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A jam submission

Patience & FuryView game page

Firstperson dungeon crawler with abstract artstyle
Submitted by jb431 — 17 minutes, 3 seconds before the deadline
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Patience & Fury's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay - How fun is it to play?#603.3483.909
Theme - How well does it incorporate the theme?#633.1143.636
Completeness - Is it an unfinished tech-demo, prototype or a complete game?#793.3483.909
Overall#1063.0833.600
Audio - Does the game have nice sfx and music?#1342.6473.091
Graphics - Is the game aesthetically pleasing?#1452.9583.455

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Strong minimalistic entry, good duality theme, nice dungeon layout that makes you think in which order you approach your enemies and pickups. Had quite some fun and several retries to complete it.

Submitted(+1)

The sound flow is just amazing!

Submitted(+1)

I completed the game, I think it is pretty good.

Presentation is clean. I guess the game looks like it was on TO8 or 286, fortunately it runs much faster than it would have there.

I had a lot of fun looking for the right road following the first checkpoint, this part took me some retries then I managed to keep the two bars at max value up to the end. I think the difficulty is pretty on point and the game features the right length. Therefore the game feels quite finished.

Congratulations.

Host(+2)

Brilliantly simplistic and cool! Visuals reminds me of Atari 2600 and teletext, in a good way :D

Well done!

Submitted(+1)

Now that's a way to make health a resource management game. Great job.

(+1)

Epic game

Submitted(+1)

All the stars.

I found this entry amazing.

I'd like to see the Atari 2600 port.

I've got an atari flashback that I could play it on.

This is good stuff.

#TeamFury

Developer

Thanks for playing! I'm glad you liked it.

I will try making port ;)

Submitted (1 edit) (+1)

Very impressed by this abstract approach. I wouldn't have thought rendering all the walls in the same flat colour would work... but it does. I guess the brain magically fills in the details.

Having rooms rather than just corridors made navigation more memorable, so I didn't need a map. This is something I'll bear in mind for own game(s).

Didn't get too far in the game (got my ass kicked after the purple door!) but that's down my lack of playing experience.

PS Ran fine in Wine on Linux.

Developer (1 edit)

Thank you for this comment! I realised i made game little too difficult due to lack of playtesting by others.