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Will there be any console ports?

Yes, they are in progress, but will take some time as it is a FULL port (can't run java on consoles!)

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Hi, is it possible to play with a friend who owns the game on steam if I own it through itch?

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Yes, it's possible, the easiest way is to sign in with an Epic account, which you can find in the options menu. (The account is free and just lets us use their networking to enable crossplay.) Then crossplay should work just fine. (they also have to have crossplay turned on, which it is by default.)

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yay thats great, thanks so much!!!

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My review of Wildermyth. It was a game I started in beta what feels like a LONG time ago. This turn-based RPG has the heart and soul of an old school RPG, but with quirky modern sensibilities. It's dynamic "procedural" storytelling really allows for a unique experience as your characters progress, grow older, and change. Mostly, I just dipped in and out of this game in small chunks as there wasn't a single overarching story to hold my interest, but what was there was captivating. Also, the tabletop RPG feel of the game, with its card-like characters and its graphic novel-esque cutscenes were always appealing. If you want to play a game that has elements of a lot of games, but ultimately feels completely unique, this is it.

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This is a wonderful game. Thanks for creating it.

Hey,

Loving the game so far! Is it possible to rename your company? I left an unfortunate typo in my company name that I'd love to correct somehow. 

Is the All the Bones of Summer Hotfix 7 going to be uploaded here soon? I'd rather buy the game DRM free here rather than on Steam but it would be good to know that this version will be maintained. Or maybe I should wait for a GOG release?

It has been updated.

Looks like something's wrong with the Linux build. Traceback here

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Thanks for these logs - is this repeatable? Also to be clear we haven't heard from other linux users and it doesn't seem like it would be a linux-specific issue, but I could be wrong.

Not repeatable at all. It launches properly now.

Probably just needed a reboot. Sorry for the bother

Oh, one question though

If I want to move my save over from the Steam version, where do I put it?

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I figured it out

mv -f (steam library)/steamapps/common/Wildermyth/players (itch library)/wildermyth/

right, the /players folder has everything

Is the status of this game still in development or have the itch io page not been updated yet? The steam page don't mention that it is in early access. 

Oh, I need to update the description, thanks for reminding me!

Ah. NP :) 

Absolutely loved what i've seen so far from a twitch stream. ^.^

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One Oh! One Oh! One Oh! One Oh! One Oh! One Oh! One Oh!

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This has been the most refreshing take on the RPG format i’ve played in years ! Great work, and thanks for this game !

Thanks, glad you like it :-)

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Hi: I'm having an issue launching the  game. Any time I run the game, it crashes. The log says "Couldn't load shared library 'gdx64.dll' for target: Windows 10, 64-bit." Reinstalling the game does not seem to help. Is there anything I could do to make it so that the game works again? Thank you for your help!

It used to run but now it doesn't? That's quite strange. When did you last play? Have you tried launching directly and via the itch launcher? Is there a more detailed error message or other logs? You can email logs to wildermyth at gmail and I will take a look.

Okay, thanks! I'll see if I can locate more specific information and then email you all. If I recall correctly, the issue first started when I moved the game to a new folder, though it's been a few months (stopped playing the game and only recently came back to it). Moving the game back to its original location did not fix things. The issue crops up both when trying to launch  directly and when using the itch launcher. 

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How not to love theses graphics?

Having an issue where Heroes from a Five-Chapter Campaign cannot be added to my Legacy after the end credits. I click "Done" and nothing happens at all. Is there any way to resolve this?

You can send a report to the devs with f11.

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Hey

Game can't launch unfortunately. I bet my McBookPro is too old to get it work (OS10.14.5, 16gRAM, Nvidia GT 650M). What do you think?

Seems like I was eager to press the buy button.

Thanks

Fred

The game requires opengl 3.2, which that graphics card should be able to do. Can you send in your logs (install folder / logs) to our email (wildermyth at gmail) and we'll take a look?

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I just bought the game here. I had it in my wishlist on steam, but generally balk at paying full price on a game I don't actually own. Searched for it on a lark, found it here, bought immediately. Thank you for supporting a platform that lets us old folks own games like we're used to.

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awesome. We like itch a lot!

Been playing since I bought it, a totally engrossing eight hours or so. I can't believe how much attention to detail there is despite being an early access game. Was blown away when I realized that even equipped jewelry items are rendered on the characters!

Interactions between character abilities in the tactical combats have been interesting and enjoyable. For example, the warrior can use 'raider' to start fires, and the mystic can inhabit those same fires and toss them around the battlefield. It feels like creativity is rewarded and my characters really are stronger together with different abilities than just stacking a 'best' type.

The management aspects are also great. Initially I was annoyed that I couldn't move gear around between characters, but after the first chapter I realized that this design choice was forcing me to focus on the story and the tactical fights, instead of spending time on inventory management and optimization. I don't particularly find fiddling with inventory _fun_, but do it anyway because you get a slight advantage usually. Your decision to stash that away as a single screen between chapters is genius. You protected me from my own worst impulses and kept the focus where your strengths are, and I definitely have enjoyed the game more for it.


Anyway, thanks for making this, and I look forward to seeing where you go with it.

Hahaha inventory management is my bane in party-based rpgs. Bad enough in single-hero rpgs. Definitely a conscious decision to streamline it.

Hello ^^ I just brought your game but the option to claim the steam key doesn't appear. Would it be possible to get one ? Thanks ^^

That's weird let me see about that...

