Absolutely bonkers of a game. So beautiful and bunny... I mean funny.
It was a fun experience and something that feels and plays like a released experience. Good job!
Criteria | Rank | Score* | Raw Score |
Presentation | #11 | 4.755 | 4.755 |
Overall | #202 | 4.101 | 4.101 |
Enjoyment | #347 | 3.856 | 3.856 |
Creativity | #1148 | 3.691 | 3.691 |
Ranked from 139 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A reversed tower defense where the prey becomes the hunter.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Absolutely bonkers of a game. So beautiful and bunny... I mean funny.
It was a fun experience and something that feels and plays like a released experience. Good job!
Your game is very beautiful.
It was too hard for me and I feel like you should have used at least free music to add to it.
I didn't understand what the lightning spell did, it was difficult for me to face the fact that towers were aiming at the first bunny and I had no control over whether the first one was the toughest one. After c couple of buildings, the troops mixed together and I could lose everyone because the tank wasn't the target. Felt out of my control. It felt like I lost because of some random values.
It was also uncool to have my troops stand in a place around a building where they could be reached by other buildings when there are clearly safer spots that other troops have taken
Your comment makes me a little bit sad 😞
I don't understand your suggestion about the music. Our game already got amazing music and SFX, made during the Jam by our very talented team mate Tom Clay-Harris, so maybe your sound was off or you disabled it at the start by mistake? So far, no bug was found on this subject, it would be a first.
I am really sorry you find the game too hard... It can take retries to get used to some mechanics but I can assure you the game is really accessible and doable. We just wanted to make it a little challenging, it's a strategic game after all! If you're having trouble finishing the last levels... Well, we believe we've done our job properly.
If you are willing to try again, I recommend you to visit our game page where we explained everything about the different mechanics, especially the spells (the lightning and snowflake button). I hope you will have more fun next time 🫶🏻
I'm sorry you got sad because of my comment. I can see you've poured lots of love into the game.
Perhaps the web version decided against loading the music. Maybe the sound effects were there and without music, they felt insufficient.
I feel like this game is not my cup of tea, so I'm ok with it being too difficult for me. I like very few strategic games, I'm more of a tactician - Frozen Synapse and Into the Breach are at my wavelength.
I know how you can get used to a certain way of viewing your game so my purpose was to show another perspective, not to rain on your parade. You've made a game that feels polished and it is a big feat!
Interesting take on reversed tower defence games. Despite I saw this as an inflated idea, the realization here feels somehow original. The art style is amazing, and the new original mechanic such as the retreat one give uniqueness to this game. That said good job!
Great idea, but I didn't understand about the retreat mechanic. I was able to use it once, but the button disappeared and got killed.
I had fun with it, great job!
Love those visuals, and the animation is really smooth. And let's not ignore that beautiful game-page!
awesome game! I like the paper art style and the catchy marching music which adds to the gaming experience. the mechanic is easy to understand and this is a reversal of a tower defense game it goes well with the theme, this has great replay value and is a well made game, overall I enjoyed playing this one ! congratulations! keep it up!
wow nice paper graphics work i loved the concept and GUI plyus gameplay, good job dears <3
game felt a bit too difficult to me personally but i love the polish when it comes to the sound and visuals.
Very fun to play, the difficulty is well balanced.
Good game, good work !!
Knew I was in for a treat just from the thumbnail. Amazing looking game, reverse tower defence is a fun idea. Tank bunny + mage is such a strong combo. Great job!
Very nice game! I'm surprised at the amount of levels you brought out in 48 hrs
Love the presentation of this it looks so well done! I'm not sure I was playing it right but I noticed I couldn't recall my bunnies after the first time I did so. Probably need to spend more time playing this. But great job everyone!
The game is overall pretty cool, but the art especially is amazing, the paper feeling is really well done and the music and sound effects fit the mood pretty well
Probably the best looking game of the jam that I've played so far :O
I *adore* the hand-crafted art style the game has, and the tower offense mechanics are really solid! My only nitpick is that with how many tower offense games we got this jam, it doesn't feel like this stands out mechanically? The split path mechanic is definitely interesting, but it doesn't detract THAT much from the usual formula.
None of that is to call the game bad by ANY means though - I had an absolute blast playing this! ^^
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