out of 5 star

Submitted(+4)

THIS IS SO INSANELY CUTE OH MY the gameplay was super engaging and the art and music meshed soo well together with everything else this was just so so wonderful wow 

Developer

Thanks, glad you liked it!

Submitted(+4)

This is such a well executed idea! I love that you found a way in the gameplay to explain why you send your troops in waves and the art style is really good. Great submission!

Submitted(+4)

Great idea !! The presentation is very nice and creative, bravo !

Submitted(+4)

10/10 Amazing presentation. Great Gameplay, and lots of fun! Extraordinary!

Submitted(+4)

Amazing entry, the art is great, the gameplay is fun, probably the best "reverse tower defence" game I've played this jam. I think the retreat mechanic could probably be a bit more interesting, I found that I mostly used it when i was on 0 carrots with no troops left, instead of having to strategically think about when I need to use it. That's a small nitpick though, overall this is a really great entry!

Submitted(+4)

Art and sound direction is great! If the first level had some features removed (like only the sword buns) I think the game would feel a lot more polished. Other than that, This was a great experience!

Developer

Thank you for your nice comment!
Actually, you're right: initially, we wanted to remove some features for the first level. Unfortunately, we couldn't find the time for it.

Submitted
Deleted 141 days ago
Developer(+1)

Thanks! On our way to the 100 😎

Submitted(+4)

Awesome game! Love the art style, my favorite so far. The reverse tower defense concept works really well.

Submitted(+4)

Wow. Great visuals. Best so far!

Submitted(+4)

i'm in love with this art, that is so sweet!

though i am not a fan of this genre, the gameplay looks very smooth and engaging. great experience :)

Submitted(+4)

Extremely well done gameplay and presentation.

As other people have said it wasn't obvious what the lightning bolt did and i'd have liked if destroying towers gave a few carrots back just so deploying units can feel more like an active mechanic than something done twice a level.

Developer

Thank you for your comment and your suggestion 🫶🏻 We would have loved to have added explanations or a better visual feedback for the powers, but we were caught short by time, we had to make choices... 

Submitted(+4)

What an amazing game. It's gorgeous, has a nice twist on tower defense games and plays super polished. Keep it up!

Submitted(+2)

cant pass second level

Developer

Hi! Have you tried to use your powers to help the Bun Bun troops? Or maybe try different unit combination? Don't forget to use the retreat button at the right time to collect the battle money you earned and maybe to choose a different flag for the second part of your battle! I've just updated our page with more explanation about the different features, it might help you 😁 

Submitted(+4)

Neat game! Thought it was a great way to do a tower offense. Loved the art style and the way everything looked like it was on a piece of paper.

Viewing comments 60 to 41 of 104 · Next page · Previous page · First page · Last page