First with the bad, ripping off the bandaid first thing.
- Switching levels would sometimes spawn me under the ground, pacing and "cutscenes" felt really good.
- A lot of stuttering during the initial gameplay (A lot, mainly in the first level).
- If you fall through the map (accidentally did several times) there should be a killplane/teleport plane so players don't have to manually reset the level.
- Got lost backtracking a few times in the first level, but then again I felt like a tard when I noticed the switch opened up the curtains.
- Gunplay felt amazing.
- Ammo and health feel adequately distributed, not too hard and not too easy
- Art style is good, I don't understand the voxel tables on the second floor in the first level as they felt out of place.
- guns overall feel really good, not sure if headshots do anything but I found myself aiming for the head anyways.