super cool puzzle game!
if you wanted to update the visuals, add some decoration, i could see this becoming a full game. very well done!
Criteria | Rank | Score* | Raw Score |
Functionality | #1 | 4.706 | 4.706 |
Representation of Theme | #1 | 4.529 | 4.529 |
Gameplay | #1 | 4.471 | 4.471 |
Overall | #1 | 4.318 | 4.318 |
Engagement | #4 | 4.176 | 4.176 |
Visual Design | #10 | 3.706 | 3.706 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Excellent puzzle game! Jumping into the game without reading anything about it, I was surprised at how intuitive your game is. The way you introduce and use your mechanics was fantastic and I can easily see this being a great mobile puzzle game. I made it to the 15th puzzle before getting stumped. Great job!
Awesome game! I could absolutely see myself sinking way to much time into this as a mobile game
Thank you! If we continue development on this at some point I would definitely want to keep it mobile friendly.
Also, if you like mobile puzzle games, check out Afterburn Games if you haven’t already. I’ve really enjoyed all of their games, and there is undoubtedly some influence from them in this game.
Fun game! At least in the web version muting the music doesn't seem to stick.
The Puzzles are all intuitive and cleverly thought out and the gameplay is simplistic and easy to grasp. The game does a very good job of helping you understand the basic pieces before moving forward and the music/graphics accurately represent what the game has to offer.
This was very fun! I, too, am stuck on the dreaded level 15, but that's probably because I'm a goof :)
The mechanics are intuitive and force people to experiment and play, which is nice. The music is very comfy and not overbearing. I love the theme of nature reclaiming/rewilding the world, too. Very nice job here!
Very cool with satisfying puzzles. I think you nailed teaching the mechanics, really intuitive. Some things I think could improve the experience would be to have some kind of overlay when placing the objects to show what they would affect, and/or while they remain placed, the area they affect. Maybe like darken all the squares around them that they are, or could be affecting. Another thing that would be nice would be being able to move an already placed plant to another spot without having to press undo.
I got stuck on level 9. Very cool little growing animation and I like the direction you guys took this. However, it would be nice to have an explanation of how each plants grow when you introduce a new one.
Thanks for the feedback! We were trying to teach the mechanics non-verbally, purely through the design/progression of the levels. But definitely, if we continue development on this at some point, it will be worth considering either how we can teach the mechanics more clearly or even have some kind of explicit explanation available as a fallback. Thanks again!
Leave a comment
Log in with itch.io to leave a comment.