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Yellow Prince Games

43
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A member registered Jun 16, 2020 · View creator page →

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Hey yo, wtf. Way to make a great horror entry! None of the other games I've played so far have gotten to me in the way that this one did. It was incredibly well polished, and painful to play. Good work, but also how dare you do that to such a sweet boy. 

Really cool UI! I'd love to see updates. 

Great game! I enjoyed the timed aspect and really felt like my choices had weight to them. I wish the ending had indicated if I had steer Onna correctly. 

Really amusing. I was quite invested in the adventure of Ghostopher! 

This game was really good. I loved the animated character sprite. The twist caught me off guard in the best way!

Solid demo! I look forward to seeing what the finished project looks like!

I loved the use of colors on this one!

Fun game! I loved your UI layout and how the story unfolded! I also loved the character sprites, they were really nicely done. I did notice that I was given the stat change information when I put someone on the radio. I'm not sure if that was supposed to be there or not? 

The use of camerawork in this game is incredible! The trials were interesting and the storyline was strong! Good work!

A cute little story about a cat going to a ball. I thought it was a fun game with very nice art. I did find that there were some pauses that felt a bit odd, and I did miss having sound throughout. However, great work for a solo dev!

I enjoy Kingdom management games a lot, and this is a really solid one. The music fit really well, and the world building was incredibly strong. The story was interesting, and I got the true ending on the first go. 

Good work!

Fun stat-balancing game! Challenging, but not necessarily too much so. I enjoyed the interactions I found, and the game seems jammed full of content. I'm impressed with how polished it is for the amount of content it has!

Keep up the good work!

A haunting experience. As the timer counted down I found myself trying to click through faster and faster, trying to read as quickly as possible. It was an interesting experience having this very slice of life story with the dread building up. I did find a bit of the dialog, specifically around Mo and Arhan to be a bit repetitive, which was slightly frustrating with the timer counting down; however, generally I thought the story was strong. The ending was evocative. 

Fun little story, it was pretty expected but still well written. I thought the cgs looked really nice. 

I did go in blind, and I'm sure that is a factor. Perhaps I'll give the others a shot at some point!

I appreciated the use of animations. However, the story felt too disjointed  for my tastes. 

I really enjoyed the story and how you presented it! It was fun to explore the different routes and outcomes. The thumbnail art is also some of my favorite for this jam! 

I would suggest flashing the pictures in the ambulance route on screen for just a bit longer, it's hard to see them at the current speed. 

Great job!

Cool concept! I really enjoyed the art. 

I really liked the sprite art! Keep up the good work. 

I had a lot of fun with this one! I liked the character designs and I loved the usage of persistent storytelling and opening/closing the app. Good job!

A short little game. I thought how you did the characters and backgrounds to be interesting! Good first game!

I liked the sprites and backgrounds in the game! However, the humor wasn't quite my speed and I felt like I had no say in the romance route that I went down which felt odd for a visual novel. In some regard, I'm not even sure if I finished the game? Since I was kicked back out to the main menu and the story seemed to restart without much change. 

I think you've got a good base, but I'd recommend giving the player more agency in how the story shapes. Additionally, I recommend going through and syncing up the writing style. Having a statement with a nameplate one sentence and then an "x says,...." the next is a bit jarring. 

Keep up the good work!

Great game! It really hits the creepy factor of the future of technology we could face. I liked the use of UI and how Penny affected it as the story went on. The first couple screens going black threw me off a bit, but otherwise the story flowed really well!

A really cute game with a great message. I enjoyed it a lot! Good work!

I saw it on the Mac download. I did download it a couple of days ago, but I didn’t see an update button. 

Fun game with an intriguing mystery! I enjoyed playing it a lot. The art and design were really solid. However, I do have a few notes. The text is difficult to read on the choices unless they're highlighted, I would consider changing it from grey. There was at least one instance where I didn't get the stress/suspicion listed (I believe this was the investigating the footprints). Finally, when I got to assign three points into attributes and then the checks were all four or higher, I did get a bit confused as to what specifically was going on with the checks? I think the system is a bit unclear. 


Also, not a critique (since I used this method too in my build lol) but just a heads up, it looks like you left your 'jump to a specific day for testing' menu in the build. I'm not sure if you meant to or not!

Really well done demo! The level of polish and detail put in is amazing for a month long jam. Even the game page just oozes character and care. Great job!

Really fun game! A solid entry with a lot going for it. I enjoyed the characters, their personalities really showed through the dialog. I would love to see an update to make the resolution more interactive. 

Thank you for the link. I don't know how I missed it! lol 

Interesting story! I look forward to seeing the finished results. I will agree with the sentiment that the lack of audio is a bit off-putting, but once you add that in, it'll be great. Good job!

This has been one of my favorites I've played so far. Fun story and I love the art and character designs! I would love an ending guide to help get the ones I missed. :)

Great demo! A good proof of concept with really great character designs and voicing. I'm impressed with your ability to get a rhythm game set up in Ren'Py! 

That being said, as a person who is not great at rhythm games, I did see the Try Again screen a couple of times and the fact that it seem to kick you back to the start of the story did not feel great. (I thought when I messed up on the guessing witch vs princess it put me right back there, so I'm not sure if something else happened or what). Also your confirmation screen after try again seems switched with Yes putting you back on the main menu and No repeating the game. 

I'm excited to see where you guys take this!

I thought this was a fun game! I enjoyed finding the endings and the storyline. The worldbuilding was really solid for a game of it's length. I did find the original size to be a bit too small, and it got a bit blurry when I enlarged it. But great job!

Nice story about friendship. I did notice that the audio started completely muted for me which was odd. 

Fun little game! I liked the creature's design a lot. Not traditionally the gameplay I associate with Visual Novels, but that's not a bad thing per se. Keep up the great work!

I really enjoyed your game! The pacing and humor is well done. The only thing I missed was the skip button so I could get to all the endings faster. Great game!

Interesting concept! I had fun with it. One tweak I might suggest is adding a color blind mode. Navigation between moons is a bit hard when you can't tell which is which.

Very fun and cute! I loved the story and the art is great. One thing I did notice though was that Annet referred to IV as 'he/him' a couple times after they introduced themselves exclusively with they/them pronouns; might want to address that, but otherwise great job!