It should be on your download page, it looks like we have plenty of keys uploaded, here are some instructions in case it helps: https://itch.io/t/67604/how-to-get-a-steam-key-from-your-itchio-purchase

Unfortunately the link "claim steam key" just doesn't appear on the download page. If you want I can send you a screenshot if it helps ?

I've uploaded more keys, can you check again?

Nope, still nothing ><

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I just want to thank you for letting those of us that bought the game on Itch get a Steam key as well! I just redeemed mine, and I'll leave a positive review asap. I'm so glad I decided to buy this product, keep up the amazing work!

Sometimes the game will essentially freeze saying it needs to do something about the calamaties and I can't do anything.

If it happens again press F11 and send in your logs, we'll take a look. Though, we are on holiday break now so it might be a bit.

Hello there, firstly congrats on this awesome game! Secondly, I might have missed this but where are the steam keys for early adopters on itch? 

Thanks, looking forward to seeing where the game goes!

If you purchased the game, you can request a key from your download page. If it's not there, contact us directly and we'll sort it out.

Hi.
I was asking me for the same. If you know how to request the Steam Key, please, share your Knowledge. :) 

(See: https://itch.io/t/67604/how-to-get-a-steam-key-from-your-itchio-purchase )

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Quick question. May I trade in my unused Steam-Key, for a GoG-Key when the game gets released on that platfrom? If not. No worries, I'll happily buy it again.

On a side note. Will the game have more Character creation options at full release? Such as female/male body types, we can already change the faces, why not body too?

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That's a long ways away, but if you contact us again when we're on GoG we may be able to help.
Changing body types, pronouns, attraction - we'll probably do at least some of this.

Thanks for the link. It's Done :)

Done!

https://itch.io/t/67604/how-to-get-a-steam-key-from-your-itchio-purchase

:)

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YOU SOLDHAVE A BETER AINTAGNEST SYSTEM FOE EXAMPLE A FINAL BOSS IS JUST SOME RANDOM LEDER OF THE ENYMY FACION THER SOULD BE A BIG VILAN YOU SE SEVARL TIMES FROT A GAME 

We are working on more and better "bosses." Right now we have pretty good ones for Gorgons and Morthagi, but the other monster groups don't have them yet, and particularly the "procedural" three and five chapter campaigns don't have satisfying bosses at the chapter or overall level. We'll be working on it!

Show post...

Looks good...I'll check it out when I have time!

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The game is amazing. I love the graphics and the focus on the story. I highly recommend it. :)

Below is a first episode of my let's play if anyone is curious about the gameplay of the game. 

Thanks! And thanks for posting the video!

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Let me just say I loooove this game. Some things I would love to see in the future:

-The ability to interfuse with doors and open them from afar. 

-Expanded relationships? I've heard people say that they'd like family trees to be a thing, which I 100% agree with, especially since legacies are such a central aspect of the game. Characters have no special reaction to losing a child, sibling, or parent, which is disappointing. (Somewhat related: I once had a father/son pair, Jaymor and Jaymnock. Jaymor died. Later, I got the "character's mother" event, and his mother is all like, "Things have been rough with your father..." and I'm like, no shit, he's dead. Meanwhile Jaymnock ends up looking like a petulant turd who can't abide his mother moving on in any fashion. Oof.) I'm sure this would probably be a pain to program, but it'd be neat if the game kept track of certain things so that events did not contradict with backstories or previous events. Like a hidden stat that just said "orphan" or "father is dead" and would disable any events for that character that wouldn't make sense.

-Dynamic relationships? I only seem to notice relationships moving in a linear direction, like crony -> bloodbond. What if there was an event that ruined a burgeoning friendship, turning it into a rivalry? Or a strong friendship that decays into a business acquaintance as characters grow apart? Particularly during the peaceful years, it would make sense for these kind of developments to happen.

-Marriage events.

-Recurring NPCs.

That's pretty much all I have to say for now. Thanks for the great game!

Thank you so much! Yeah, expanding relationships is something we'd love to do at some point. The system we have now is pretty basic. Marriage, kids, all that stuff needs proper treatment. Recurring NPCs -> Our Villains work starts to speak to this, see recent dev blog. interfusing doors: maybe, once enemies can open them too!

I plan on gifting  your game to one of my friend as well as buying a copy for myself; Is the "Extra Copy of the Game, Folk Hero" contain two download keys or do i have to buy two standard copy of the game?

Extra Copy is what you want - I will email you the extra key as soon as I see the purchase (it is a manual process, but usually fast)

I just purchased it, thank you!

Is the "something in the woods is very strange" song available for download at all? i love it!

If the song IS available, would it be okay to use 20-40 seconds of it for the endcard of youtube videos about Wildermyth? reccorded some episodes last night, and the music i usually use wouldn't really fit with it.

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Yeah, it's on Soundcloud here: https://soundcloud.com/wildermyth/something-in-the-woods and is fine to use a clip of it, I'm not sure if  it's downloadable, you can ask candycomposer on our discord about it.

i'll be sure to ask them then. thank you!

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Do you have any plans to make it free or atleast have a small time window  for everyone to play it? 

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Not right now, sorry.

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any update on when its coming to mac?

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Looks like we'll do one more bugfix patch, this week hopefully, and then start working on infrastructure issues like mac/linux, so, that puts it probably three or so weeks out. Sorry it's taking so long.

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