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Menu text is REALLY hard to read, no contrast. 

I don't understand how the bots work, like which ones will explode when they get touched and which ones don't. (unless it is just a bug and they are only supposed to explode when they fall off stuff)

The camera movement is odd, because it will mess with your controls, I would rather have a static follow camera that doesn't have rts-style delay and follow target, unless that's what you're going for.

Checkpoints feel sparse and I think there should be a way to get more lives if you collect the stars, which gives a reason to collect stars and also makes it not so much a pain to restart.

Overall as a monkeyball/gmod tower fan it's pretty good, keep up the good work. I like the UI, sound design, map design, and overall art/aesthetics.

Hey man thanks for the feedback. The enemies are defeated by bumping them off the stage. There could be some inconsistencies here and there regarding edge detection, if they detect a small gap even if they end up landing on another platform it will still count as them falling off, for example.  I'll see what I can do with the camera, as that's something people mention a lot. I've also already been considering a revamp of the lives system so you'd be able to gain more. Right now collecting the nova crystals is just to fill the meter and use blast attack. I will probably add an extra checkpoint to certain levels as well.