Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ShrimpCryptid

102
Posts
81
Followers
20
Following
A member registered Jul 09, 2017 · View creator page →

Creator of

Recent community posts

I was keeping my eye out for your jam entry in the final ratings because it was such a polished little gem. Congrats on top 20 for Enjoyment!! ✨

My high score is 35 but our other programmer has hit the absolute max of 37… 👀 Thank you, and thanks for playing!

Had fun with this one! I think I had a hard time understanding what “too much” luggage meant– maybe some sort of meter or numeric threshold would be helpful? I like that you focused on three simple roguelite levers to balance between (the belt speed, the number of robots, and the robot speed), it made for interesting tradeoffs between the cards. Lovely work.

(1 edit)

I had a lot of trouble understanding how to play… an instructional image on the main page would have helpful, I think, to explain what all of the different buildings do. I eventually figured out that you had to bring all of your bunnies into the green-roofed building to protect them between waves.

I think the core concept has promise, but it’s really unclear how to play, and even a little bit of guidance could really help the new player experience. I did like the sea bunnies and the experience of amassing more of them though!

Oh, thank you for the thoughtful feedback! I deliberately made the wall of obstacles so players would get familiar with what happens when they run into an obstacle (sound cue + losing a horse), but I can see how it’s frustrating as a player. I’ll have to think about how to handle that, maybe just a rewording of the text would be enough.

(2 edits)

Heart broke for my little meeblets working so hard and then I right clicked and my browser also broke lol. From what I got to see, the meeblets were indeed very cute! Wish I could have had more meeblets amassed into my army 😔

The error I got was:

An embedded page at html-classic.itch.zone says
"An error occurred running the Unity content on this page. See your browser JavaScript console for more info.
The error was: 
RuntimeError: null function or function signature mismatch at https://html-classic.itch.zone/html/14550593/Build/

Clever idea pulled off with lots of nice game juice! Panicked so bad when the first missiles started firing, very nice work selling the effect through audio cues.

(1 edit)

I had a hard time understanding what to do at the start of the game, I think because the green square wasn’t immediately obvious as a source to me. I picked up more of the mechanics after a few more playthroughs but never got past the first enemy (all powerful plumber rat) ;(

A little more tutorial text would have been helpful, I think, or a tutorial screen. I found the core concept creative though, and would definitely have potential for some interesting gameplay with more refinement.

Thanks for fixing that! Had a great time playing the game, left a comment on the ratings page! Tamagotchi angel my beloved 🥺💖

Wow, REALLY stellar game aesthetic! The silly little plot got me instantly hooked and I was so invested in meeting the cool dog. You set a vibe perfectly! I love the little polish details like the main character’s face changing color as the track plays and the options to change colors, and I adored the little angel tamagotchi character.

As feedback, I sometimes solved puzzles without really realizing I’d arrived at the right solution. I would have loved it if the UI paused for a second to play through the correct loop so I could see that I got the right solution! Other than that, it’s an incredibly polished game for 96 hours. Wonderful work!

I got up to round 10 by stacking tons of tiger paws and blindfiring my cue ball without any strategy lol

I would have loved to see more mechanics that built on each other for crazy combos, which I think you were getting at with the watermelon and triple-ball upgrades. Maybe spawning more cue balls or causing your cue ball to ricochet more could help, since those are triggered by contact with the cue ball?

Overall lovely artwork and vibe, I love that the shop is a shrimp in a vending machine 😌

My beloved husband Richard requires one shrimp platter, one steak, three chicken thighs, three wheels of cheese, a whole pie, two juice boxes, milk, two loaves of bread, and a bottle of wine daily, all of which I prepare lovingly for him with thankless dedication 😌 Also, a bottle of ketchup to wash it all down 💞

(1 edit)

I liked the little directional indicator to tell you what direction you’re moving in, and the use of greyscale to communicate when time was paused.

I had trouble navigating the levels until I started just holding down Shift + a directional key and spamming K, like the commenter below noted. I also noticed the bug where, if you pause after touching the water, the level resets even if you’ve managed to rewind back to a point in time before doing so.

Nice work putting together the series of levels!

(1 edit)

Enjoyed this one a lot! The game felt really well balanced, lots of nice screen shake effects and game juice! I didn’t realize you could slide until after beating the game on easy mode so a tutorial would have been great (though with 96 hours that’s totally understandable). Spritework was cute and easy to read even as the game got hectic. Lovely work!

(Oh, and editing just to add! An interesting idea I had would be if certain enemies caused your cycle timer to change faster/slower if you stay within a certain distance from them– could be interesting to give players a risk-reward if they stand near it.)

I’d love to play and rate this for the jam, but the current build doesn’t indicate which platforms it supports. Unfortunately, that means I can’t install it via the Itch.io launcher, and I’d prefer to since it comes with a security sandbox feature.

