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Sprytile

A Blender add-on for building tile based low-poly scenes with paint/map editor like tools · By Jeiel Aranal

Sprytile Blender 2.81 to unity 2019.3

A topic by Kaih1 created Jan 26, 2020 Views: 2,026 Replies: 2
Viewing posts 1 to 3

As Unity keeps changing all the time, I was wondering if there's any suggestions on how to import Sprytile models into 2019.3 with textures. The meshes work fine as expected, but the texturing seems to go missing in action. At the moment I'm using .blend files imported, which might need to be UVmapped, but was wondering if there might be some simpler way to go on with the textures. Otherwise the plugin seems to work for me pretty good and suits the need at the moment perfectly. The tilemap window in my taste might be good if it was zoomable or something. Great plugin, great work. Thank you!

You should export as .fbx and have the textures separate.

Sorry to rez this after so long - but worth answering the question for anyone else who has struggled with this.

You can import .blend into unity just fine. It will import in with all the UV mapping info/data included in it BUT not the texture. The material it imports with will not work in Unity, and you'll have to create a new one like such:

All you need to do is:

  1.  import the image file you used as a tileset in Blender into Unity - it should import as a texture.
    1. Untick generate mipmaps from the texture settings of this file, set Filter Mode to Point (no filter)
  2. Create a new Material
    1. If you want the material to be affected by lighting - Use Standard shader with Cutout rendering mode
    2. If you want it to be unlit - Use the Unlit > Transparent shader
  3. In the Albedo section of the material you just created - drag over the new imported Texture you created (there is an empty square box next to 'Albedo' you can drag it over to
  4. Now apply the material to the imported .blend object in your scene and BOOM should all be textured for you