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Favorite Game Making Tools Sticky

A topic by flankstaek created Dec 02, 2015 Views: 26,979 Replies: 128
Viewing posts 81 to 101 of 101 · Previous page · First page
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All my stuff is make in PlayBASIC, but then again I did write it..  so whatever  

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As a tabletop game designer, artist, writer, and publisher, I gotta say that Notepad as a digital tool on smartphones and laptops is one of the tools I use a LOT. also physical notepads, too. Libre Office: Libre Office Writer and Libre Officer Calc, are also very often used. 3D Paint is one of those tools that I happen to use regularly, because it is easy to use, available almost everywhere, and you can use it on the net, too. I list these because I use these all regularly among other tools, programs, etc., but I also like these. Simple free tools that are usually already even on library computers. I like to keep my easy, simple and carefree.

And I shall mention these, too.

I have used Rupert Spore’s Fictional Area Creation Tool ( https://rupert-spore.itch.io/fictional-area-creation-tool-fact ) as a writing prompt tool and as an inspiration sparkler.

I've also used Creature Feature All Dice Table by Jesse Galena and Thomas George as an inspiration ignition as part of my creative writing process. You can get yourself the latest copy of it (https://rexiconjesse.itch.io/creature-feature) on their creator page ( https://rexiconjesse.itch.io/ )

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Aseperite is worth every penny

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GODOT Engine

Affinity Photo/Designer Graphics 

Ableton Live Audio


Is what I use and like the most :)

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I personally like tyranobuilder! I like making visual novels with added in RPG elements, being a mix of the two genres, and while it takes a bit of work to squeeze into the engine it works quite nicely

I'm giving it my all to learn SDL2 and I have made quite a good progress if I do say so myself. So far, SDL2 is just downright amazing. It's low-level, difficult, lots of code and all but it's still good.

OOP with SDL2 is incredibly easy and perfect. It's low-level for which you have to write much more code but you get much more control over your game. Writing a lot of code isn't really a problem as long as you abide with OOP for reusable code which is really helpful. You can use OpenGL with SDL2 if you want, SDL2 has been around for decades, SDL2 is under active development, SDL2 has a large community, SDL2 games work on a lot of platforms etc.

Seriously, SDL2 might be difficult and low-level and you have to write lots of code or probably the fact that it's mainly used with C/C++. But it has a lot of pros and is heavenly to me. I only started learning about a week ago and I've made nice progress.

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Where is godot?!

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I use C++ 99% of the time for everything. I'm currently using SFML but I haven't made any games with it yet. I'm also learning Modern OpenGL on the other hand to do some crazy graphics stuff.

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Always been a Gamemaker1 guy. Dabbled a bit in PICO-8 though too.

And recently I came across Flickgame.org. As more of an artist than a programmer I had a blast with it. Most beginner-friendly "engine" ever!

Also: SFXR for simple SFX

pocket platformer, mosi, bitsy 3d color and godot eventually. rest is plain code...

Python Arcade: https://api.arcade.academy/en/latest/

I create my own game engines. My Fairy Tale, Star Story I and II have been created with the Apollo Game Engine, which I created myself. Star Story II is however the final project in Apollo as I am just in the development of a brand new engine named  "Scyndi's Creative Interpreter" (or SCI for short) in what I am also doing my next project already.

I create as many tools myself as possible in either C++ or C# depending on what I need for that specific tool.

But as I can also not do all by myself, I also use programs like Paint.net, GIMP, Audacity and such. I have not really a "favorite". The tool just has to do the job and shouldn't be too hard to use. 

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No way you were the moderator at Gamejolt... I remember you

Always good to see I left behind an impression somewhere.

It's true, I used to be a moderator on Game Jolt. 

My workflow is Aseprite for Graphics, Tiled for map design, and Phaser.js as the game engine, all of which have been mentioned here :-p

I use Godot engine to making games (im new from using this), Krita to draw sprites, create some banners or animations
LMMS to making some music for my games and Audacity to edit something audio stuff-
 

Favourite tools. Audacity, absynth, unity, blender, seashore, my guitar 

Unity

Mixamo

Rokoku

VisualStudios community

Blender

I need something for create audio.

Pixel studio and GIMP for pixel and digital arts, Godot for game engine. Godot's in-built GDScript editor and visual studio code are my favourite IDEs.

I think Corel Painter would be a good addition to the graphics side of things. I've been using it instead of photoshop for years and at least for me it's much nicer to work with when it comes to actual drawing/ painting. Photoshop is still much better for any sort of photo emitting of course.


I tried to use MagicaVoxel you already have on the list, just to try out the voxel thing. It seemed like a pretty good tool, but damn it, the whole menu layout is unintuitive as hell.

I use Unity as my game engine to create games and write with C# because it's basically all I know. For 3D graphics and design I use blender and for 2D I usually use adobe illustrator for sprites or photoshop. I'm planning on using Adobe Animate for animation but i'm not into the stuff yet. I use Visual Studio as my IDE because it's default for Unity and is just easy for me. I use Garageband for creating soundtracks and plan on upgrading to something more complex like FLStudio or maybe Logic Pro when I become better at it.

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I use Scratch 3 and TurboWarp :)

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coppercube 3d all the way for me
gimp for image editing
blender3d for modeling and animation
LMMS for tunes
i use game sound generators most often for soundsfx

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