LOVE this - literally laughed out loud while reading. thank you
Joan
Creator of
Recent community posts
I grabbed a community copy since finances are very tight right now - thank you to those who made it available!
The games included are just adorable. They add fun variety to your day in little but significant ways, and now I'm inspired to make a couple of my own! The art design is also charming and suits the subjects. I love 'em :)
This was very fun! I, too, am stuck on the dreaded level 15, but that's probably because I'm a goof :)
The mechanics are intuitive and force people to experiment and play, which is nice. The music is very comfy and not overbearing. I love the theme of nature reclaiming/rewilding the world, too. Very nice job here!
This was a fascinating concept, and I think there are many good ideas here to explore.
That said, there's a number of things that stood out to me that could benefit from some revision:
- The visual design is gorgeous - I particularly love the backgrounds! - but it's slightly ruined by the large paragraphs of text, mainly when it overflows the text box. Breaking up some of the dialogue into smaller chunks would benefit both the presentation and accessibility.
- Speaking of accessibility: The typeface is a little too small. Increasing it by a few sizes would help!
- This could really benefit from an editor. There are a lot of interesting concepts presented here, but the presentation & dialogue are too convoluted. It doesn't read like two (or more) people/creatures talking, but more like they're quoting a textbook on philosophy. Many of the concepts you explore could benefit from easing into them gradually - perhaps as the characters travel across the different landscapes?
- To continue from the above point: Was your plan to make this more of an interactive fiction or visual novel with choices? I wonder if it would have been good to implement more choices (even non-essential ones), where the main character/player can explore the concepts they want to learn more about at will.
- Additionally, there's not a lot of distinction between characters other than their sprites. Consider adding things like accents, terms, quirks, repeated phrases, simpler language, etc. to really make your characters stand out from one another.
Like I said, I find this game fascinating, but it's held down a bit by the presentation and writing. Tightening these up would really make the game stand out. But for something made in a week, you should be proud of the work!
I had a lot of fun with this one! The art is simple but cute and serves its purpose. You obviously nailed the theme, too! Two very nitpicky things:
- I didn't realize at first that you could move the thermometer. That's very likely a user error and not something you did, honestly.
- Like others have mentioned, it was difficult to tell sometimes when the food was done at a certain temp. Making that a little clearer if you decide to update would be great.
Otherwise, I thought it was really nice and you did a great job. And now I want some hot dogs.
I've been worrying a lot these days if the games i make are too self-indulgent, or just otherwise too hyperfocused on the things i care about, for people to give a fuck about. i worry that maybe i should tone my shit down a bit, because being too raw and emotional and honest could mean opening myself to ridicule.
this essay is making me radically rethink how i approach my anxieties about this. thank you.
Unfortunately, that can happen from time to time. First, check to make sure you haven't changed the header of the file in audacity - that's usually the cause of this kind of issue. An easy(ish) way around this is to open the image in Photos and take a screenshot, but you'll probably lose some fidelity this way. If anybody else has other suggestions, please reply!