Lisien is agnostic about how the frontend should look. For this jam, I imagine the game resembling Kudos 2.
clayote
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I make Lisien, a very alpha development tool for life sim games. I've always wanted to make a Sims-like set in a post-capitalist future. If you like that idea too, and have good ideas about gameplay systems for it, I'll help implement them, and take care of the inevitable problems with experimental technology.
This is a pretty minor bug in the Linux build, all told.
Sometimes, when I launch Spinnortality with certain other apps' windows open, Spinnortality will appear in the Cinnamon taskbar as a second window of those apps.
So far, this has happened with Freetube and Whatsie. I'm running both of those via Flatpak, if that makes a difference?
I'm on Linux Mint 21.3.
Yea, for my future planned events, I keep track of a point in time before which things are considered to have "really happened," and any change after that gets assigned to a "plan," just a set of changes really -- that way if things don't go the way the plan describes, I can cancel just that one plan, and just the parts that haven't happened yet.
Heads up, the Linux build worked til recently, but now that my distro doesn't ship a version 1.0 of libcrypto anymore, I get
./VillageMonsters: error while loading shared libraries: libcrypto.so.1.0.0: cannot open shared object file: No such file or directory
This seems like the sort of library you might want to bundle with the release?
Thanks for making this game!
When I press ESC, this happens
sanotehu@sanotehu-MS-7A31:~/LinItchLibrary/the-quiet-sleep 2$ ./nw [S_API FAIL] SteamAPI_Init() failed; connect to global user failed.[S_API FAIL] SteamAPI_Init() failed; connect to global user failed.chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/sleeper.js:17490 fn(entity, ui); ^ TypeError: fn is not a function at chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/sleeper.js:17490:13 at Function.m.each.m.forEach (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/underscore-min.js:5:2350) at Object.panelUiClick [as uiClick] (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/sleeper.js:17480:7) at World.handleTouch (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/city.js:1322:41) at Array.<anonymous> (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/city.js:2541:20) at FunctionGroup.run (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/std.js:62:32) at HTMLCanvasElement.<anonymous> (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/std.js:98:49) chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/sleeper.js:17490 fn(entity, ui); ^ TypeError: fn is not a function at chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/sleeper.js:17490:13 at Function.m.each.m.forEach (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/underscore-min.js:5:2350) at Object.panelUiClick [as uiClick] (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/sleeper.js:17480:7) at World.handleTouch (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/city.js:1322:41) at Array.<anonymous> (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/city.js:2541:20) at FunctionGroup.run (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/std.js:62:32) at HTMLCanvasElement.<anonymous> (chrome-extension://hdboniglagjdibmnhefcafhdlejkkmne/std.js:98:49)
I have an experimental engine for games similar to the ones Maxis was making in the 90s. I'd like to implement a game with it, something SimEarth-like would be appropriate, but I'm not a designer. If you've got an appropriate design I'll implement it.
Here's an example of what the engine does: https://github.com/LogicalDash/LiSE/#getting-started