Would you consider updating that info? Thank you!

(1 edit)

I was Live Laugh Loving my way to the grocery store until I broke the only remaining bottle of ketchup and starting throwing piles of meats and produce into my cart in a blind housewife rage 🔥🔥🔥

Absolutely delightful entry! This DRIPS with style and I really like how the challenge of the game was simple but compounding.

It makes me so so happy to hear our game’s mechanics felt smooth! Programming the lasso mechanic was tying my brain up in knots LOL so I’m really glad it paid off. Thank you so much for the kind words!

I found the sheep sprites incredibly cute and charming! I would consider tuning the audio volume to make the SFX a little quieter/calmer to match the vibes.

I liked this, the idea felt very reminiscent of a Zachtronics game where there’s a straightfoward solution but you can work harder to optimize for score. The click add/remove lops felt intuitive as an interaction, and you got a nice challenge out of some simple rules!

My final score was 160 though I think I could maybe crank it higher…

I liked the exploration of the layout on level 4 a lot, it was creative. Just an FYI, on level 6 I noticed that one of the blocks (in the middle of the screen, towards the bottom) didn’t have collision and I looped endlessly until I reset the level. Thank you for adding the level reset!

The timing was tight but satisfying to pull off! A little bit of tutorial would have been great to help explain what I was doing, since it wasn’t obvious what the triggers were when I walked into them.

Fun premise! I liked the level intro camera cinematics clearly explained what changed about each level. I got caught and was banished back to the start of the game though, really wish that the level reset sent you back to the start of the current stage! 😭

No worries! Something I learned when testing our game is that, like, if you find something in your game mildly challenging, 25-50% of players are going to find it impossibly difficult (and in this case that player is me 😭)

My chicken army did its best…

I had a hard time getting my chickens to lay eggs or my eggs to hatch, especially because they sometimes moved when I tried to click on them. I also noticed a bug where clicking a chicken several times as suggested caused it to slide suddenly offscreen, and it would sometimes be targeted by an offscreen bomb where I couldn’t save it. Adding some bounds for the chickens would be helpful!

Very cute spritework, the scoring animation was also really charming! I struggled a bit with this one, especially with the layer switching. Thank you for including onscreen controls and an easy restart function!

Pro tip, you can save a few dollars on groceries if you start eating the pencils

I was interested in this one because of the Papers Please inspiration! I think you all did a good job having simple interactions (stamping + trash) while having the constant mode switch feel frenetic.

The soundtrack is a bop, and I like the minimalist visuals! I wish that you could restart at the level you died at instead of having to start over from the beginning, because having to stop and click buttons broke my flow. (I was also bad at this and couldn’t get past level 7 lol.)

Because some of the levels require you to react almost instantly, an interesting idea could be to have the incoming level appear inside the circle, so you can see what’s coming up next.

WOW, absolutely perfect execution of a game idea! Loved the enemy behaviors and sound design, and the lots of game juice details. Tons of charming little animations and movement, good difficulty progression, and fun gameplay loop.

My friends are all saying I cheated because I used a drawing tablet to draw my lassos but it’s because of MY WRISTS!!!!

The hand-drawn illustrations and animations are gorgeous, wow!! I successfully avoided the evil and hateful hedgehog 😌

It was interesting to have a first person view into someone else’s life, but I found the use of real photographs creative! The navigation was a bit tricky at first, but the use of the first person hand sprites was really charming.

Absolutely adored the artstyle for this, major props for making a knitting animation! I realized pretty quickly that I was trying to treat this as a fast typing speed game, but the vibe lulled me into taking it more slowly. One note was that I instinctually wanted to type Space between each word, but got penalized by the scoring system for it.

I hope Sylvan enjoys their 680cm sweater 😊

This was fun! The hand-drawn animations were really charming and I love the Pizza Tower-style character screen in the top right!

Unfortunately, I am supremely bad at this kind of game, so all my friends watched as I repeatedly fell off the screen and chanted “L+RATIO” and “YOU ARE GOING TO LOSE SUBSCRIBER.” (I lost subscriber 😔)

Yeah the doors just cut them in half :’) Don’t worry about it, it’s fine!!

If we had more time we could have kept the doors open while a horse was in the entrance but it’s funny and it’s part of the intended solution anyways 👍

THE PEOPLE DEMAND ANSWERS

following up… it’s been two months….

im wasting away. i need knowledge of greg’s horse and/or divorce

truly i need an update to this. you can’t just leave me hanging

which part, the horse or the divorce??

beautiful. incredible. i have been beaten to death by ducks.

(FYI on mobile (Chrome + Android) the ducks are invisible. 10/10 simulation of what it’s like to be hunted by invisible ducks)

I wasn’t expecting there to be BOSS FIGHTS! The game has a lot of juice packed in and feels super polished.

divhorce… 😔