Despite all the times seeing it, this is the first time I got around playing Dirk.
Nice opening art, though was confused that it has its own custom cursor, it it looks like something to be used, but the menu cannot be clicked, and only be navigated via keyboard. The ability to set custom keybindings is nice, because I was disagreeing with the default binding set. Would be nice if the in-game dialogue would adapt to the choices.
Now, I've noticed that the dialogue window adapted to my choice of "Next" button, but the dialogue still mentioned X as the attack button. Also I wanted inventory in "i" but something else is also bound to it, and conflicting opens both.
Combat scene's music is nice. Never got distracting or annoying. Admiral mansion's music is a bit too repetitive, grinds your nerves with that annoying sound after the strings.
Wasn't 100% sure when an item is part of the background or the foreground. The barrels and the wooden fence in the beginning for example. Trial and error works though.
Bouncing off from the top of the level made things harder when jumping around there. Not sure if it is intentional or not.
Not sure if the caged old man is supposed to yell at me for sneaking around him. Also found the tutorial message for the wall jumping somewhere mid-air in the section.
Despite all the rummaging about, I've only managed to do escape the crude way via the roof, as I got stuck trying to get an instrument for the "bard". In general, a well-done demo though.
