saw you on wplace, lol
HiddenDev
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Thanks for playing! The grenade is supposed to be camping deterrent for when hunters are stalling a game or bunkered up too well. You sadly don't get even a fraction of the experience playing single player.
Such is the life of friendslop games :(
Also: this made me laugh
Thanks for playing!
>how do you play as the hunters
The game isn't really meant to be played single player, so the only way to play as a hunter ATM is to play with other people. the bots are in their proof of concept stage where they are supposed to be a simple warmup/time killer while you wait for real players to join a lobby. But they will be fleshed out with aggression levels, blind firing into nothing, ect...
I do have plans on an NPC monster so you can play as a hunter, but it won't be the current Hunted. It's currently in the very early prototyping stages but it does actually stalk the player.
environment is nice.
I made the horrid mistake of walking through that one door without looking.
Combat feels a little weird, but I'm probably just not used to it. I can walk around with a controller but none of the other functions are bound yet.
Having an indoor wind-ambience or raining sfx would make the experience a lot more atmospheric.
Evangelion ahh ending. Overall very fun demo. Felt good to play, sound design and art direction are nice. Ran into a bug after the second boss where she started making a "fizzing" sound that stayed there until the game exited to menu. Jumping is OP during fights because if you just keep jumping they can't hit you.
Combat feels great, only complaint is the mouse point is a little weird, either having a mouse icon or an in-game effect to show where you are aiming would be nice.
Boss design is peak. Feels really good and well made. art design is also really well done.
Controller support would be nice. I agree with the other guy in you should have performing the execution an option instead of automatically. Sound design also is nice for what's currently in the game.
Massive GMI energy. Just add controller support or make the mouse-aim a little better. those are my only "real" complaints.
Some things that are new-ish
- Local Voicechat (Press V, usable by hunters and monsters alike)
- Class system
- Customizable armor color
- Goo gun
- Medigun
- explosive traps have replaced the alarm traps (for now)
- Fixed the recoil bug for the gigachads running the game at >300fps
- New map
- Zombie ability finished
- Monster gets (a few) grenades
- Beacon Objectives fleshed out (scales with playercount)
- "Sandbox mode" (Shooting range where you can test out weapons)
- You can now rig explosive tripmines to players (Use Wisely)
First with the bad, ripping off the bandaid first thing.
- Switching levels would sometimes spawn me under the ground, pacing and "cutscenes" felt really good.
- A lot of stuttering during the initial gameplay (A lot, mainly in the first level).
- If you fall through the map (accidentally did several times) there should be a killplane/teleport plane so players don't have to manually reset the level.
- Got lost backtracking a few times in the first level, but then again I felt like a tard when I noticed the switch opened up the curtains.
- Gunplay felt amazing.
- Ammo and health feel adequately distributed, not too hard and not too easy
- Art style is good, I don't understand the voxel tables on the second floor in the first level as they felt out of place.
- guns overall feel really good, not sure if headshots do anything but I found myself aiming for the head anyways.
Menu text is REALLY hard to read, no contrast.
I don't understand how the bots work, like which ones will explode when they get touched and which ones don't. (unless it is just a bug and they are only supposed to explode when they fall off stuff)
The camera movement is odd, because it will mess with your controls, I would rather have a static follow camera that doesn't have rts-style delay and follow target, unless that's what you're going for.
Checkpoints feel sparse and I think there should be a way to get more lives if you collect the stars, which gives a reason to collect stars and also makes it not so much a pain to restart.
Overall as a monkeyball/gmod tower fan it's pretty good, keep up the good work. I like the UI, sound design, map design, and overall art/aesthetics.
Great game, I love the art and the sound design and the general "gamefeel" of moving around in the giant mech, you definitely got it down.
Performance (mainly stutters) was one of the main downsides but I think that can easily be fixed.
Level design at least in the first few levels looked (but not played) very undercooked, but honestly you shouldn't worry about that until close to release or unless you want some really nice screenshots for promotional material.
About the weapon switching and the shotgun, the shotgun either fires way too slow or doesn't do enough damage(which sucks because I love shotguns), at least not enough to be used instead of the gatling gun. when I would use it, it wasn't very rewarding as when I wanted to switch off of it the switching felt too slow.
A way to fix the feel of weapon switching if you want to keep the weapon switching slow (it's a giant mech hauling around giant weapons so I don't blame you if you do) would be to add some feedback, probably with a sound file that plays when switching or some bouncy first-person animations for the switching.
One thing with the lock-on launcher, It felt really inconsistent to use. I'm not sure if it was modeled after the SPIKE LR2 where it shoots up into the air before coming back down, so in my case it kept smashing into the ceiling. But sometimes it would just fly straight towards the enemy and insta-kill them (which felt really rewarding.) Not sure if bug or just quirk of using the weapon so it wouldn't be too OP compared to the other secondaries (which it almost already feels like, because I wouldn't use any of the other secondary weapons.)
Overall, great art, great gameplay, great sound design, performance can be fixed, map design can be worked on later when you feel comfortable with the rest of the game.
All in all, I think this game is GMI.
(Only other game you have to compete with is Psycho Patrol R, but his art style isn't for everyone and from the looks of it, the actual mech gameplay doesn't look nearly as fun as what (A)woken currently has.
I love the wiki, I felt like I ran down a rabbit hole just shifting through it. The tutorial is surprisingly easy to break and get stuck in after you finish. (got who knows how many errors after smashing my keyboard buttons and clicking on random things trying to get back to the menu). Overall great work, and I am trying to get to the dreaded "pink" planet people are talking about.
Made it to the tree level, after that no matter how many times I pressed restart from checkpoint the next level wouldn't unlock after I killed everyone.
While the combat is really well made it kind of gets a little stale since there is no sound or anything to do besides get to the next level, have you thought of adding a shop or a ranking system like DMC or Ultrakill?
Can't wait for you to add sound.
Also there aren't any monster girls.
Everything about this game is fun. The SFX are very well done. I almost left a bug report for when you get your eyes poked out. I also found a way to cheese the first boss. If you allow him to follow you to the edge of the level one of his guns will get stuck behind the wall. Besides that it was a very fun boss fight.
The humor in the game is very deadpan/tongue-in-cheek but not too over the top where it becomes cringem, I highly enjoyed it. Very cute/stylish game.
I've played so much FTL that I didn't even need the tutorial and enjoyed figuring out everything.
While holding down shift is ok, I would recommend coloring the icons for the different rooms or at least darkening them/increasing the contrast so it's easier to see where everything is at a glance.
Highly enjoy the music, almost seems like it adapts to what is happening (is it?). Can't wait to see the designs for the other ships. I would probably also like to see selecting multiple characters at once.
Love me' crab ship. simple as.