You need some feeback from the punches, wheter you've been hit or not, and maybe the score in the corner or something. Otherwise cool great, cool graphics
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YOU ARE PRETTY FACE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1317 | 3.318 | 3.318 |
Creativity | #1455 | 3.591 | 3.591 |
Overall | #1547 | 3.409 | 3.409 |
Presentation | #2060 | 3.318 | 3.318 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We made a reverse bullet-hell!
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Great game! It feels almost rhythm-esque, like you're trying to hit notes, which is fun. I like how it's synced up to the music, which only adds to that feeling. A bit more visual feedback on what counts as a hit, and maybe a UI indicator on how well I'm doing during gameplay would help a lot in making the game feel satisfying and responsive, but besides that, everything else works. Nice job!
Best husbando in the jam.
I love the begining cutscene, epic entry my friend :)
Really cool game idea! Love that it shows you the changes on the face over time. Would be cool to have some more feedback when the player gets hit. YOU ARE PRETTY FACE!!
That's my favorite game from this game jam so far!! Idea is super fun =D Good representation of role flip! Also I'm a big fan of rithm games and I adore that you make "bullets" fly with music flow! Great wok!
This is my favorite entry I've tried so far???? You all knocked it out of the park with the concept, and I'm really impressed that you programmed bullet patterns in a 48-hour jam. I think a few additional polish items like screen shake or SFX when you hit a bullet would have made this a perfect entry for me. Fantastic work.
Great feedback and so much praise! Thank you so very much.
You're right on the nose. We wanted to shake the player portrait and telegraph successful hits that way but responsibilities got in the way of a nice chunk of me and my compatriot's development time. I was personally worried that a rapid fire sound effect would get in the way of the music or be overwhelming but there's something that would have worked for sure.
Thank you for noticing the patterns. I was up very late at night hammering that one out.
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