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A jam submission

Crawling in LoveView game page

Submitted by BrightC, FJR_2232 — 5 hours, 52 minutes before the deadline
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Crawling in Love's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay - How fun is it to play?#723.2503.250
Audio - Does the game have nice sfx and music?#773.3133.313
Completeness - Is it an unfinished tech-demo, prototype or a complete game?#883.2503.250
Overall#1073.0753.075
Graphics - Is the game aesthetically pleasing?#1133.3133.313
Theme - How well does it incorporate the theme?#1332.2502.250

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Very fun combat idea and very amusing flirty lines. A bit too high encounter rate. It can slow down the experience a bit. But it was overall enjoyable and funny.

Submitted

Interesting game, I really liked how you did combat system. I wish there were a way to skip dialogs to speed up combat so when you figure it out you can progress through game faster. I also liked all the puns and jokes in the game, nicely done :)

If there will be an extension of this game I would definitely recommend speeding up combat and movement and maybe some sort of 'discovery' system so you can 'remember' which choices are better for better UX.

Submitted

So silly, so many puns ...

Movement is slow, encounter rate is high and "combat" is a bit slow, and as a result the game is less fun than it should be in my opinion, it is fun and the lines are funny anyway.

Submitted

 I died and the game did not give me player input back. However, as far as I played, the music was so cool and the battle idea was original. Great work!

Submitted

I enjoyed playing this, I felt like the graphical style worked really well, and I enjoyed all of the puns. The thing that I think would make the biggest difference would be to reduce the cooldown before being able to make additional 'attacks'. Especially as the fights can be quite frequent.

Submitted

The movement controls felt sluggish and "combat" was somehow both too slow and too fast (the delay in being able to enter my shot felt long, and the responses cleared faster than it took my eyes to refocus and read some of the messages.
It also seems the final holy spell to get out eluded me.  I found the symbols for all three on the walls, and collected every paper I found, but the three circles never lit up on the mirror.
All that said. I enjoyed this more than I feel I should have. 

"I don't have object permanence." 

Submitted

Well, that certainly was an experience, lol. Awesome twist on the genre and some of the dialogue had me laughing :D and the music really fits as well!

I didn't finish it, though. Random encounters got a bit repetitive and felt very slow. I also had no clue what those pieces of paper on the walls actually did, and there was one that I couldn't pick up due to it clipping in the wall. At some point I didn't want to continue because the random repetitive encounters were becoming exhausting and I didn't know if I'd be able to finish the game due to the clipping issue.

The controls registering on key up events rather than key down felt a bit wrong.

Overall it was quite enjoyable at the start! Really solid opening and some very funny encounters :D