Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

clayote

37
Posts
6
Topics
28
Followers
52
Following
A member registered Aug 15, 2015 · View creator page →

Creator of

Recent community posts

Thanks

When I press ESC, this happens

sanotehu@sanotehu-MS-7A31:~/LinItchLibrary/the-quiet-sleep 2$ ./nw
[S_API FAIL] SteamAPI_Init() failed; connect to global user failed.[S_API FAIL] SteamAPI_Init() failed; connect to global user failed.chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/sleeper.js:17490
            fn(entity, ui);
            ^
TypeError: fn is not a function
    at chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/sleeper.js:17490:13
    at Function.m.each.m.forEach (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/underscore-min.js:5:2350)
    at Object.panelUiClick [as uiClick] (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/sleeper.js:17480:7)
    at World.handleTouch (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/city.js:1322:41)
    at Array.<anonymous> (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/city.js:2541:20)
    at FunctionGroup.run (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/std.js:62:32)
    at HTMLCanvasElement.<anonymous> (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/std.js:98:49)
chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/sleeper.js:17490
            fn(entity, ui);
            ^
TypeError: fn is not a function
    at chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/sleeper.js:17490:13
    at Function.m.each.m.forEach (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/underscore-min.js:5:2350)
    at Object.panelUiClick [as uiClick] (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/sleeper.js:17480:7)
    at World.handleTouch (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/city.js:1322:41)
    at Array.<anonymous> (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/city.js:2541:20)
    at FunctionGroup.run (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/std.js:62:32)
    at HTMLCanvasElement.<anonymous> (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/std.js:98:49)

Linux version 5.11.0-38-generic #42~20.04.1-Ubuntu SMP Tue Sep 28 20:41:07 UTC 2021 x86_64 x86_64 x86_64 GNU/Linux

It's Linux Mint with the Cinnamon desktop, if that matters...

Playing on Linux. I've tried both of the versions on itch.

I can save and load now, but when I load a game, it stays paused forever. Clicking the time control widgets makes them beep and otherwise do nothing.

I played the game back when it was first released for Linux. Just came back to it and found that saving and loading were broken -- it would always put me back at the beginning of the scenario.

Fixed (kind of) by rm -rf ~/.config/quietsleep

(2 edits)

I figured it out

mv -f (steam library)/steamapps/common/Wildermyth/players (itch library)/wildermyth/

Oh, one question though

If I want to move my save over from the Steam version, where do I put it?

Not repeatable at all. It launches properly now.

Probably just needed a reboot. Sorry for the bother

Looks like something's wrong with the Linux build. Traceback here

Deepdwn community » Requests · Created a new topic org-mode!

The hierarchical structure of the notes reminds me a lot of what org-mode does, so it would be neat to be able to use that syntax. Along with some features like tables perhaps?

If you have ideas for a Maxis-like game, we might be able to make something cool together. I'm clayot#3253 on Discord

I have an experimental engine for games similar to the ones Maxis was making in the 90s. I'd like to implement a game with it, something SimEarth-like would be appropriate, but I'm not a designer. If you've got an appropriate design I'll implement it.

Here's an example of what the engine does: https://github.com/LogicalDash/LiSE/#getting-started

how're you holding up?

lmk if you need a playtester

seems not to be an issue in 2.0, thanks!

Works for me on Mint 20!

Worthy successor to Waking Mars coming. Hot jams too.

This did work! Other HTML5 games can be installed via app, so I don't know what's going on here -- the app makes it look like there aren't any builds of Felicity. Maybe you need to specify that it's an HTML5 game, somehow?

Thanks for the follow! My engine lacks major features at the moment, but if you'd like to try it out, I'm eager to help.

I tried launching Felicity in the itch app and it seems not to work...

On Linux I'm having an issue where I can only turn so far in a given direction before my view snaps the other way unprompted. The weird thing is how inconsistent it is -- sometimes I can turn in three circles before it happens, other times not even half a turn. I think it may have to do with mouse acceleration??

On Linux, even though the mouse is locked to the game window, there's still a limit to how far I can turn in either direction. Very distracting.

There's a warning for photosensitive epilepsy that says to "immediately stop playing" and then the logo that you see right after that has flashing colors. You should probably be a little more specific at least, like, "press alt+F4 now". But really, a prompt for "continue?" would be conscientious

(1 edit)

Next year -- and I hope there is one next year! -- I'd like the games to all have controller support, so that I can play with a real ps1 controller.

