As Unity keeps changing all the time, I was wondering if there's any suggestions on how to import Sprytile models into 2019.3 with textures. The meshes work fine as expected, but the texturing seems to go missing in action. At the moment I'm using .blend files imported, which might need to be UVmapped, but was wondering if there might be some simpler way to go on with the textures. Otherwise the plugin seems to work for me pretty good and suits the need at the moment perfectly. The tilemap window in my taste might be good if it was zoomable or something. Great plugin, great work. Thank you!