Stylin'.
I'm playing with an Xbox controller and the pause button doesn't seem to work? I'd also like to use the d-pad.
Heads up, the Linux build worked til recently, but now that my distro doesn't ship a version 1.0 of libcrypto anymore, I get
./VillageMonsters: error while loading shared libraries: libcrypto.so.1.0.0: cannot open shared object file: No such file or directory
This seems like the sort of library you might want to bundle with the release?
Thanks for making this game!
When I press ESC, this happens
sanotehu@sanotehu-MS-7A31:~/LinItchLibrary/the-quiet-sleep 2$ ./nw [S_API FAIL] SteamAPI_Init() failed; connect to global user failed.[S_API FAIL] SteamAPI_Init() failed; connect to global user failed.chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/sleeper.js:17490 fn(entity, ui); ^ TypeError: fn is not a function at chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/sleeper.js:17490:13 at Function.m.each.m.forEach (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/underscore-min.js:5:2350) at Object.panelUiClick [as uiClick] (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/sleeper.js:17480:7) at World.handleTouch (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/city.js:1322:41) at Array.<anonymous> (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/city.js:2541:20) at FunctionGroup.run (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/std.js:62:32) at HTMLCanvasElement.<anonymous> (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/std.js:98:49) chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/sleeper.js:17490 fn(entity, ui); ^ TypeError: fn is not a function at chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/sleeper.js:17490:13 at Function.m.each.m.forEach (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/underscore-min.js:5:2350) at Object.panelUiClick [as uiClick] (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/sleeper.js:17480:7) at World.handleTouch (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/city.js:1322:41) at Array.<anonymous> (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/city.js:2541:20) at FunctionGroup.run (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/std.js:62:32) at HTMLCanvasElement.<anonymous> (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/std.js:98:49)
I have an experimental engine for games similar to the ones Maxis was making in the 90s. I'd like to implement a game with it, something SimEarth-like would be appropriate, but I'm not a designer. If you've got an appropriate design I'll implement it.
Here's an example of what the engine does: https://github.com/LogicalDash/LiSE/#getting-started
On Linux I'm having an issue where I can only turn so far in a given direction before my view snaps the other way unprompted. The weird thing is how inconsistent it is -- sometimes I can turn in three circles before it happens, other times not even half a turn. I think it may have to do with mouse acceleration??
On Linux, even though the mouse is locked to the game window, there's still a limit to how far I can turn in either direction. Very distracting.
There's a warning for photosensitive epilepsy that says to "immediately stop playing" and then the logo that you see right after that has flashing colors. You should probably be a little more specific at least, like, "press alt+F4 now". But really, a prompt for "continue?" would be conscientious
I am playing with an 8bitdo SN30 Pro, which has the same button labels as a Super Nintendo controller, incidentally also those of the Switch.
It can emulate an Xbox 360 controller, and therefore works just fine with the game, but the graphics for the buttons don't match what I have to press.
It's not that big a deal really, but would you mind adding the graphics for Switch buttons?
You can run ELiDE standalone if you've extracted a zip bundle; just double-click RunThis.exe. It will show you the game world that's in the same directory. This probably isn't sufficient to build a game with, yet, so run Python from a command line in that same directory and it should be able to import LiSE.
If you'd like to use LiSE from somewhere other than the ELiDE directory, open a command line and install the whl files with Python's "pip" tool, eg.
# Windows only: install Kivy dependencies python3 -m pip install kivy.deps.sdl2 kivy.deps.glew python3 -m pip install allegedb-0.14.0-py3-none-any.whl LiSE-0.9.1-py3-none-any.whl ELiDE-0.9.1-py3-none-any.whl
See the README for programming instructions, and installation instructions for Debian-like Linux. You can launch the graphical interface with
python3 -m ELiDE
Install the whl files with Python's "pip" tool, eg.
# Windows only: install Kivy dependencies python3 -m pip install kivy.deps.sdl2 kivy.deps.glew python3 -m pip install allegedb-0.14.0-py3-none-any.whl LiSE-0.9.1-py3-none-any.whl ELiDE-0.9.1-py3-none-any.whl
See the README for programming instructions, and installation instructions for Debian-like Linux. You can launch the graphical interface with
python3 -m ELiDE
You can also run ELiDE standalone if you've extracted a zip bundle; just double-click RunThis.exe. It will show you the game world that's in the same directory. This probably isn't sufficient to build a game with, yet, so run Python in that same directory and it should be able to import LiSE.
1. Introduction: I'm Zack, a database developer by trade living in New York City (so GMT-5). By night I develop the Life Simulator Engine, LiSE, which is in deep alpha, so I dunno if I'd rely on for this jam, but it's an option if you want it. I prefer they/them pronouns.
2. Skills: (wups i forgot) I can write pretty well, otherwise I just code.
3. Programs/Languages: I use Python 3 for most everything. For graphics and stuff I use the Kivy framework.
4. Portfolio: I haven't put out any actual games, sorry! Here are some alpha releases of LiSE, if you want? https://github.com/LogicalDash/LiSE/releases
5. Contact: Discord: LogicalDash#3253
Email: zacharyspector@gmail.com
6. Other: Best game idea for this jam I've had so far is an incremental game about unschooling – where you're a kid learning life skills in a world where pedagogy's advanced beyond what we think of as "school". Would require a fair lot of research to make though.