I think the combat with the ability-rolling is really creative and made me improvise a lot, yeah there were some awkward moments where I had triple shield but all things considered it's really cool. I'm excited to see what the other classes bring to the table! I play a lot of tabletop games so the idea of a deck-builder behind the combat abilities is genius! I'd love to eventually be able to add, replace, and remove abilities. The UI & music are good too! While I do think the bones are solid I do have some nitpicks.
- I like the camera roll, but I'd like to be able to adjust the amount of the roll in the settings.
- QER is strange & I'd like to be able to change the keybinds mid-game.
- without any holes in the middle of the levels they feel too big since I'd often have to wait for the enemy to stroll over to the edge so I could boot them off
- felt weird that dash into punch didn't knock back the enemies any more then regular punch.
- the tress, grass, & bushes feel like a different style than the rest of the art, BUT I DO LIKE THE AESTHETIC
- ability animations seem slow
If all of the classes's Special is a movement related thing having it tied to RMB feels unusual. If not I don't know what--maybe class specific keybinds? RMB being the hoplite's dash felt weird to me.
Also, I encountered a weird pause menu bug: I tried to exit out of the settings by pressing escape, instead of pressing the Back button. The pause menu closed but the setting menu did not. I later recreated it then successfully closed it by re-pausing & re-opening the settings menu, then clicking the back button twice. Here's a video of my playthrough (might need time to fully process), I hope it helps!
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