As for other operating system support... perhaps just test to make sure the games run under WINE? Unity games usually do...

I am playing with an 8bitdo SN30 Pro, which has the same button labels as a Super Nintendo controller, incidentally also those of the Switch.

It can emulate an Xbox 360 controller, and therefore works just fine with the game, but the graphics for the buttons don't match what I have to press.

It's not that big a deal really, but would you mind adding the graphics for Switch buttons?

And webGL doesn't save if you launch it from the itch app

The WebGL version basically works on Linux, though there are no resolution options and it doesn't take up the whole window.

Tried to play on Linux (Mint 19, Nvidia graphics). Sound works, and the background color undulates nicely, and I can hear some sound effects in response to my input, but all I can actually see is that background color. There's no menu or anything, just a solid color.

(2 edits)

You can run ELiDE standalone if you've extracted a zip bundle; just double-click RunThis.exe. It will show you the game world that's in the same directory. This probably isn't sufficient to build a game with, yet, so run Python from a command line in that same directory and it should be able to import LiSE.

Install Python 3.

If you'd like to use LiSE from somewhere other than the ELiDE directory, open a command line and install the whl files with Python's "pip" tool, eg.

# Windows only: install Kivy dependencies
python3 -m pip install kivy.deps.sdl2 kivy.deps.glew
python3 -m pip install allegedb-0.14.0-py3-none-any.whl LiSE-0.9.1-py3-none-any.whl ELiDE-0.9.1-py3-none-any.whl

See the README for programming instructions, and installation instructions for Debian-like Linux. You can launch the graphical interface with

python3 -m ELiDE

Install the whl files with Python's "pip" tool, eg.

# Windows only: install Kivy dependencies
python3 -m pip install kivy.deps.sdl2 kivy.deps.glew
python3 -m pip install allegedb-0.14.0-py3-none-any.whl LiSE-0.9.1-py3-none-any.whl ELiDE-0.9.1-py3-none-any.whl

See the README for programming instructions, and installation instructions for Debian-like Linux. You can launch the graphical interface with

python3 -m ELiDE

You can also run ELiDE standalone if you've extracted a zip bundle; just double-click RunThis.exe. It will show you the game world that's in the same directory. This probably isn't sufficient to build a game with, yet, so run Python in that same directory and it should be able to import LiSE.

The characters frequently press buttons and use touchscreens and stuff even though they are robots who I'd expect to send such messages over radio. But this could be a deliberate worldbuilding choice if actual robots value their privacy more than we do.

The map is from here

(i tried playing in windowed mode and the bug was the same, in case that wasn't clear)

(2 edits)

Nope, it's the same

I shoot the ground, get the appropriate message, and then that's the only message I ever get

Ubuntu 17.10 GNOME Nvidia GTX1070, um, on a Ryzen chip that I forget the exact designation

Yep, fullscreen 1920x1080 max settings

linux build seems to have a bug where the first groundshootin message gets stuck on screen forever and i can't read anythnig else

PLU.SH DEMO community · Created a new topic hi
this cud b gud
(1 edit)

I am a programmer looking for a team, or at least a game designer!

1. Introduction: I'm Zack, a database developer by trade living in New York City (so GMT-5). By night I develop the Life Simulator Engine, LiSE, which is in deep alpha, so I dunno if I'd rely on for this jam, but it's an option if you want it. I prefer they/them pronouns.

2. Skills: (wups i forgot) I can write pretty well, otherwise I just code.

3. Programs/Languages: I use Python 3 for most everything. For graphics and stuff I use the Kivy framework.

4. Portfolio: I haven't put out any actual games, sorry! Here are some alpha releases of LiSE, if you want? https://github.com/LogicalDash/LiSE/releases

5. Contact: Discord: LogicalDash#3253

Email: zacharyspector@gmail.com

6. Other: Best game idea for this jam I've had so far is an incremental game about unschooling – where you're a kid learning life skills in a world where pedagogy's advanced beyond what we think of as "school". Would require a fair lot of research to make though.

Looks more like Pathways Into Darkness than anything else

Would you consider letting me buy the raw .love file? That would get you cross-platform support for free...

Hey, I'd love to play this game! Unfortunately the page doesn't seem to have any download links.